Mono-Green Stompy
The goal of this deck is to get out big unstoppable creatures fast. Feel free to use this deck, or base your own off of it.
1 Drops
Creatures
Llanowar Elves The ideal turn 1 play, allows for a three drop turn 2.
Narnam Renegade Useful early to help combat faster decks. The deathtouch helps deter attacks later on, and the revolt proc is an added bonus.
Spells
Adventurous Impulse Good early game and late game, allow you to dig for more mana or a specific creature. Worst case it puts 3 useless cards on the bottom of your library.
2 Drops
Creatures
Merfolk Branchwalker Good for getting lands or removing top card of your deck.
Untamed Kavu Early game trample vigilance 2/2. If drawn late it can be a trample vigilance 5/5 for 5.
Spells
Naturalize Basic removal for artifacts or enchantments at instant speed.
3 Drops
Creatures
Jadelight Ranger Enters as a 2/1 for 2 lands in hand, 3/2 for one land in hand, or 4/3 for deck control.
Rhonas the Indomitable Good turn 3 play if you have any creature with higher power in hand, useless without any other board presence. Mana sink.
Rishkar, Peema Renegade Provides instant ramp and buffing
Steel Leaf Champion The meat of the deck, allows for you to start beating the opponents face in even with chump blockers on their board.
Artifacts
Lifecrafter's Bestiary Amazing card draw and allows for scry 1 every upkeep.
4 Drops
Creatures
Ripjaw Raptor Card draw and beefy.
5 Drop
Creatures
Verdurous Gearhulk 8/8 trample on its own, or a board beefer with friends.
12 Drops???
Creatures
Ghalta, Primal Hunger If he gets out the opponent needs to remove it, win, or concede that turn.