pie chart

Mono Green Steel Leaf Monument (DOM)

Standard Aggro Competitive Mono-Green

YggdrasilD49


Sideboard


This is a deck I’m planning to take to a local Standard Tournament this weekend...

Still unsure about a lot of things, especially the sideboard.

Deathgorge Scavenger seems like a good fit against both The Scarab God, Gift and Mono Red, but the « attack clause » might make it less viable than the other options for Graveyard Hate...

Not sure about the mix of Deserts too... Are the cycling ones worth including?

I’m also considering including some of the W/G duals, IOT be able to include more efficient answers to the sideboard (Cast Out, Ixalan's Binding, or even Shalai, Voice of Plenty against Settle the Wreckage)...

Suggestions

Updates Add

Managed to get 2-2 in my local store.

I lost to: - W/B Tokens: not enough interaction against his Hidden Stockpile, Anointed Procession, Seal Away and Anointed Priest - I got rolled over in two games. Forgetting about an Aftermath removal and blocking his Anointed Priest, allowing him to Embalm for 2 Tokens due to Anointed Procession probably didn’t help. - G/u Energy: lost to a Game 1 Nissa, Vital Force that I didn’t manage to handle, won game 2, and lost game 3 to a dramatic Blink of an Eye, that bounced my attacking 11/10 (Hashep Oasis x2... all in!) Steel Leaf Champion while I had no Blossoming Defense in hand...

I won against: - Sultai Constrictor: my favorite former deck, pre-Attune-ban... Llanowar Elves, Walking Ballista, Steel Leaf Champion and the Monument allowed for some explosiveness that didn’t really allow him to get the most of his Midrange deck... I lost one game to a resolved Hadana’s Climb with a Constrictor out... Nice trick! In game 3, Skysovereign helped me kill a pumped Glint-Sleeve Siphoner, and he couldn’t get back from such a blow... - W/B Vampire Tribal: after a quick win due to a mana screw in Game 1, I was faced with interesting decisions in game 2 as I had 3 lands in my starting hand, along 4x 3-CMC cards: Steel Leaf Champion, Monument, Rhonas the Indomitable, Thrashing Brontodon... My hesitation was between, well, first, « Mulligan? », then either T3 Monument / T4 Rhonas + Brontodon, or T3 Steel Leaf, T4 Monument, T5 Rhonas + Brontodon. I think I did the latest, and the Turn 5 attack with a 9/8 Steel Leaf got him down to 6, making him easily killed to some other attacks with Rhonas handing out Trample to the other creatures...

Lessons? - Hashep Oasis is awesome and can provide kills out of nowhere. If I can remember to pay mana costs correctly to avoid the 1-life ping for colored mana, that will be even better. Needs to be a 4-of. - Blossoming Defense is a must to dodge spot removal, and I never felt like I had enough... the +2/+2 is kind of the icing on the cake, even helping you to push for lethal. Needs to be a 4-of. - The deck can pull a T4-5 Ghalta pretty easily, which is a scary prospect too. Luckily I didn’t face a single Vraska’s Contempt the whole day! - Llanowar Elves + Steel Leaf Champion is a scary, explosive start, especially on the play. It might even be a good idea for the opposing player to Push for the Elves, to prevent that from happening. The « Daunt » ability is also very relevant and is a nice evasion ability. - Sideboarding is hard, especially in what to remove. Most of the time, I sideboarded out the Monuments for a bit more interaction, sometime with the Aethersphere Harvesters to remove all Artifacts from the deck and neutering their potential removal. - Explore can be a bane or a boon depending on the situation... in search for lands on T3, I dumped a Walking Ballista into the graveyard, that a few turns later could have proven the way out to deal the last 2 points of damage... Not so sold on the Branchwood Merfolk, that once here usually sits around while the big boys go into the red zone... They’re amazing however with a Monument and another creature out, pumping the other and potentially drawing a Land, all for the cost of a single G! - The one-ofs (Rhonas, Gearhulk) felt amazing most times I drew them... Memorial to Unity, not so much. It even whiffed once! - Lifecrafter’s Bestiary, if left unchecked, can turn the tide all y itself. It might be worth to put 1x in the main deck! - Mulliganing aggressively is probably a good idea (with the amount of T3... until you get a Llanowar Elves, for instance), though you don’t get as much of a payoff as with Hanover that WANTS you to have less cards in hand!

In the end, I had a great time... This deck felt rather easy to pilot (I had never played with it before), and a few things different might have turned this into a 3-1... (or a 1-3, maybe). The explosiveness felt very satisfying, while the difficulty to recover from a few removals was a bit frustrating... A few tweaks, and I’m ready to stomp again !

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 5 years
Last updated 5 years
Exclude colors UR
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 2 Mythic Rares

16 - 5 Rares

18 - 3 Uncommons

5 - 5 Commons

Cards 60
Avg. CMC 2.92
Folders 07. Older Standard Rotations
Votes
Ignored suggestions
Shared with
Views