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Mono Blue Storm - Now with a detailed write-up!

Standard Mono-Blue

zach3821


Sideboard


Mono blue paradoxical storm for standard! The deck wins by hitting your opponent for 50 damage with Aetherflux Reservoir. You gain a bunch of life by playing 0 mana artifacts combined with Paradoxical Outcome while having an Aetherflux Reservoir out. For fans of storm looking for a home in standard, this is the deck for you!

The Combo Cards

Ornithopter Bone Saw Cathar's Shield - The "eggs". Makes the whole deck possible. You want to cast a bunch of these with an Aetherflux Reservoir out to build a high storm count. Then you pick them all up with Paradoxical Outcome to draw a bunch of cards and replay all the eggs, hopefully gaining enough life to kill your opponent. The eggs also work very will with Inspiring Statuary. You can tap 3 eggs and an island to cast a Paradoxical Outcome which is obviously powerful. They also work very well with the support side of the side in cards like Reverse Engineer and Metallic Rebuke.

Aetherflux Reservoir - The win condition. I've already explained the win with the eggs and Paradoxical Outcome with this card, so not much more needs to be said. Important note that it counts the spells cast before it, i.e, you cast Anticipate, then an Aetherflux Reservoir and then another spell, you will gain 3 for the third spell. Having multiples out makes winning pretty easy, as a storm count of 7 is over 50 life if you have two out.

The Business

Paradoxical Outcome - What a sweet card. You can win without it, but 95% of the time you'll need to cast one to win, especially by turn 5/6. Picking up a bunch of eggs to build storm count AND draw a bunch of cards to keep building storm is awesome. It's even an instant so you can cast one for value on opponent's endstep or cast it to save Aetherflux Reservoir or some eggs. With an Inspiring Statuary out it's very easy to cast this for a single U, which is insane.

Reverse Engineer - This deck wants to play free artifact and draw cards. This card is exactly that. You can potentially cast this on turn 2 with 3 eggs and 2 Island out. It's nice to have a card that rewards us for playing a 12 0 mana artifacts that do nothing on their own. That said, I normally trim one when sideboarding.

Whir of Invention - A great card to have access to. With 3 Island and 4 eggs/Inspiring Statuary we can play an instant speed Aetherflux Reservoir on our opponent's end step, untap and kill them. Also good for tutoring up our sideboard cards and in dire situations I've used it to grab an Ornithopter to chump block.

The Support

Inspiring Statuary - Enables some insanely broken stuff, ie, Paradoxical Outcome for just a U. However, feels terrible to draw more than one of these so we are limited to playing 2-3 which I go back and forth on. It can be tutored up with Whir of Invention which is nice. Remember, it only works on non-artifact spells, so you still have to tap 4 lands for Aetherflux Reservoir. Getting to cast engulf the shores for just a U can win games as well.

Anticipate - We are a land light deck prone to flooding out with all the raw card draw, so having some early selection to grab land drops 3 and 4 or grab some business spells to finish off our opponent's late game is great.

Metallic Rebuke - Gives us much needed main deck interaction. You can even hold this up on turn 1 if you have 2 eggs to play. It should probably be a 4 of, but I have trouble finding a card I'd cut for another copy.

Unsubstantiate - Some more interaction. It's like a Remand / Disperse which gives us some flexibility to stay alive long enough to combo out. We can bounce a big creature against BG decks or buy us another turn against Marvel decks. Not in love with this card, but it's a necessary evil.

Baral's Expertise - A mini-sweeper against midrange and aggro decks that also lets us drop an Aetherflux Reservoir for free. We can even use it as a storm generator to pick up 3 eggs.

engulf the shores - With our mana base, this is almost always a clean sweep of the board. Being an instant is crazy and gives us a lot of game against aggro and midrange. It also bounces our Ornithopters so we can use it to build storm if that's what we are heavy on.

The Lands

Inventors' Fair - Pretty sweet card to have access to. The lifegain from it is relevant and getting to tutor up an artifact when flooded is great. Doesn't synergize with Engluf the Shores but as the only non-island land that's fine.

20 Islands Such a beauty to behold when you have only islands on the field. My favorite island:

The Sideboard

The fourth copy of Aetherflux Reservoir is for decks that can destroy this card but can't exile all of them from our deck, ie, Disposes.

Aligned Hedron Network is my jank answer to a resolved Ulamog, the Ceaseless Hunger. It can be tutored up with Whir of Invention.

Two more copies of Baral's Expertise for BG and other midrangy "all in on 2-3 creature" decks.

Crush of Tentacles can be good to bring in against the same decks you want Baral's Expertise where the 8/8 it generates might be hard to answer. You can easily cast this on turn 5 with all of the eggs in the deck. Not as in love with this card as I used to be though, Baral's Expertise is likely just better.

Dispel is for UR control. I don't hate bringing one in against marvel either.

Efficient Construction is my answer to Disposes. No one leaves in or brings in sweepers against us, so making a ton of 1/1 flyers and then killing them the next turn works out more often than you'd think. If Aetherflux Reservoir is like Grapeshot, this is our Empty the Warrens.

engulf the shores for aggro and faster BG variants. I'd rather have Baral's Expertise against the decks trying to get big.

Hope of Ghirapur is for UR control. Getting to tutor it with Whir of Invention on the end of the opponent's turn and then swing with it let's us kill our opponent in main phase two with Aetherflux Reservoir.

Negate is for marvel and UR control. Against Lost Legacy / Disposes deck I'd rather have the alternate payoff card in Efficient Construction.

Padeem, Consul of Innovation Man, not gonna lie, I thought this would be pretty bad. Every time I've gotten to play it, it's over preformed like crazy. I bring it in almost every match up after our opponent's take out all of their creature removal and bring in artifact hate. Giving our artifacts hexproof AND drawing a card every turn is crazy good value. We obviously can't play it main deck because it'd just get annihilated, but it sure is awesome post board.

The second copy of Whir of Invention is for when we bring in our artifact based answers.

Welp, that's the write up!

Some Notes on Playing the Deck

You'll often keep 2 landers. This is fine, and expected when you only play 21 lands. Having 3 eggs, 2 Island and a Reverse Engineer in your opener is a snap keep regardless of the 7th card. 2 lands and Anticipate is generally a keep as well.

If you opponent has not seen Metallic Rebuke, don't "show" it unless you actually have it, ie, turn 1 you play Island, 2 eggs and pass. Only do this if they are aware of it to try and get them to play around it.

With the Aetherflux Reservoir triggers, you can respond to them before they resolve to "boost" them with instant speed spells. Like, for example, you cast an egg, in response to the trigger, cast Anticipate. Both triggers will gain 2 life if these were the first spells for the turn because Aetherflux Reservoir checks upon the resolution of it's trigger to gain life.

When I'm casting improvise spells, I always tap my eggs before my big artifacts first, and among the eggs, I tap Ornithopter first. This is incase of removal on the Ornithopter. You want to tap the eggs first because you get to bounce them a lot of the time which nets mana.

Unsubstantiate can be used to build storm counts effectively if you just need a little bit more to kill.

If I think of other stuff I'll add it all here! Thank you for reading, keep on storming!

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Revision 4 See all

(6 years ago)

-2 Disallow side
+1 Hope of Ghirapur side
+1 Whir of Invention side
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

15 - 8 Rares

10 - 2 Uncommons

15 - 4 Commons

Cards 60
Avg. CMC 2.44
Tokens Octopus 8/8 U, Thopter 1/1 C
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