Sideboard


Hi!

I was messing around with a mono blue Aetherflux Reservior deck when I thought of making a deck around Metalwork Colossus.

Anyways, heres a list of what each card does in the deck:

Glint-Nest Crane is another good blocker that searches for artifacts.

Metalwork Colossus is the main finisher of this deck. He can come back from the graveyard, and is a huge body that can close out the game in a swing or two.

Mirage Mirror is a way to clone our Colossus, while also ramping for him!

Manalith is a 3 mana artifact that can make the different of casting our threats or not. Good ramp.

Prophetic Prism is the card Im most unsure of. It doesnt do much other then ramp.

Key to the City helps ramp out Colossus and make him unblockable! You can kill with just two swings! Your opponent never expects this card.

Renegade Map is like extra lands, ramps, and helps fetch for lands to make sure we draw what we really need late game.

Sorcerous Spyglass is amazing. It helps ramp and shuts out Chandra, Torch of Defiance, Bristling Hydra, The Scarab God and Longtusk Cub. Also lets you peek at your opponents hand.

Reverse Engineer and Opt let you dig for artifacts and Colossus.

Inventors' Fair helps tutor late game and gain that bit of life that might just give you the win against Ramunap.

Unsummon to fight Ramunap and other decks like that. Can also bounce Glint-Nest Crane and Champion of Wits to dig even more.

Sideboard:

Counterspells to counter stuff, Supreme Will lets you dig for Colossus too.

River's Rebuke is great late game.

More Unsummon. I might replace with the Ixalan bounce any permanent card though.

Aether Meltdown makes Hazoret, the Fervant a flimsy 1/4. Its a good card, but the energy goes to waste :(

Thanks, and please upvote!

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Top Ranked
  • Achieved #42 position overall 6 years ago
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 1 Rares

8 - 10 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 3.22
Folders Standard, Standard
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