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Merchant of Death (Modern Mono-Black)

Modern Deathtouch Devotion Lifelink Mono-Black

StoryArcher


Sideboard


Maybeboard


This was always my favorite deck to play, but after recently getting some good advice, I feel like I've really put it in a place to get competitive with it.

Early Game:

Mid Game:

  • Your mid-game is primarily about winning the aggro battle with a combination of Dauthi Voidwalker, Nighthawk Scavenger and Phyrexian Obliterator. Your early Knight of the Ebon Legion has two different ways to self-buff, so they add some value here as well. You also continue your theme of disruption with the Voidwalker's fantastic ability and my favorite two-fer in Murderous Rider who can take out troublesome Planeswalkers as well.

  • Very often your aggro game can win out for you if you've sufficiently disrupted your opponent's early game, aided by Vito, Thorn of the Dusk Rose (your main deck already has 11 creatures with Lifelink plus the three Gary's) and the very efficient Unearth. To help out a little with your draw, you've got Erebos, God of the Dead and a pair of Castle Lochthwain.

  • One point does need to be made about the anti-synergy of two important cards in this deck, Dauthi Voidwalker and Nighthawk Scavenger. The two seem to work at cross purposes, with the Voidwalker occasionally limiting the Scavenger's potential power. This is true, but in testing thus far it works out more like an imperfection than an outright flaw. I considered moving the Voidwalkers to the sideboard (replacing them with 3x Relentless Dead) and bringing them out as graveyard hate, but the truth is there is just no other 2-drop in mono-black that is anywhere near as effective. For 2 mana, the card deals a not inconsiderable amount of (almost) unblockable damage, wrecks many graveyard strategies, forces your opponent to use removal they'd probably prefer to hold for something else, can potentially slow down their early game, builds quality Devotion, provides another trigger for Fatal Push, and occasionally let's you use some of your Discard spells to really whack your foe with their own tricks (which is so INCREDIBLY satisfying). There really is no point in pulling out the Scavengers either unless you'd rather have the guarantee of Vampire Nighthawk with a much lower ceiling.

Late Game:

  • Your usual finisher is a traditional big Gray Merchant of Asphodel. You don't want to rely on it as your opponent can usually see it coming a mile away - the truth is that the real value it often brings is the mere threat of it. You can take advantage of your opponent keeping resources handy for dealing with its inevitability to get in under the wire with your aggro game. If you do manage to get it off, you'll win 9 times out of 10.

Notes about Land:

  • The deck currently runs Castle Locthwain, Nykthos, Shrine to Nyx and an Urborg, Tomb of Yawgmoth for obvious reasons. I've also included 8 sac lands which serve the twin purpose of thinning the deck out a little bit and maximizing the effectiveness of Fatal Push. If you are trying to build this deck on a little bit of a budget, you can probably do without all but the Castle Locthwain and be just fine.

  • Ghost Quarter is obviously a great card and land destruction could help this deck, but with so much black mana in your casting cost, it's unfortunately a little impractical and inefficient in this set-up. If your meta is heavy on decks that use non-basic lands, you could certainly replace some of the sac-lands in the main deck - I thought about putting some in the sideboard but Surgical Extraction can target non-basic lands and thus far that's worked well enough.

Sideboard:

  • Combo decks can be a bad match-up for mono-black, with any number of artifacts and enchantments proving frustrating and difficult to deal with. To shut that crap down, we lean more heavily into our hand disruption with a fourth Thoughtseize, a fourth Inquisition of Kozilek and a full set of Surgical Extraction (or Extirpate if you are on a budget). That is an absolutely brutal gauntlet for any combo deck to run. On more than one occasion I've sideboarded these cards in and been on the play - I watched my opponent mulligan down to the ideal hand then opened with a Swamp, a Thoughtseize or Inquisition of Kozilek and burned two life to cast Surgical Extraction, clearing their deck of whatever crucial piece they had mulliganned for... only to have them turn around and scoop without playing a single card. That's a first turn, opening-turn win, my friend.

  • Additionally I've included 3x Pithing Needle to help deal with a handful of different threats, Tymaret, Chosen from Death for a little more life gain and graveyard hate (while providing a good blocker and helping out with Devotion) and a fourth Murderous Rider in case I need a little more removal, especially against Planeswalkers.

  • Tourach, Dread Cantor and Ashiok, Dream Render are situational 1-of adds that just let you tweak your deck a little without making a huge impact on play style. Either could be easily replaced, depending on what your meta is.

Random Thoughts:

  • For a long time I ran this deck with the oft-maligned Sign in Blood, taking advantage of its card draw and every now and then using it as a finisher against a foe who was down to 1 or 2 life. I felt like it did a good job smoothing things out for me in the mid-game, but Unearth has proven to be too efficient a card to pass on, so Sign in Blood was out. Still worth considering though, imo, as is Village Rites which works a little differently, but can also be very effective.

  • Some more budget options to consider would be replacing Duress for Thoughtseize and replacing the Sac lands and Urborg, Tomb of Yawgmoth with just basic Swamps. If you do that then you might want to consider the aforementioned Ghost Quarters because this deck is definitely weak on the land-destruction front. Vampire Nighthawk is a little cheaper than Nighthawk Scavenger and you don't have to worry about your lack of synergy with the Voidwalkers. There's no getting away from the Obliterators, I'm afraid, but as mentioned Extirpate is a solid swap for Surgical Extraction. Maybe I'll build the budget version of this deck and link it later, for those who want to give it a go.

  • There are a number of other cards that have made brief appearances in this deck and may again for various reasons. Withered Wretch is good graveyard hate, provides a body and builds Devotion, Ayara, First of Locthwain and Tourach, Dread Cantor are both fantastic legendaries just begging for a 1-of to be dropped into the deck. Phyrexian Crusader is an expensive option but is devastating in some metas. Consume Spirit and Collective Brutality can be good options and Defile can be potent mid-game removal on the cheap. I've kicked around the idea of including a Bad Moon - it gets almost all of your creatures out of bolt-able range and nudges your Obliterators out of the reach of Dismember, so that's something. Opposition Agent is a card I haven't played with yet, but I see it as an intriguing sideboard option in some metas. I don't see any of the Liliana's as being an ideal fit for this deck, but honestly, how often does any mono-black deck actually get worse with the addition of Liliana?

Anyway, that's the deck as it is now. I'll check back in later if I make any changes to it and to let you know how it does.

(Thanks to sergiodelrio and GeminiSpartanX as well as wallisface for offering their insights.)

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Casual

100% Competitive

Top Ranked
  • Achieved #2 position overall 3 years ago
  • Achieved #1 position in Modern 3 years ago
Date added 3 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 1 Mythic Rares

30 - 12 Rares

15 - 2 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.26
Folders Decks, Build this soon, New decks, Black Ideas
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