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one of 5 decks i have ready for casual playmono black because the spell package and virtual inability to hardcast in a realistic time the off color creatures, and because half the time they are black anyway
the foils are because this is actually sitting in a box in my collection
how exactly do you expect to be hard-casting any of the big creatures with only one land of each color? surely depending on Manalith THAT MUCH is going to cause problems... Plus, i feel that you need another discard outlet in the place of Psychic Miasma , because you won't be utilizing the recursion with the wonky land-base. I would say cut it down to 3 colors and increase the big creatures in those colors to make it work better. Some good advice given to me earlier today was that Red/Black/White are the best reanimator colors, so i would put your effort into those.
ah but i built it specifically to be five colour, and you would be surprised at the accuracy of my hardcasting, having the search of evolving wilds, i dont really have to hardcast all that often anyway, if i do i usually have one or two on the board from reanimation already, although i wish there were more targeted discard miasma and revelation just arent the ones i want, the only other targeted discard in standard is mind rot, and its too costly for my curve, plus, i dont always have 2 that i would be comfortable discardingi dont think i have ever once reanimated mikaeus or rune scarred, and i tend to hold them in my hand unless i have no choice but to discard and animate, i have considered running four manalith and 1 talisman but the life gain has so far been an essential boost, im only running the four basic lands for the small chance i have to hardcast, its really not what i want to be doing with my mana
and it is mono-black and five colour at the same time because the shell of the deck is mono-black, the one of each basic is just for style points really, it would be more effective to run all swamps, i do occasionally run into a game where i cant cast sign in blood until turn four, but that is on the rare side
to be just a five colour reanimator and not mono-black id have to be running some spells that werent black, for instance unless i get the rare late game hardcast out, im playing all my creatures with only black mana, and half the time they become black zombies in addition to there other colors and types =P
I like the idea a lot, but why have you got such an...odd....removal package? I understand you are trying to deal with different threats, but having one copy of each problem-solver is never going to solve the problem you need when it is buried in your deck. Having more copies of the same equals consistency.
If I was building this deck, I would have more Murder s to deal with most creatures, as the other two singleton destroy spells are not worth the reduced cost for the lack of times they'll appear AND the restrictions on each. Also, I would have a few Dismember s or Death Wind s to deal with indestructible and surprise stuffs.