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The second Sliver Queen avatar might seem like a weird inclusion in a sliver deck... why exchange non-sliver creatures for slivers of the same cost when you could just put the slivers you wanted in instead? After all, one option is completely random and the other you get to pick. The trick, then, is to use a creature who can be played for a lot less than their mana cost. Suddenly the crapsack Skyshroud Cutter has a use: imagine getting a Bonescythe Sliver, Essence Sliver or Mesmeric Sliver on turn one for zero mana.

Allosaurus Rider, normally king among 'easy-to-play-but-high-CMC' creatures, might seem like a shoe-in. But the only seven mana sliver out there right now is... Sliver Groundshaker. I guess being guaranteed in what you're getting would be a nice interaction, but is that two-star turkey really worth losing three cards for?

Another trick you can pull is creatures who have an ability that triggers when they're cast, rather than when they come into play: the Queen might whisk them away before they can touch the battlefield, but the same cast that triggers her will trigger, say, the Cascade ability of Shardless Agent, who will earn you two slivers for her three mana. X-mana creatures have the interesting effect of letting you choose what mana cost of sliver you're rolling for, providing a bit of control over what you get as well as ensuring you're always using all of your mana to the fullest. Endless One is the ultimate in versatility, but Genesis Hydra and Hydroid Krasis - despite not being able to generate one-drops - are intriguing for their on-cast abilities that will still happen. Feel free to run them instead for more value. Some of the Eldrazi, famous for their on-cast abilities, are tempting to run, but there's one major problem: most of them are 8 mana or more, and slivers top out at 7!

Want real value? Misthollow Griffin, perhaps the most unimpressive mythic rare ever, has you covered. Cast it, get a four-mana sliver, then it gets exiled. But wait: you can cast him from exile! Pay , get a sliver, rinse and repeat. Being able to generate four-drops on demand is pretty sweet, even if you aren't picking what they are. But we can do better than that, can't we?

Throw in Food Chain and you're in business: you can cast the griffin, get a four mana sliver, then exile it for five mana, giving you a net positive of +1 mana when you re-cast the griffin. Do this to amass an arbitrarily enormous amount of mana, cast the griffin another zillion times, then bowl over your opponent thanks to an inevitable Reflex Sliver in the mix.

...there are just two problems. One is the risk of getting a random Plague Sliver, who will very likely kill you if you aren't immediately comboing off that turn, and the other is the risk of getting a random Dormant Sliver, who will prevent you from attacking with anyone (and then die to Plague Sliver next turn.) Thankfully, Dormant Sliver will also net you a card each time you add a sliver to the mix, meaning you can inevitably draw into a Darkheart Sliver, use some of your overflowing mana pool to play it, then sacrifice all of your Dormant Slivers before you go in for the kill. Just hope you don't amass so many Dormant Slivers that the multiple triggers deck you before you can play a Darkheart Sliver.

Also able to be played from exile, Eternal Scourge can fill the same combo, letting you amass an enormous army of random slivers and then immediately charge in thanks to Firewake Sliver and/or Blur Sliver. No worry about getting backstabbed by RNG there.

...except there is one more problem. Russian Roulette with three-mana slivers does run the chance of getting a Harmonic Sliver, who forces each sliver to destroy an artifact or enchantment: note that it isn't a "you may" trigger, so if there's a legal target, you're blasting it. If your opponent is fielding some stuff, great. If he's not... well, you'll be forced to wipe out your own Food Chain, and the fun stops there. This can be prevented by fielding a single indestructible artifact, but I don't really want to make this into a three-card combo that necessitates something like Darksteel Hockey Puck. Probably the Scourge is more useful for randomly dropping card-neutral slivers while you're waiting to combo off. Still, if there is another artifact or enchantment in play to scapegoat (including any Sliver Constructs you might randomly get) you can feed your Harmonic Slivers to Darkheart Sliver before you generate the next sliver and potentially keep going.

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99% Casual

Competitive

Revision 3 See all

(11 months ago)

+1 Lavabelly Sliver maybe
Date added 4 years
Last updated 11 months
Legality

This deck is Vanguard legal.

Rarity (main - side)

3 - 0 Mythic Rares

34 - 1 Rares

7 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.39
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