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Molding something out of nothing

Commander / EDH Artifact Budget Tokens UR (Izzet)

Madcookie

Maybeboard


This is my sort-of-budget-friendly take on the upcoming commander set. So far I've kept 40+ cards from the original decklist for Exquisite Invention and I've added a few more token generators, as well as a few big artifact creatures to serve as targets for copying.

Deck Goals

Aggro Approach - simple enough strategy - I'm running lots of small/big token generators with the goal of getting as many tokens as possible and turning them into 15/15 indestructible Darksteel Juggernauts with Brudiclad, or attacking with 10x Scuttling Doom Engines. (I don't like the one time use effects like Dragon Fodder or Brass's Bounty I've noticed on other builds).

Combo Approach - If the stars align (since deck has limited amount of tutors for the key piece) I can make all token become copies of Aetherflux Reservoir, cast 1-2 spells net 100+ life and start lasering down opponents.

Sneaky Win - Having 8 artifact tokens with the same name plus Mechanized Production out on the field is a very inconspicuous way to win the game. (Special shout-out to Thomasin4413 for pointing that Mechanized Production doesn't need to be enchanting an artifact with the same name as the other 8 to win the game!)

I want to thank everyone who saw, liked, added to folder, upvoted or commented the deck during the past year or so. It may not seem like much, but this amazing recognition for a deck that fully lives to its title, made from what limited card pool I have available means a great deal to me and I highly appreciate it.

For me it is a testament that putting dedication and care when building a deck can truly make something out of nothing.

Once again, thank you!

Added a few more token generators of various sizes, removed some underperforming cards.

In:

  1. Feldon of the Third Path (One of my favourite cards, great lore)
  2. Dragonmaster Outcast (a bit slow, but very high payoff)
  3. Desolation Twin (late game potential finisher)
  4. Soul Foundry (I love Prototype Portal and this allows me a big more freedom when it comes to copying creatures)
  5. Hate Mirage (big high-roll potential)
  6. Idol of Oblivion (free draw, possibly 10/10 token)
  7. 2x Mountain (just to be on the safe side)
  8. Bloodforged Battle-Axe, Prying Blade and good old Meloku the Clouded Mirror added for testing
  9. Lightning Greaves for more protection for the commander and other important creatures

Out:

  1. Blinkmoth Urn (too slow);
  2. Drift of Phantasms (too slow)
  3. Followed Footsteps (too fragile)
  4. Mirage Mirror (my pet card, but wasn't happy with it here)
  5. Orochi Hatchery (never worked out as i hoped, rather cast it for 0 to copy with Mirrorworks or Prototype Portal)
  6. Sensei's Divining Top (not a control deck, no shuffles)
  7. Tatsumasa, the Dragon's Fang (50/50 workout rate, replaced for Dragonmaster Outcast)
  8. Whir of Invention (not a combo deck, the only thing I'd want to fetch is Mirrorworks or a gearhulk for whopping 9 mana)
  9. Thaumatic Compass   and Staff of Nin while fun to play seemed to slow for what I aim to do
  10. Foundry Inspector and Etherium Sculptor - while painful, I decided to remove them for more synergistic cards. Mana discount was nice in theory, but in practice it wasn't anything to write home about.

Side notes: I tried Ghired's Belligerence and it sat in my hand 2 games, the third I used it to kill only 1 creature, so Saheeli's Directive came back in the deck.

I've done extensive playtesting on XMage, strictly on casual tables (meaning no stax/cEDH deck style turn 3 wins). The deck is very fun to play and has quickly become my favourite. On top of that it has a very solid winrate in that environement and can both hold it's own and win out of nowhere, despite encountering a few auto-losses (Aura Shards + Whitemane Lion bouncing itself repeatedly and most notably Energy Flux in the somewhat popular Estrid decks). 33 lands seems to work just fine so far, but adding 1 more is definitely a consideration.

Overperformers: Mirrorworks (MVP), Saheeli's Artistry, Darksteel Juggernaut, Aetherflux Reservoir, Saheeli's Directive,Mechanized Production, also the mage cycle.

Underperformers: Myr Matrix / The back-up Isochron Scepter combo (with the lack of my beloved black transmute cards the combo is rather unreliable)

If you liked the deck give it a thumbs up +1 Upvote. Have a nice day! :)

Suggestions

Updates Add

Added a few new cards

+1Mystical Tutor /// -1Muddle the Mixture - more reliable tutor

+1Legion Warboss /// -1Accomplished Automaton - more reliable token generator

+1Jace, Cunning Castaway /// -1Skullclamp - clamp just didn't perform as strong as in my other decks (eg Edgar markov) + tokens are way too important in this deck to just draw 2

+1Counterspell /// -1Swiftfoot Boots - boots also didn't perform as strong as expected and mostly sat + removing Muddle the Mixture leaves the deck with too few way to interract.

+1Negate /// -1Negate - most folks don't like Jace, but ever since the Ixalan storyline I really started to like him + the art is amazing bling

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