Esper Mill Done Right

Modern Sergal

SCORE: 106 | 257 COMMENTS | 11623 VIEWS | IN 44 FOLDERS


Moving Some Comments —Feb. 6, 2016

vortexgrey says... #1

Lightning Bolt does not deal combat damage, FYI, so Fog Bank is still vulnerable.

January 14, 2016 3:19 p.m.

Pheardemons says... #2

Love mill! I have my own and am definitely trying to make it more competitive. Serious question though. What do you do against Leyline of Sanctity? It literately stops every single one of your mill cards. I have Echoing Truth in my sideboard against it. Also have you considered Surgical Extraction over Extirpate? Split second is great, but paying 2 life when your tapped out of mana could be beneficial as well. If you have any suggestions for my mill deck I'd love for you to check it out. Oh...I'm Sorry. Did You Need That?

January 14, 2016 3:20 p.m.

mehngo says... #3

First off, burn doesn't bat an eye when bolting your fog bank. It's not that great in mill in my opinion. Second, I'm surprised you don't run any Ghost Quarters, since it's one of the best lands in modern against greedy mana bases and can even be a Strip Mine with politics when the opponent knows you may have an Archive Trap in hand. A personal preference of mine has been Surgical Extraction over Extirpate, since if you hit something important with mill on curve, you can drop the life to get rid of it. Also, Visions of Beyond is the Ancestral Recall for mill. It's easy to run out of gas with mill, and that certainly helps. Might also be worth running a couple copies of Snapcaster Mage, as it is effectively more copies of your best mill spells and can even draw you cards off of a Visions. Also consider Crypt Incursion mainboard, as in a lot of matchups it can net you a lot of time.

January 14, 2016 3:26 p.m.

Sergal says... #4

vortexgrey if i extirpate lightning bolt, whats the answer. Maybe Grim Lavamancer, but thats what Nihil Spellbomb is for. And Pheardemons, extirpate is better because time and time again they wind up casting thier second copy from thier hand before resolution. Snapcaster mage has done this to me many times. And my answer to leyline is Void Snare.

January 14, 2016 3:33 p.m.

Sergal says... #5

There may be a potential for me to put in visions of beyond, but definitely not snapcaster mage. That card is waaaayyyy to expensive, and potentially underused in my deck. If anything, i would run Isochron Scepter. And i dont think crypt incursion would hurt, but a full playset would be retarded. I will playest with it.

January 14, 2016 3:39 p.m.

Zicca21 says... #6

If you're looking for a a good cheap defender against burn, you could try Wall of Denial. I know it adds a color but you have enough fetch lands to pull it off. Also if you do splash white you have opportunity to SB cards like Erase for the leyline mentioned earlier or Stony Silence. Food for thought.

January 14, 2016 3:41 p.m.

Sergal says... #7

Dropped the fog banks for three visions of beyond and one crypt incursion.

January 14, 2016 3:41 p.m.

Sergal says... #8

I dont think it will be worth splashing white. Thanks anyway.

January 14, 2016 3:43 p.m.

Zeltarn975 says... #10

Hey i'd suggest maybe play surgical extraction instead of extirpate.

January 14, 2016 9:58 p.m.

Sergal says... #11

Thanks man. Ive been told that by 4 other people, and have made my point on why extirpate is better in earlier comments. I appreciate the concern though.

January 14, 2016 10:04 p.m.

mehngo says... #12

Isochron Scepter isn't worth it. I understand Snapcaster Mage is a tad expensive, but he's definitely worth it. If you don't use him every game, you might not see the value in including him. But the thing about Snappy is that he gives you options. Many of them. But back on the Scepter, the only notable cards that it can actually imprint are Thought Scour and Visions of Beyond.

January 14, 2016 10:22 p.m.

Sergal says... #13

Right. The thing about snap is that i have to cast him, and then cast the spell too. If i target glimpse, which would be the go to, im either gonna have to leave four lands untapped during thier turn and wait for endstep, or tap all of my lands (essentially) on my turn. 4 land can do ALOT more than mill ten cards in mill. I can play 2 more glimpses with that, or a combination of mill spells or draw spells. You know what i mean mehngo?

January 14, 2016 10:32 p.m. Edited.

mehngo says... #14

My point isn't that 4 mana to mill 10 is good, it's the fact that it gives you options. Snapcaster doesn't just become another Glimpse the Unthinkable, it can also be a Visions of Beyond. It can be another Extirpate. It can be another Crypt Incursion. The versatility is what makes Snapcaster so good. I get your point, but games shouldn't be taken out of context. You draw what you draw, so Snapcaster is an additional copy of one of the cards you've already played. Sometimes you may want to just draw into more copies of glimpse, but it just doesn't work out that way. As long as my point is getting across, and you wanna go the route of just running mill spells in its place, then I can respect that.

January 14, 2016 10:55 p.m.

mehngo says... #15

Also, if you're running a few Flooded Strands, I'd maybe replace a UB shock or two with a Hallowed Fountain or Godless Shrine or maybe even just one type of basic for a single Plains, then sideboard a couple Path to Exiles if you don't want to mainboard them. Path can be an amazing answer to aggro decks, as you don't have many, if any, actual answers to creatures that actually hit the board. It can also, like Ghost Quarter, trigger your Archive Traps. Anyways I've given my opinion maybe a bit too much, but I hope my suggestions help at least a bit.

January 14, 2016 11 p.m.

Sergal says... #16

mehngo Thanks man. But don't get me wrong, I did contemplate snap really hard when I was making this deck. I went on untap.in, its a decktesting website, and playtested a list similar to this with snap in it. I wound up settling for tome scour because it was the only thing i could cast with snap along side. This happened a few times, so i decided against spending 250 dollars on four cards that wouldn't ultimately win me EVERY game. Snap can absolutely change most decks 10 fold, but I can't forsee it doing alot here. I do appreciate the comments and suggestions. Thanks.

January 14, 2016 11:07 p.m.

sergiodelrio says... #17

Maybe use Twincast?

January 17, 2016 5:13 p.m.

Sergal says... #18

sergiodelrio, thanks. I like that card, but I don't know what i would take out to make space for it. Ive been really content with the way everything in this deck has been working. Im actually in the process of reconstructing the landbase, but as far as the spells go, im really content.

January 17, 2016 5:16 p.m.

exalted_k1d says... #19

u should just play the Duskmantle Guildmage + Mindcrank mill,

January 18, 2016 10 a.m.

Sergal says... #20

Not in this deck. Maybe in something more casual, because this deck is a REALLY competitive deck set to play against actual modern metagame. Modern meta contains WAY to much removal and counter magic for a combo like that to be reliable. It would actually just take up deckspace, because neither of those two cards are anything special without the other.

January 18, 2016 10:33 a.m.

jl337 says... #21

I'm a big fan of mill and have been trying to create a competitive one, which I find is getting better with all the fetch land's the opponents use so that Archive Trap can be triggered easily. Just wondering if you would consider putting in Jace's Phantasm, Surgical Extraction, and Infinite Obliteration's? Also, I run a Shelldock isle as a land which has worked a few times to give me a late game win.

January 18, 2016 11:46 a.m.

Sergal says... #22

jl337 jace's phantasm isnt a great card for mill. It can be if you play around creatures, but the only creatures i need are for defense. I dont wanna win by damage. Wall of denial is efficient, because it can only be removed by wrath spells. Jaces phantasm gets path to exiled (most used removal in the format). I like extirpate better than surgical extraction because of split second, and infinite obliteration is a really slow removal. 3 drop that only hits for creatures. Extirpate works way better than that in mill. As far as shelldock isle goes, its a good card, but its not my cup of tea, i dont like the hideaway because most of my stuff are 2 drops, so casting it without paying its mana cost late in the game isnt a big deal to me.

January 18, 2016 12:07 p.m.

Sergal says... #23

Maybe. I like the card, but i don't know what to take out. Any suggestions?

January 19, 2016 11:08 a.m.

Sergal says... #24

Hey thanks man. I'm gonna do some playtesting to see just how much it Will impact the deck. Definitely in consideration.

January 19, 2016 11:32 a.m.

jl337 says... #25

Thoughts on putting in Dimir Charm? Help with countering a sorcery and mill but, also controls what the opponent draws next turn.

January 19, 2016 12:45 p.m.