Sideboard


Maybeboard


Ok, reinventing the wheel here, but I'm looking to get into burn in Modern and possibly Legacy. I very interesting into hearing what any experienced player's have to say about the archetype, and card choices after testing.

Sequencing your plays is very important, but I'd to hear more about when it's right to burn an opposing creature out, instead of going to the dome.

Playing both Chandra's Phoenix and Shrine of Burning Rage is somewhat unusual compared to the usual meta of burn decks in modern. They did good work for me while they were in standard together. Both give you a decent late game, but I'm not sure that's what the deck wants. They represent free wins against some decks, but they can be quite slow. I also don't feel comfortable dropping below 20 lands whilst playing either, which is potential another advantage other burn decks have. 20 land makes me comfortable in bringing in Molten Rain also.

I am hoping some opponents will mis-sideboard, bringing in artifact and graveyard removal unnecessarily. I fully intend to sideboard out the shrines myself most games. I am trying them out simply because I don't have access to Keldon Marauders and Hellspark Elemental , which are both tried and tested burn cards. I'm considering Magma Jet too.

After reading articles on legacy magic, I now see that Shrines may be too slow, and too crippling a top deck. I'm not playing legacy, but Marauders and Elementals maybe the way forward.

If anyone is in the same position as me, there's some good articles below;

Gavin Verhey's Modern Burn

Mike Cannon's Modern Burn

Mike Cannon's Budget Legacy Burn, w/ sequencing tips

Modern Burn Primer 1 (Old)

Modern Burn Primer 2 (New)

Legacy Burn Primer

Legacy Burn Primer (Recent)

Why Browbeat is bad

Card Density in Competitive, Constructed Play

Suggestions

Updates Add

The more I play Modern, the more I want Molten Rain in every deck I play. This deck is set up to go long, well relatively speaking. Molten Rain helps throw the opponent off, while Magma Jet helps us off the top. Hellspark Elemental keeps coming back for more, but it's pretty mana intensive when you are trying to rush someone. When you Unearth it, you want to be doing something else in the same turn (have 3 mana on turn 3), or using it to close a game out (late game). I feel confident that those situations come up with this build.

I'm trying Figure of Destiny is a hedge against flood. I believe it's correct to get him out early and start beating down, but sink mana into him until you are Hellbent (or close to, holding Shard Volley etc.). If making him big helps you past a blocker though, rock it out. At the moment, I've cut Skullcrack for it, but I could see losing Shard Volley or Magma Jet, maybe even Vexing Devil.

Maindeck:

-4 Chandra's Phoenix

-4 Skullcrack

+4 Molten Rain

+4 Figure of Destiny

Sideboard:

-3 Molten Rain

-3 Volcanic Fallout

+4 Skullcrack

+2 Dragon's Claw (#swag #yolo)

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 14 See all

(10 years ago)

-1 Blood Moon side
-2 Dragon's Claw side
-4 Searing Blaze side
+4 Volcanic Fallout side
Top Ranked
  • Achieved #31 position overall 10 years ago
Date added 11 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 4 Rares

24 - 4 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 1.60
Folders Modern Deck Ideas, red burn, Burn Decks, Modern Burn
Votes
Ignored suggestions
Shared with
Views