April 17, 2017 10:16 a.m.
Memphismaymagic5 I couldn't think of any crazy unexpected tricks to toss in. As for IoK and Thoughtseize, should those be sideboard cards or should something be cut to be main boarded?
April 17, 2017 10:19 p.m.
Inquisition is definitely a mainboard, Thoughtseize can be both. I would suggest a playset of Inquisition of Kozilek mainboard and a bit less removal spells. It's better to prevent things than cure things so this is why Inquisition and Thoughtseize are so good :D
April 18, 2017 5:36 a.m.
Nice deck +1. Could you review and upvote my BW Tokens? Thanks
May 7, 2017 10:39 p.m.
May 13, 2017 4:33 p.m.
ODDIOBLENDER Do you think Loxodon Hierarch would be better as a side or mainboard card? Would Heroic Intervention be an adequate substitute? No need to regenerate if its indestructible, right? Plus it's a smaller mana investment. Also, why Watchwolf over Fleecemane Lion?
May 21, 2017 3:19 p.m.
May 22, 2017 4:23 p.m.
I think Selfless Spirit is a better sideboard option in case of mass removal
May 22, 2017 5:46 p.m.
+1 from me! I have a Selesnya version of this deck called Wilted Conclave. Here is a link if you want to check it out:
SCORE: 5 | 10 COMMENTS | 239 VIEWS
May 23, 2017 12:17 a.m.
I used to play wilt-leaf abzan as my primary modern deck, so perhaps some of these pointers will help:
Most decks in Modern choose to play either mana dorks OR black discard as their turn 1 play. Running both leads to difficult decisions on how you want your deck to function in the early and late game. Do you want a powerful 3 drop on turn 2? Then that discard spell will rot in your hand until turn 3 or later. Want to discard turn 1 to see if the coast is clear? Then your 3 drop will be played on curve, and there will be no good time to cast your dork if you have a 2 mana play. For this reason, it is better to have the discard in the SB to bring in against creature-less combo decks to replace your removal rather than maindeck both types of cards.
Kitchen Finks. I know they have a pretty hefty price tag for an uncommon right now, but they are very important to this deck. Your 3 color mana base can be a little painful, but gaining a shockland amount of life back adds up over the match. I'd replace the 4 IoKs in your MD with 4 finks, and never look back. I would also try to find room for 1-2 Birds of Paradise to always enable the turn 1 dork into turn 2 3-drop play. You want your deck to be as consistent as possible, and ramping into a good 3-drop is how you'll normally beat other decks. Playing a Liege on turn 3 is great as well, so the extra dorks are worth it here.
Finally, I would cut 2 of your shocklands in order to play 2 Gavony Townships. Township is half of the reason Lingering Souls makes the cut in this deck, and it allows you to grind the longer matches well while committing fewer threats to the board. It's worth it's weight in gold in this deck, and it's not too pricy of a card. The last thing I'll add, is that with the recent reprint of the enemy fetchlands in MM17, now would be the best time to pick up a set of Verdant Catacombs and a single Marsh Flats. I know they will bring the deck out of 'budget' range, but they're worth it if you want to play a little more competitively, and if you ever switch decks they'll most likely be the cards you keep.
Good luck! And if you want to look at the list I played, here it is: Modern Abzan Beatsticks
May 23, 2017 7:11 a.m.
Looks like a good list, only advice I will give is everyone will give you suggestions of how they would build the deck, but in the end it all comes down to you. If you feel something works better for you, try it, and if you like it, keep it. If not, you do not need to have a carbon copy of an amazing deck, as long as it works for you and brings you happiness and a couple of W's along the way.
May 23, 2017 1:17 p.m.
@ODDIOBLENDER, not to sound rude or anything, but Wrath of God and Damnation explicitly say creatures can't be regenerated, so I don't think Loxodon Hierarch would be very helpful against those specific board wipes.
@GeminiSpartanX, thanks for all the advice. I do already have a playset of Birds of Paradise in the mainboard already. With the more creature centric play style you're suggesting, would leaving the Inquisition of Kozilek playset in the sideboard be reasonable? And I know now is probably the cheapest enemy fetches will be for a very long time, but I am definitely not in the financial situation to be buying a playset of any of them.
May 23, 2017 6:27 p.m.
I don't think it is better. What you want to do is protect your creatures against mass removal and hexproof adds nothing to that. The only situation where giving all your creatures hexproof is good in, is when your opponent wants to remove two or more creatures with a target spell (only thing I can imagine right now is Electrolyze). On the other hand, Selfless Spirit provides board presence and is a 2/1 flyer that can directly attack your opponent or block when necessary (including flying creatures like Restoration Angel and Vendilion Clique to name a few). It also gets a +1/+1 boost from Liege, making it more dangerous for your opponent. This is just infinite times better than an instant card.
If that didn't convince you, look at the following example to show you how important board presence is: Dark Confidant is probably one of the best cards in the modern format. Some might wonder why, because it hurts you like hell, and there are other options for card draw in black (like Phyrexian Arena, it costs 1 mana more but hurts a lot less). Still, the simple fact that Confidant is a 2/1 creature that can attack and block, alongside the draw effect, makes it a modern staple that is played in tier 1 decks, while a non-creature spell (like Phyrexian Arena) barely sees play in any modern deck.
May 24, 2017 4:52 a.m.
Nukulargear- Oops! I meant to say to add a few Noble Hierarchs instead of the birds (you know, that other 1 cmc mana dork that taps for multiple colors). You may have missed the window as far as getting them for cheap though (they aren't budget friendly atm). And yes, having some discard in the side would be good in the combo and control matchups along with a few others where turn 1 discard would wreck them. You probably wouldn't need more than 5 slots for them max. Also another little thing is that I would swap the numbers on your Fatal Pushs and Path to Exiles. Path in a vacuum is the better card, removing almost everything short of a Stormbreath Dragon, Etched Champion, or bogle in modern (all of which push misses as well). Push is great but not as universal, so I'd err on the side of having more paths.
May 24, 2017 6:28 a.m.
Memphismaymagic5, Heroic Intervention: Permanents you control gain hexproof and indestructible until end of turn. So they do provide essentially the same ability, but Selfless Spirit gives a body until you decide to make everything indestructible. I guess my only real concern is it dying to removal before it can see proper use.
GeminiSpartanX, eeeeeee my wallet is crying already. I'll probably use the birds until I can make financial commitment to Hierarchs. Would you recommend fetches or hierarchs as something to get first?
May 24, 2017 11:29 a.m.
Nukulargear- Since fetches recently got reprinted, I would say pick up the fetches now before they all raise in price another $10 over the next year or 2. Unless Wizards is planning on another reprint of fetchlands in iconic masters later this year (I think it's unlikely), now would be a good time to pick them up. Once you invest in lands in modern (or any format really), you'll notice that other opportunities for deckbuilding will become available to you. Thanks to MM17, I now have sets of all the Zendikar fetches and can play certain decks that were previously unavailable to me. Nobles are still a staple of many Green decks in Modern, but fetches are more important in the long run.
May 24, 2017 12:55 p.m.
I know it says indestructible, I just wanted to point out that hexproof doesn't really ADD something to it... :D
May 25, 2017 3:55 a.m.
I also like to comment on the discard spells and what GeminiSpartanX said. You definitely play a more midrange-oriented deck and not a full aggro abzan build, so there is no reason not to play at least some Inquisition of Kozilek mainboard. If you look at other abzan midrange builds, they all play inquisition, and sometimes even Thoughtseize, mainboard. Even if inquisition is 'rotting' in your hand, and you play it on turn 3 or later, I don't understand why this is bad? Late game doesn't mean that your opponent won't draw things like Liliana of the Veil, Tarmogoyf or Snapcaster Mage for you to remove with discard spells, right?
Also, you don't always have mana dorks in your opening hand, so if you play more 1-cost cards like inquisition, your chances of doing something on turn 1 grow exponential. In a fast format like modern, this is crucial.
May 25, 2017 4:19 a.m.
Memphismaymagic5- He certainly CAN build this like a midrange deck, but wilt-leaf variants of the deck lean more towards aggression than they do towards midrange. If you compare the traditional builds of Abzan to the wilt-leaf versions, you'll notice the differences in playstyle by their card selection. For example, traditional Abzan plays Liliana of the Veil, one of the best attrition cards in the game, along with creatures like Grim Flayer to win the topdeck war. Here we ideally want to beat down as fast as possible with creatures pumped up with Wilt-leaf's ability. If you imagine each deck's ideal opening hand, this concept becomes quite clear. The best opening hand with a traditional Abzan midrange build is turn 1 discard spell, turn 2 threat, turn 3 Lily, and removal and threats after. Here, the ideal game is turn 1 dork, turn 2 3-drop (preferably with 2 colors in its cost), turn 3 liege or rhino, turn 4 liege + removal. While both decks play similarly after turn 5, playing threats and removal as needed, the base build of the wilt-leaf list isn't geared towards an extended game nearly as much as the normal midrange abzan lists. Therefore, I'm always in favor of playing towards a decks strengths rather than try and dilute the primary gameplan (at least in game 1) by trying to do too much. Having the discard in the SB means it's still there when he needs it, but for game 1 it's better to have a deck that consistently does what you want it to do.
May 25, 2017 8:50 a.m.
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|Date added||7 months|
|Last updated||5 months|
This deck is Modern legal.
|Top rank||#28 on 2017-05-29|