Finally getting around to fixing my Mizzix deck. I figure I'd give some input into some of the choices I made.

Dictate of the Twin Gods and Furnace of Rath do the same thing but because of having a lot of burn spells I decided why have double damage when I can inflict triple damage on my opponent. Prophetic Bolt now deals 12 damage instead of 4 without either of the two or 8 with only one of them. Shenanigans.

Metallurgic Summonings is there for board presence and to bring all the spells back to your hand for more pain. As the tokens created are artifact creatures theres no worrying about having the artifacts so you can exile the card to bring all those used spells back for more fun. Shenanigans.

Beacon of Tomorrows who doesn't love taking an extra turn. Having it go back into your library for another go is a bonus. Shenanigans.

Darksteel Plate is there to give Mizzix indestructible. Don't you just hate it when one of your own spells destroys your own creature. Well no more with this card. Shenanigans.

Docent of Perfection   and Talrand, Sky Summoner are there to generate board presence via tokens. Better hit your local game store and load up on those dragon and wizard tokens. Shenanigans.

I'm open to suggestion for modifications to the deck. Please state what card to remove for suggestion. Any and all help is greatly appreciated.



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Date added 1 year
Last updated 1 year

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.05
Tokens 1/1 Construct, 2/2 Drake, Experience, 2/2 Zombie, 1/1 Human Wizard
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