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Minotaurs Dealing 29 Damage on Turn 3?

Modern* Aggro BR (Rakdos) Budget Casual Tribal



Instant (2)

Sorcery (4)

Land (1)


God Hand (Truly god hand):

Turn 1: Land (6 cards in hand)

Turn 2: Land, Heartless Summoning (5 cards in hand)

Turn 3: Land, Ragemonger, Kragma Warcaller , Neheb, the Worthy, Ragemonger, Rageblood Shaman (although note this is truly god hand since we got two Ragemonger which discounts both red symbols off of Rageblood Shaman but you truly need just one of these 3 as they are free Felhide Petrifier / Bloodrage Brawler / Ragemonger), Swing for 29


The deck is fairly simple in what it is trying to do. In general you want Heartless Summoning turn 2, Ragemonger turn 3, dump hand (remember Ragemonger only costs 2 on turn 3 so you have room to cast rather Kragma Warcaller or Rageblood Shaman. Since the deck wants to get empty handed for the new Amonkhet Neheb, the Worthy we don't want to be playing two Heartless Summoning since its a dead card and luckily we have 4 Faithless Looting and 4 Tormenting Voice to cycle out excess lands/ Heartless Summoning for more creatures we can play for free or very little. The buffs from each of the Minotaurs are pretty strong, giving all different kinds of buffs, but my personal favorite of first strike+ deathtouch being in there. Also Bloodrage Brawler works well with Neheb, the Worthy, just make sure to play him last or use him for some Call to the Netherworld synergies. But yeah, just cycle through the deck, play Call to the Netherworld while cycling so we can pick back up our black minotaurs and dump them onto the field, swing face with a board of 'taurs.

Just going to say, I've play tested this deck a lot in tappedout and I found that its pretty consistent. Obviously it depends on how much disruption our opponent has but it can consistently kill turn 4-6 (no disruption). If you are playing against a deck with a lot of disruption you can always side in cards like Duress :).

Overall I like the deck, its pretty sweet and if you exclude the land-base it costs $12.26 (April 23, 2016).

NOTE: The deck might be good for using Lightning Bolt over Call to the Netherworld but its just a casual deck and popping off with Faithless Looting and calling back your creature for free is crazy/ seems like fun. Also remember if you stack your discard correctly, you can put a black creature into the graveyard before you put Call to the Netherworld into the graveyard. Meaning that if you Faithless Looting you can discard a black Minotaur first then your second discard is Call to the Netherworld and you pick it back up.

NOTE 2: Another important interaction is how trample + deathtouch works. So lets say you attack with a 5/4 trample+ deathtouch Minotaur and your opponent blocks with a 0/100 defender. You would actually deal 4 damage to them because in combat, creatures only try to assign lethal damage to a blocker and the rest tramples through, and one point of deathtouch damage is lethal. Therefore when you attack for 5, 1 damage would hit the defender and 4 would trample through to their face.

Updates Show

Hour of devestation: adding in some Grisly Survivor since they work well with Tormenting Voice and Faithless Looting. So going to swap out 3 Bloodrage Brawler for 3 Grisly Survivor . Going to leave one brawler in because its always ok to have one but if you have two for example, you might end up discarding one to the other, or another minotaur.Content goes here



Hunson_Abadeer says... #1

This is awesome, and super budget

April 12, 2017 9:46 p.m.

ColFrogfoot says... #2

Thanks! I'm excited to buy it once Amonkhet releases :)

April 12, 2017 11:22 p.m.

Argy says... #3

+1 for Rakdos Minotaurs.

My favourite kind.

April 13, 2017 1:14 p.m.

Radishboy123 says... #4

Simple, fun, and budget. This is a good deck.

April 15, 2017 6 p.m.

bophaybayquay says... #5

smoldering marshes are too slow if you're trying to pop off on turn 3, aren't they? since you run the risk of not having basics for it to be untapped. wouldn't Sulfurous Springs be better?

April 16, 2017 1:13 p.m.

ColFrogfoot says... #6

@bophaybayquay yeah that is better, I only put them in because I already own them.

April 16, 2017 2:08 p.m.

bophaybayquay says... #7

gotcha, they're not too expensive tho. it'l raise the price by 8 dollars (according to tappedout) but your consistency should skyrocket

April 16, 2017 2:25 p.m.

tazleon7 says... #8

i like this its different and looks powerful +1

April 17, 2017 4:58 a.m.

Varon says... #9

I like the idea but its fragile anyone who plays against the deck more than once will know how crucial and crippling getting rid of Ruthless Summoning would be for you.

April 17, 2017 11:17 p.m.

ColFrogfoot says... #10

@Varon, except its not. If the deck has rather Heartless Summoning or Ragemonger it can cast creatures for a very cheap mana cost. "Crippling"???? You know that some deck's win conditions are based off very few cards? Look at a Ragemonger being on the field, now we have 3- 1 mana creatures, 2- 2 mana creatures, and 1- 3 mana creature. And since I know you're going to come back and say that Ragemonger is "weak to removal" we have ways of pulling him back from the grave. Not to mention that this deck can go off in a single turn. Honestly saying something like "anyone who plays against the deck more than once will know how crucial and crippling getting rid of Ruthless Summoning would be for you" is a very stupid statement and you can categorize a lot of decks into being weak to that statement (Just keep Dynavolt tower decks in standard off Dynavolt tower, Keep tron in modern off 3 lands). Also you should remember that enchantment hate is not super common, especially mainboards, and this is a cheap enchantment at that.

And something I'd like to say after all that. Is it is a fun deck, a casual deck. And take for example this deck that I posted and got popular http://tappedout.net/mtg-decks/i-1-v-7d-my-friends-with-this-deck-1/. This deck, its very "crucial and crippling if someone who has played against me before to keep me off of Waste Not." Well guess what, since enchantment hate is not super common, this deck was an auto win when I played it against a group of friends, despite 1 card in it making the deck.

Tl;Dr: This deck is not weak to being kept off Heartless Summoning, as it has Ragemonger and ways to retreive Ragemonger (Call to the Netherworld)

April 18, 2017 12:47 a.m.

tazleon7 says... #11

i agree with ColFrogfoot. Varon you sound like a typical net decker.

April 18, 2017 1:41 a.m.

Hamster2558 says... #12

I almost feel like this is the stompy of Rakdos.

April 18, 2017 1:57 p.m.

MrPlague says... #13

Love this deck. Also i think its 34 damage turn 3 :D.

April 18, 2017 11:08 p.m.

ColFrogfoot says... #14

@MrPlague Haha thanks. Although it is 29, you probably just missed that Heartless Summoning gives our creatures -1/-1 and Rageblood Shaman doesn't buff itself. :)

April 18, 2017 11:41 p.m.

pureicecream says... #15

How about changing 2 neheb's into 2 skullcleavers? or 2 kragma butchers? because of the legend rule?

April 19, 2017 10:14 a.m.

pureicecream says... #16

Btw i love minotaurs! I have a minotaur EDH, tiny leader and i working on a minotaur modern deck

April 19, 2017 10:16 a.m.

ColFrogfoot says... #17

@pureicecream I would never do that, mostly because Neheb is so strong where even getting one of him on the field can sometimes be enough to win the game since it gives first strike and +2/0 for free or very cheap. I've done a lot of play-testing and I find that most of the time if you draw multiples of Neheb (or any of the minotaurs), its only 2 and having the increased consistency of having such a powerful card in hand is well worth it rather than having a weak minotaur such as skullcleaver or kragma butcher. Also I feel if they are going to remove one of our creatures they will go after Neheb so having a backup one isn't bad. But yea +2/0 first strike is soooo powerful there's no way you could remove even 1 Neheb.

Tl;dr: Neheb op. First strike and +2/0 for 1BR is too good. Removing even 1 Neheb is greedy.

April 19, 2017 5:44 p.m.

Argy says... #18

I totally agree with that.

My experience with building around Neheb, the Worthy has been the same.

Definitely want him as a four of.

It can even help you to empty your hand to turn on his +2/0 ability. You play any extra Nehebs you have and let the Legendary rule put them in the Graveyard.

An extra in hand can also be a decent sac outlet when Bloodrage Brawler hits the field.

April 19, 2017 7:25 p.m.

pureicecream says... #19

Thanks! I was thinking about it, but yeah i forgot the trigger of the 2 mana 4/3.

I will have to order 4 neheb then XD

April 20, 2017 6:01 a.m.

Argy says... #20

Hey ColFrogfoot congrats on the number 1 spot!

I felt bad when my Amonkhet Minotaurs overtook your deck, but you got there in the end.

I was thrilled that two Minotaur decks held the top two spots for a couple of days.

It was one big Cowgasm!! lol

April 22, 2017 8:03 a.m.

ColFrogfoot says... #21

@Argeaux Haha thanks man, don't feel bad though I don't even know how to see what the top decks of the day are, and I got #2 on the 17th :P. But yeah thats pretty funny

April 22, 2017 8:31 a.m.

TheSurgeon says... #22

I'm not much of an aggro player, but this looks..just..evil.

I love it. +100 if I could.

April 22, 2017 6:48 p.m.

Wow, this is pretty awesome. Once you combo off it seems like the only counterplay is Damnation, which no one plays! But if you don't combo it's subpar. What's your mulligan strategy with this deck, since it's combo-oriented I think it might be able to use Bolt, Duress, Simian Spirit Guide or Pyretic Ritual for budget, and no Call to the Underworld.

April 23, 2017 1:41 p.m.

ColFrogfoot says... #24

@InfuriatedBrute Its not as combo oriented as you think. As I explained before even if you have only Heartless Summoning or only Ragemonger the deck can perform well. I have done much playtesting and I've found hands with (for example) 2 Faithless Looting and 1 Tormenting Voice and 4 lands were good enough to get the job done. But overall I find there isn't too much reason to mulligan as the deck has a good amount of cycle to find you rather 1 Ragemonger or 1 Heartless Summoning. I think it would look obvious what hands you need to mulligan (no lands/ 2 Tormenting Voice 5 lands) stuff like that.

April 23, 2017 3:37 p.m.

I mean... it kind of works if you have just one of Heartless/Ragemonger, but it's not enough to win most modern games. But if you draw both it is enough to beat a modern deck.

April 23, 2017 6:58 p.m.

ColFrogfoot says... #26

@InfuriatedBrute I'd like you to see that this deck is listed as casual. Its not meant to be played in some modern-league tournament facing against deaths shadow and tron. Its meant to be played casually with friends. If you have no friends that play casual and you are only planning to bring it to modern night at your LGS, maybe you don't get the deck. Although it is only $12.26 if you exclude the land-base. And like you said, if the deck curves heartless into ragemonger (Which is not impossible) it can see turn 4/ turn 5 wins, which is pretty cool for a $37 deck.

April 23, 2017 10:04 p.m.

I did see that. I'm just saying maybe you should find ways to pursue the deck's win con of heartless+ragemonger, because if you can consistently pull that off this would be a much stronger deck. The () probability that you can pull that off after two mulligans is about 45%. That's like a 45% chance to have 4 4/4 deathtouch tramplers out on turn 3. If that happens you (probably) win, so why not try to focus on making that easier to happen rather than trying to focus on making the deck stronger when that does happen? I'm not sure it's worth focusing on, but maybe.

April 24, 2017 10:02 a.m.

ColFrogfoot says... #28

@InfuriatedBrute I see. Well the way you would make This deck more consistent isn't by cheating on mana but by cycling through more cards. Because first of all, we can't change the land base, we can't change the creature base, we need 4 heartless and 4 Faithless Looting. So that leaves us with 6 slots. And probably 4 Tormenting Voice and 2 Call to the Netherworld is the most optimal for finding the combo. I like Call to the Netherworld to retrieve a Minotaur that they hand hate out of our hand or bolt on the field. But yeah more draw/ cycling is good. I think you underestimate call's consistency protection

April 24, 2017 noon

Amornar says... #29

Just saying I really love this deck and might play around with my own version making a few changes (mostly sideboard) to fit my playstyle but would love to be able to build and play this sometime. Who cares if you loose to 2000 dollar Jund, when your cards look this good that's all that matters. ;-)

July 17, 2017 11:11 a.m.

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