Jund Em' Out

Minas Morgul - Nazgûl Jund

The Tower of Dark Sorcery
"There seemed to be great blackness looming slowly out of the East, eating up the faint blurred stars. Later the sinking moon escaped from the pursuing cloud, but it was ringed all about with a sickly yellow glare"

Minas Morgul - Nazgul Jund

[Upvotes are VERY MUCH appreciated!!]

Jund. A classical good stuff deck, which along with other G/B/x decks (such as abzan) have constantly dominated MTG thanks in part due to their consistency and interactivenes. FlyingDelver over at MTG Salvation said it best: "It combines the most effective disruption spells backed up by the most effecient removal spells with its characteristic powerful threats, which represents the perfect mix of tools to beat any opponent. Because of this, it basically has potentially [of] at least a 50:50 winrate against any deck.".

This decklist is pretty standard from a Jund perspective, with my own take on the SB for the current meta.

A great explaination and partially quoted entries - Mtg Salvation.

How to win with this deck? In a single word: Grind.
You will be removing your opponent's threats in a fair way, 1 for 1 generally speaking (except for Kolaghan's Command which is almost always a 2 for 1. While removing your opponents threats, you will also be disrupting their hand, and playing serious cheap threats that can take down the game on their own. The deck is pretty straight forward to play as long as you understand what to remove and what to play at what time. The SB tries to be versatile enough that it can contain effect consistency, but varied enough that it can target multiple types of decks (e.g. Damping Sphere can tackle Eldrazi, Tron, and Storm.

  • TBD


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100% Competitive

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  • Achieved #34 position overall 5 months ago
Date added 5 months
Last updated 2 months

This deck is Modern legal.

Cards 60
Avg. CMC 2.08
Tokens Liliana, 2/2 Zombie, Clue
Folders Uncategorized, QQQ
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Revision 17 See all

4 months ago)

+1 Assassin's Trophy side
-1 Collective Brutality side