[Primer] Mina & Denn's Rampaging Roil | V-MKM

Commander / EDH Beebles

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Scapeshift + Splendid reclamation —Nov. 22, 2017

Played a game with this deck recently where I was able to combo out scapeshift and splendid reclamation quite early (t5-6-ish), grabbing valakut, a bunch of mountians and a glacial chasm. Even though I did not follow up with a clear way to win in the folowing turns, this alone was more than enough win: I almost completely controlled the board (valakut), had more than enough resources to overpower the table, and was somewhat protected from playing archenemy with the chasm. The table eventually conceded so we could play another game.

I like it that every time I play this deck, it plays out quite differently. In that sense it really is like a box of chocolates: you never know what you are going to get.

Beebles says... #2

Hey Jimmy_Chinchila, thanks for looking at the deck and for giving some tips!

Many of the cards you mention I have considered or tested before. But in my tweaking an balancing I've decided on other similar cards most of the time. Let me give you some thoughts I have about the cards you mention:

  • Exploration doesn't do a lot for the deck spot, as we already get our commander to do it. It's useful, but not required. Burgeoning does have that additional edge.
  • Slippery Karst is great. However, the land base in this deck is super tight. I now play the HOU desert instead because of the synergy with Scavenger Grounds and I don't have room for more cycle lands atm.
  • Animist awakening is a worse Genesis Wave or Traverse the Outlands in my experience and not worth the spot.
  • High Market is usefull, but not s useful as the other utility lands. I prefer Radiant Fountain for lifegain in this deck.
  • I used to run Oblivion Sower, but it whifs quite often. And in play it's just a big vanilla creature. I felt it wasn't strong enough in this deck.
  • The nexi are good cards, but I don't run that many ways to make them bigger. I don't see enough synergy here to make me cut existing lands
  • Buried Ruin and Tectonic Edge are useful, but again, it would be hard to find room in the deck for them. I already have 3 other lands I would to iclude ;) (see my last update)
  • talking about that update, I've just cut Sensei's Divining Top and put back in Rishkar's Expertise. Top is indeed nice, but most of the time it doesn't provide me the cardadvantage I need. It might find its way back someday, if I find something to cut for it.

Again, thanks for the tips. It shows me there is just so much cool stuff to throw in a land deck that it comes to to making difficult choices ;). Hope I've given some insight into my decion making.

Cheers!

August 13, 2017 7:29 a.m.

hoardofnotions says... #3

Lifegift could be better than the jaddi offshoot

August 15, 2017 4:50 p.m.

Beebles says... #4

Hey hoardofnotions, good to see you again,

I really like Lifegift and I would love to try it out. However, I don't think I want to replace offshoot with it. That card is mainly there because it's a defensive 1-drop to deter aggressive decks, while still being relevant to our strategy. It also has the benefit that I more often end up with 2 landfall cards before I drop my commander.

For me Lifegift competes more with other 3-drop landfall cards, like Retreat to Kazandu, Courser of Kruphix, Grazing Gladehart or even Tunneling Geopede.

I will try it out and see how it performs. Thanks for the tip!

August 16, 2017 2:25 a.m.

+1 FOR GRUUL AND GLORY!

CRUSH THEM!

August 19, 2017 12:42 a.m.

Beebles says... #6

If only I could upvote comments ;). Thanks realBorborygmos!!

August 19, 2017 4:09 p.m.

Curlededly says... #7

I'm working on a similar deck and I have a few cards that I'm curious if you ever considered. If so, why leave them out? If not, what do you think?- Budoka Gardener - Centaur Vinecrasher for Recycling Compost - Dragonmaster Outcast because tokens - Scute Mob - Ground Assault - Liege of the Tangle - Rathi Dragon for handling flyers - Traproot Kami for handling flyers - Ulvenwald Hydra for handling flyers

Thanks!

November 15, 2017 4:08 p.m.

Beebles says... #8

Hey Curlededly,

Thanks for your comment and for looking at my list for inspiration! Im happy to give answers to your questions.

  • budoka gardener and similar cards are great in this type of deck as they allow for all kinds of shennanigans. Running a high number of lands limits your spots however and the tap-to-put-lands-into-play package is just not as appealing to me personally as the other themes I selected. Also, on their own they are just like Exploration: nice to have, but not necessary with mina and denns first ability most of the time.
  • I tried centaur vinecrasher, but I found that there arent enough lands in my grave consistently for it to shine, so it was a dead card in most games I had it. And I dont want to rely on my opponents for it to be playable. If you build your list more toward dredge or land destruction, that card would be a much better fit.
  • There is a clear reason for me not to run dragonmaster outcast and scutemob: they are buildup effects that usually paint large a target on your head without giving you enough advantage that would justify that cost. I generally dislike these type of effects in edh, and prefer effects that have immediate impact on the game over ones that need turns to become strong. That allows me to have more influence over when I become threatening. You could argue that dragonlair spider and dragon broodmother are similar, but at least those are threats themselves already and have more utility In this deck think. I do like to give the dragonmaster a try, which I didnt do yet.
  • I never tried liege of the tangle, but it falls in a similar category for me as the previous 2 cards: it takes a lot to get going and as a vanilla 8/8 it doesnt have a big impact right away. In this deck I really wanted to focus on surprise big tempo plays. You could still do that with the liege, by adding a bunch of haste enablers for example.
  • Although the iconic tempest dragon is dear to me, I dont think a Rathi Dragon is good enough for edh. It still is just 5/5 flyer that requires you to sac 2 mountains (which I rarely have turn 4), which isnt that great in multiplayer tbh. If my meta would become more flying heavy Id probably put back in eldrazi monument or things of that nature. And if I wanted more ways to get lands in the grave I would rather play zuran orb for example.
  • I really like traproot kami. I actually wasnt aware of that card and I can see that being a good option if your meta is aggro-heavy. Solid one-drop with potential late-game uses.
  • Ulvenwald Hydra is already in the deck, and I really like it. Big body with reach, tutors any land, and is green, so can be tutored easily as well, turning all creature tutors in this deck into land tutors.
  • Ground assault could be an ok spot removal choice if you need answers to key creatures. I went for other options in that category, and I would probably go to beast within before picking ground assault.

Hope these answers helped you a little. Dont hesitate to share your list if you are ready with it!

Cheers,

Beebles

November 15, 2017 7:19 p.m.

Curlededly says... #9

Awesome! Thank you Beebles.

November 16, 2017 11:14 a.m.