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The Mind That Frayed Away (Mill)

Modern Combo Mill U/B (Dimir)




My prototype Mill deck. I'm not sure how competetive I want this deck, but I want it to be as good as it can and be fun to play.

Here are some interactions:

1.) Fraying Sanity is a complete All-Star in this deck. Cuts the amount that I mill in half and if I draw more than one than it's just bonkers. Glimpse the Unthinkable milling 20 cards? Okay. 30? 40? Yes please.

2.) Jace, Vryn's Prodigy  Flip. The big problem with Mill Decks is that they often run out of juice. After Jace turns into Jace, Telepath Unbound, I suddenly double the amount of mill cards at my disposal with his - ability. His + ability can help defend us both, and his ult is a bit unnecessary but nice to have regardless. This is saying nothing of Prodigy's deck sifting ability.

3.) Ensnaring Bridge is to stall them, plain and simple. If they can't get rid of it they may as well just concede.

4.) Damnation is my best option for resetting a board state vs a creature heavy deck.

4.) Sphinx's Tutelage is a sneaky good mill card. Synergy with Jace, Vryn's Prodigy  Flip and Visions of Beyond. Just unsure on if I should include it but I love the card so much.

5.) Hedron Crab is not included because I am not able to afford fetch lands sadly, and I already own most of the lands already included in the deck.

I haven't gotten to use this deck in a game yet but through the playtest option I can get reliable mills after 5-7 turns. The hardest part is obviously lasting that long and/or protecting Bridge. Please take a look, playtest, and don't be shy with the +1s and comments on how to improve the deck! I would also love for information to improve my sideboard.

There are obviously better mill decks out there, but this is the version that I love to play the most so I'm gonna stick with it.


Updates Add


Take out: Jace, Memory Adept, and Jace, Vryn's Prodigy  Flip, and Jace's Phantasm walkers don't win you games in modern mill, they waste mana, and are too slow. Phantasm is ok at best, usually too little too late. Get yerself some Hedron Crabs to replace these.

Whelming Wave is.. Meh. You could do better with Damnation, or a few cheap guaranteed turn buyers like Darkness.

4x Fraying Sanity is too much. 3 at most. Same with Mind Funeral. 4x Breaking will do more faster.

Mesmeric Orb and Crypt Incursion should be in your MB. NEVER put more mill in your SB. You need protection from your rival decks, not more gas. Your game 1 should be full throttle, if you can't win with speed or hit a block in your strategy, games 2&3 is where you account for opposing problems. That's what your SB is for.

If you're worried about draw, try some Remand to run a bit of disruption, trigger Mesmeric Orb, and it replaces itself.

Mod it, and I'll take a look and see if I can help u further.

January 6, 2018 10:55 a.m.


Taking out Jace, Memory Adept was probably going to happen eventually anyways. Jace's Phantasm as well. However the one change I don't want to do is swap Jace, Vryn's Prodigy  Flip for Hedron Crab. I know I should but I just want to have my deck be different. I want the deck to be competitive, but I also don't want the deck to be like every other mill deck, so that's the reason why i'm going to hold off on that change.

Damnation is in. Changes for lowering down the other spells done as well.

Thank you as well for the sideboard advice. I will know what to look for from now on.

January 6, 2018 3:01 p.m.

Hi! Here's my comment.

You don't have nearly enough sources: you clearly need to cut Buried Ruin (Field of Ruin is simply too strong to pass up) and most basic lands. Drowned Catacomb is worse than most other options. You don't want Darkslick Shores in a Fraying Sanity build trying to win not further than turn 5: try other lands. Remand is completely useless, Damnation is extremely weak, Crypt Incursion and Ensnaring Bridge are pretty decent but luckily we can do a little better. Breaking / Entering is too bad, and probably so in any possible build. Jace, Vryn's Prodigy  Flip is greatly underwhelming; in particular, you don't need to overcost you already expensive spells: flexibility means nothing if you have no use for it.

If you want to understand the reasons behind my notes, you need to read my guide. Bye!

January 6, 2018 6:14 p.m.

Compare to inventory
Date added 1 month
Last updated 3 days
Exclude colors R

This deck is Modern legal.

Cards 60
Avg. CMC 2.54
Tokens Jace
Folders Uncategorized, U/B Dimir
Ignored suggestions
Shared with

Revision 12 See all

3 days ago)

+3 Jace's Phantasm main
+1 Ensnaring Bridge main
-1 Damnation main
-3 Remand main
-1 Field of Ruin main
-2 Crypt Incursion main
+2 Sphinx's Tutelage main
-1 Visions of Beyond main
+3 Cyclonic Rift main
+1 Island main
-3 Mesmeric Orb main
+1 Drowned Catacomb main
-2 Spellskite side
-4 Thoughtseize side
+3 Remand side
+3 Crypt Incursion side
-3 Surgical Extraction side
+3 Mesmeric Orb side