Milling Mind Destruction

Modern cutthroughthedawn

SCORE: 11 | 74 COMMENTS | 2396 VIEWS | IN 3 FOLDERS


Archive trap woes —Sept. 4, 2013

I've played this deck several times now and have won probly 90% of my games, but I've come to find that Archive Trap really hasn't done anything for me. Instead I'm going to take those 4 out and find something to replace them. And yes I know the milling power and potential of the card along with Ghost Quarter , but it just isn't running smoothly in this deck. I will however keep it in my sideboard for when I play opponents that for sure do a lot of fetching :p

And I've finally acquired the funds and ordered all of the cards that I didn't have today! Wooo!

hmm... Yeah I see what you mean Asax. Would you recommend still keeping 2 archive traps in play and adding back my normal lands? I haven't really put much thought into adding any white into this deck before, but that definitely would add some more versatility! I'm not too certain that it would add to my deck though... I think I will experiment with making another deck u/b/w to see what's up though!

And thanks luvr117! It is an extremely fun deck to play and as with any well built deck, every game offers different strategies and brings a unique experience. I think you may be on to something though however. In playing many games with this deck, Consuming Aberration has proved to be more effective most of the times. I think I might do just that!

August 28, 2013 12:07 a.m.

Luvr117 says... #2

Might consider 4x Paranoid Delusions instead of the Caress and the madness. Just a thought so you don't have to throw away your hand.

The cipher triggers the aberration for extra milly goodness :3.

August 28, 2013 2:44 a.m.

asaxgod says... #3

If u keep Archive Trap at all you need some triggers so keep the Ghost Quarter s in.. just 2 of though cuz you don't wanna have that as your only land drop in hand t1-2 because then you miss your t2 Glimpse the Unthinkable . I recommend keeping Archive Trap and upping it to 3-4 of simply because if u only run 2 you have less chance of having it in hand when you have a chance to use it. If your having trouble acquiring it you could run 2-3 traps and 1-2 Trapmaker's Snare in essence when you have a chance to trap with Archive Trap not in hand but with a Trapmaker's Snare in hand, you have a 2 drop mill 13.

So to summarize, I recommend 4x Archive Trap /Trapmaker's Snare in whatever number of copies of each you want that = 4. Keep the Ghost Quarter s as a 2 of (You'll end up not getting one every game but probably every other game.) incase you go up against rdw or something that doesn't use fetch lands..destroy his land and he'll say "psht yeah I'll go get a land..idiot" then you laugh as you windmill a trap down!..anyway..its a good card and I recommend it in every mill deck not standard.

August 28, 2013 6:43 a.m.

asaxgod says... #4

Have I linked you my modern mill? Consistent t3 win. Have won 5 games on t1 so far thanks to Archive Trap !

August 28, 2013 6:47 a.m.

@luvr

Ya I like Paranoid Delusions as well! I'm usually not too concerned with losing my hand when I make that combo happen though. I actually prefer to lose a bigger hand! If I have 6 cards and my opponent has 3, he'll lose 6 life. Then he'll draw 6 and I'll cipher it onto Deathcult Rogue or Jace's Phantasm and deal him 12 more life on top of the damage from the creatures. Over 20 HP in one swoop! It also helps out if I only have a couple of cards in my hand and I need to gain more cards. All the while putting cards in my opponents graveyard :p

August 28, 2013 1:56 p.m.

@asax

Thanks for all the help! I'm going to look at this deck today and try to make room for these suggestions!

August 28, 2013 1:59 p.m.

hmm... I've decided to go with 4 Archive Trap 's, but I'm having trouble figuring out where to stick 2 more in! I was thinking either take another Consuming Aberration and Mirko Vosk, Mind Drinker out or the 2 Duskmantle Guildmage 's, but I use both of those a lot!!

August 28, 2013 2:04 p.m.

bIank says... #8

If you are playing modern mill, I would throw in a Sword of Body and Mind

August 28, 2013 2:24 p.m.

asaxgod says... #9

Drop 1 jace and 1 drinker

August 28, 2013 2:24 p.m.

Nice _wakeup! I've never heard of that card before... That would go fantastically attached to my Deathcult Rogue !!

August 28, 2013 2:41 p.m.

@asax

Yeah that seems pretty reasonable, I think I'll do just that!

August 28, 2013 2:41 p.m.

I think the only way that I can really fit Sword of Body and Mind in is to sideboard or get rid of my Whispering Madness and Liliana's Caress combo. Which one do you guys think would be best to have?

August 28, 2013 2:43 p.m.

bIank says... #13

Lower your Crypt Incursion to 2 instead of 4, they don't always see play, so no point in having 4. Drop both Ghost Quarter they don't do much in the type of deck you'll be wanting to play here. Replace the 4 cards that were taken out of the deck with 2x Liliana's Caress and Whispering Madness . Thas what I would do to even everything out c:

August 28, 2013 3:19 p.m.

bIank says... #14

WHOOPS didn't mean Crypt Incursion I meant Archive Trap lol sorry

August 28, 2013 3:24 p.m.

I already only have 2 Crypt Incursion 's! I was using the Ghost Quarter 's to help with the Archive Trap 's I just put in.... Do you think they will still be as effective without them? It would suck to play an opponent that uses no fetch cards and I end up with 3 Archive Trap that I don't really wanna pay to play haha But if I take the Ghost Quarter s out, I will still need to come up with 2 cards to get rid of... Maybe I can just run 2 Sword of Body and Mind 's and get rid of ghost quarter and that will allow me to have Archive Trap , Whispering Madness , Liliana's Caress , and Sword of Body and Mind :p

August 28, 2013 3:25 p.m.

ohhhh! ok that makes more sense now lol

August 28, 2013 3:27 p.m.

hmm ok so that would have me at 0 Ghost Quarter , 2 Archive Trap , 4 Sword of Body and Mind , and i'll get my Whispering Madness and Liliana's Caress combo back

August 28, 2013 3:28 p.m.

blah but then I'll only have 22 lands =/ Also if I only run 2 Archive Trap s without anything to help them do their thing, they will most likely just be stagnant cards that will hold my deck up. Such a tough decision! Pretty much the way the deck is now, I have to sacrifice either the Sword of Body and Mind , Liliana's Caress and Whispering Madness combo, or the Archive Trap idea. I don't wanna get rid of any of them! lol

August 28, 2013 3:33 p.m.

OR I could drop a Consuming Aberration , a Jace, Memory Adept and only play 2 Sword of Body and Mind 's and then I can place 2 Ghost Quarter 's in my lands and taking a couple gates out, and then that'll give me 4 Archive Trap 's :p

August 28, 2013 3:40 p.m.

Now I'm debating upping my Deathcult Rogue count to 4 and sideboarding my Duskmantle Guildmage 's... hrmmmmm

August 28, 2013 3:55 p.m.

One definite improvement so far is my avg. CMC :p

August 28, 2013 5:15 p.m.

lazypizza says... #22

Maybe consider Bloodchief Ascension over the Liliana's Caress and whispering madness combo. It would take a minute to set up considering it's not a very aggro deck, but it would add to your 1 drop possibilities, whereas Jace's Phantasm isn't going to to be much of a threat until turn 3. It also effectively replaces Duskmantle Guildmage without an activation cost once it starts triggering, with whom you are already on the fence about.

August 31, 2013 4:26 p.m.

Colgate says... #23

August 31, 2013 4:35 p.m.

Ok that's pretty cool! so you guys would recommend taking out 2x Liliana's Caress and 2x Whispering Madness and possibly putting in 4x Bloodchief Ascension 's and replacing 2x Jace's Phantasm with 2x Mindcrank 's? That could work and be pretty cool, but then I would be worried about my creature count. If I do that then I will only be left with 6 creatures. 2 of those are the Duskmantle Guildmage 's that I use to activate my Whispering Madness and Sword of Body and Mind . Aside from these cards I have mentioned, I have no desire to remove any of them. So with that being said, would these recommended cards replacing these creatures be more effective?

August 31, 2013 7:53 p.m.

Also, with this deck, Jace's Phantasm would most likely be a 5/5 by turn 2. If it takes until turn 3, then at least it only a 1 cast blocker. I see it as a pretty hard card to replace, but maybe I'm wrong?

August 31, 2013 7:55 p.m.