Sideboard


This deck bullies people.

You deny their spells while making creatures with Metallurgic Summonings. How fair! Well, bullying is fun, so who cares?

As an advanced instrument of bullying, this deck is explicitly built from carefully selected cards to generate the most effective results.

This deck follows the classic mono-blue control strategy, with a bunch of counterspells, some card draw, and a few late-game finishers that (hopefully) synergizes well with the controlling.

Time to break the deck down.

Counterspells/Pseudo-Removal:

  • Censor: Bread & butter early game removal. The opponent only has to pay , but it's got the upside of cycling for a cheap cost.

  • Disallow: Counters everything. Your opponent can never be sure something resolves if you can cast this.

  • Negate: First choice against non-creature spells.

  • Essence Scatter: First choice against creatures.

  • Supreme Will: Effective counterspell as is a lot to pay so this'll most likely be just like Cancel with some mana freedom (not that it mattered much in a mono-colored deck) under most circumstances. Also offers some tutor versatility with the second clause.

  • Baral's Expertise: Very clunky spell, and sorcery speed. But bouncing three artifacts/creatures is very powerful sub-pseudo-removal for blue. Upside? You are technically only spending one mana if you do cast a 4-mana-spell for free with the second clause. This sort of value synergizes well with Metallurgic Summonings.

Card Draw:

  • Opt: Scry 1, Draw 1. Great deck filter for .

  • Glimmer of Genius: The energy is of absolute uselessness, but scry 2, draw 2 is good. It is expensive at when compared with Opt, but it's always a solid play.

  • Pull from Tomorrow: A one-of powerhouse for drawing. It costs + a discard more than Overflowing Insight, but that's only for seven, which I would only do if I've got a near-empty hand, as I'll have to discard a lot of cards otherwise.

  • Baral, Chief of Compliance: Draw a card every time we counter something? I'll be taking that.

Random Support:

  • Search for Azcanta  /Azcanta, the Sunken Ruin: Top quality upkeep-scry (into the graveyard instead of deck bottom). After transformation it becomes a repeatable Supreme Will (second clause only) for non-creature/land cards. Very useful, but it is a legendary.

  • Baral, Chief of Compliance: The barrel is back again :P He fits in both card draw and support, as he also decreases instant and sorcery costs by . One mana can be of insame value. He is legendary, so we can't stack his effects, unfortunately.

Finishers/Beatdown Cards:

  • Torrential Gearhulk: Duh, this is a control deck in standard. This dude (Is it a dude? Do not assume the gender of artifacts, it can cause bad things to happen)'s boss. 5/6 Flash for is already decent. I remember saying this is one of the weakest gearhulks when it came out. Nope. Sure, it doesn't exactly read devastating, but there are great instants out there, with some being devastating. For this deck, Pull from Tomorrow can be recast for free (X could be anything) and Glimmer of Genius is a pretty good target too. Too bad Baral's Expertise is a sorcery.

  • Metallurgic Summonings: Namesake card. A reliable sourse for a stream of constructs, with some being potential threats on their own. If I control six or more artifacts, I can also crash this and get all my instants/sorceries back to my hand. Also the shortage of enchantment removal in standard makes this difficult to interact with before sideboarding.

Mana Base:

Sideboard:

  • Spell Swindle: This is great against decks that use high-mana spells in general. Not so great otherwise.

  • Negate: For creature-light decks.

  • Essence Scatter: For creature-heavy decks.

  • Insidious Will: Against fellow control decks (ideally non-mono-blue ones that use lots of removal). This is a fun card but not an effective card in mainboard.

  • Reason / Believe: Believe is absolutely useless as this deck's got zero green mana, and even then, it's just going to be overprized card draw (We only have 4 creatures). Reason is great, though. scry 3 for ? I'm not sure about the comparison with Opt. Flex slot.

  • Commit / Memory: Commit = Expensive pseudo-removal. Memory, though costly, if pretty good against weird mill decks or even The Scarab God, leaving it without reanimation targets. Flex slot?

  • Overflowing Insight: Cheaper, fixed Pull from Tomorrow for seven. In case the games get loooong. Spawns a 7/7 with Metallurgic Summonings.

  • Crook of Condemnation: Hehehe, graveyard decks, there's more for you... The only artifact in the whole deck.

That's it. Happy bullying with the deck!

Suggestions

Updates Add

Holy crap this deck spiked! Last week it was around 105$ on cardkingdom... It's still budget friendly.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

14 - 8 Rares

13 - 2 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 3.00
Tokens Construct X/X C, Treasure
Votes
Ignored suggestions
Shared with
Views