- 4x Deeproot Champion
- 3x Herald of Secret Streams
- 1x Jade Guardian
- 2x Kopala, Warden of Waves
- 3x Kumena's Speaker
- 4x Metallic Mimic
- 1x Verdurous Gearhulk
- 4x Vineshaper Mystic
September 29, 2017 3:06 p.m.
September 30, 2017 8:40 a.m.
metallic is pretty good, but not necessary. The counters grow fast here, so I sacrificed counter generators for hexproof and unblockable effects.
September 30, 2017 8:44 a.m.
Still new and learning, thanks for the insight
September 30, 2017 11:52 a.m.
No problem, and you're not wrong. Mimic works here. It's all just preference.
September 30, 2017 12:54 p.m.
Any reason why you don't play Kumena's Speaker in this build?
October 1, 2017 5:12 a.m.
Kumena's Speaker is a great card on its own, and really there's no reason not to try it out if you decide to go with a build like this. The only reason that I haven't added it to this list was because it usually fell flat. On turn one there is just too many spells able to instantly take the card out of the game and you may get use out of it the first game against someone, but once they figure out how this deck plays... any merfolk they can take out early they will do so with much hate. My turn one cards have been more successful as an Opt or Spell Pierce saved for my opponents turn. Giving me either card advantage or a chance to slow their deck down. Also, Shaper's Sanctuary in the rare case it makes an appearance in my opening hand. It's all preference.
October 1, 2017 5:18 a.m.
Also for a +1 deck like this, adding a Hashep Oasis or two wouldn't hurt
October 2, 2017 4:05 a.m.
I tried Nissa and she was super slow, there's little time to ramp her and play the spells that I need to play and survive against the higher tiered decks in Standard. She is a fun card in the deck of you are playing a less competitive opponent, but in the competitive scene every card has to impact the win condition. Here, the win condition is unblockable damage.
October 7, 2017 1:48 p.m.
After thinking about it, I can see how she might be a little slow with your higher cmc cards. I usually play her t3/t4 for 1(X) +2, then use her 0 to fill the board(most of my creatures are 1 or 2 drops)
October 7, 2017 5:38 p.m.
Yeah, my creature slots at 3 and 4 are already pretty numerous and makes her a less desirable option in the overall win condition. She is a win more option later in the game if I'm up. If I was running River Sneak and supplemental buffs she would be pretty effective. I have tried her out, ultimately I went with Jace because in the mid game he becomes a pretty good draw card engine.
October 7, 2017 5:59 p.m.
October 7, 2017 8:17 p.m.
October 10, 2017 8:10 a.m.
Good looking out, yeah it probably would be better.
October 10, 2017 10:03 a.m.
Handicraft seems inferior to Mimic and redundant when you have both the Vineshapers/Boons and the Gearhulks/Tuskers as well. It's also very expensive when you start generating tokens. I would like to know why you didn't choose Mimic aside from its ridiculous price.
October 12, 2017 12:11 p.m.
1.) Metallic mimic is subject to more common removal. At 2 defense and 2 cost, almost every burn spell and removal spell in magic takes him out. He is also aggressively targeted because of this, which is in the description of you would have read it.
2.) Durable Handicraft has a 6 mana ability that adds a +1/+1 counter to all of your creatures, which is extremely handy and actually the exact opposite of what you stated about it being overpriced when tokens are being generated. See, once you have 5 or 6 tokens out and Herald you sac the durable and then you have 6 creatures with counters for 6 mana, 6 are unblockable, the tokens are hexproof. Mimic doesn't offer that ability, especially when he doesn't stick around long enough to benefit any of the other creatures.
October 12, 2017 2:51 p.m.
If you can manage to keep a Mimic out for even a single turn with Deeproot Waters then you're at a quicker advantage than with Handicraft, which requires you to pay mana for the ETB counters and is far slower at putting those counters on creatures than Tusker or any of the other counter giving spells. Mimic also stacks for free and triggers itself. If you're worried about removal that much then I understand, otherwise there's no reason to not choose Mimic, at least in theory.
October 12, 2017 3 p.m.
I haven't been able to keep Mimic out even one turn though, my average opponent in Standard is running a play set of Fatal Push, Lightning Strike, Spell Pierce, or the energy burn spell. Only one of those really disrupts the enchantment early game.
October 12, 2017 3:05 p.m.
I can see why you wouldn't then. Most of my opponents only have one type or another of removal and I'm more than willing to sub in protection and play off-curve in order for better combo efficiency but everyone plays differently. Hopefully you'll get the results you seek.
October 12, 2017 3:50 p.m.
any reason not to slot in Spell Pierce if you're running into that much hate on the mimic? genuinely curious here
October 13, 2017 4:33 p.m.
Haha it's all good.
October 13, 2017 6:13 p.m.
Looks good. I think the gear hulk needs more than a 1 of in the deck.
I built a similar deck Sneek Attack Merfolk I like the idea of unblockable creatures turning sideways.
How do you run your sideboard? its the hardest part for me and I need some ideas.
October 16, 2017 6:54 p.m.
The biggest problem I run into is removal and The Scarab God, so I added a Kefnet's Last Word to the sideboard to steal him and Blossoming Defense to shelter my creatures (as well as Heroic Intervention in the mainboard). There is also extra counter spells in the sideboard to play against decks reliant on spells. The sideboard should be molded to counter meta decks you play, so against Ramunap you want hexproof, against energy you want counters, so on. It's all really a gamble, but I tried to consider the decks that were relevant and played well at FNM. The first night I ran this deck it was undefeated, but it was a weak competition. After that, it has gone just about even with some of the more powerful decks. A lot of that is because of the sideboard. My friend has created a token Vampire lifeline and Crested Sunmare deck that really gives it a hard time, so to counter him I have started consider splashing some red into this and Sweltering Suns to deal with his 12-20 Vampire tokens. I haven't yet, but probably will.
October 16, 2017 8:26 p.m.
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|Date added||3 weeks|
|Last updated||2 days|
This deck is Standard legal.
|Folders||Possibilities, Other people's shit, STN Decks to Build, Standard Ideas, Standard, Jen's Standard Ideas, Ixalan Standard deck ideas, Potential Decks, Standard, Cool Shit, See all 29|
|Top rank||#1 on 2017-10-10|