Use
Drowner of Secrets
for lots of tapping merfolk to trigger abilities and deck-out your opponent at the same time.
Very effective and loads of fun to play!!!!! The deck is like 1 giant combo so whatever you have in your hand works with everything else in the deck.
Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster
makes infinite mill and infinite merfolk tokens, if
Judge of Currents
is in play you get infinite life. (
Mothdust Changeling
can be used in place of
Drowner of Secrets
for infinite tapping if need be.) Merrow Reejerey can untap Azorius Chancery for extra mana when a merfolk is played, even the same turn you play the chancery.
.
IT CAN WIN ON TURN 3!!! if you get
Stonybrook Banneret
s or Merrow Reejereys:
Turn 1: Land, play
Springleaf Drum
Turn 2: Land, play
Stonybrook Banneret
, tap
Springleaf Drum
for another
Stonybrook Banneret
Turn 3: Land, play Merrow Reejerey, play
Drowner of Secrets
, untap land with
merrow reejery
, play
Stonybrook Schoolmaster
, untap a land with Merrow Reejerey, use
Springleaf Drum
and 2 untapped lands to play Intruder Alarmand Win with the infinite mill combo.
Or infinite mill on turn 3:
Turn 1: Land, play
Springleaf Drum
Turn 2: Land, play
Stonybrook Banneret
Turn 3: play Merrow Reejerey then play Azorius Chancery, use
Springleaf Drum
to play any 2cmc or less merfolk and use Merrow Reejerey to untap Azorius Chancery, then play another Merrow Reejerey and untap the Azorius Chancery, play
Drowner of Secrets
, untap 2 lands with Merrow Reejereys and play
Stonybrook Schoolmaster
and then again to play Intruder Alarmand Win with the infinite mill combo.
Or infinite life and 1/1 merfolk tokens by turn 3 using a similar turn sequence as either previous example:
Turn 3: Use
Mothdust Changeling
to tap
Stonybrook Schoolmaster
,
Judge of Currents
gains you 1 life and the merfolk token untaps
Stonybrook Schoolmaster
with Intruder Alarm. Infinite Life and infinite 1/1 merfolk tokens.
Turn 4: Attack with infinite 1/1 merfolk tokens.
It wins in additional ways by turn 3 by using similar combinations to the ones listed above, or it wins in many ways by turn 4.