Meren’s Thousand-Eyed Army [Primer]

Commander / EDH Control_Train

SCORE: 139 | 72 COMMENTS | 21104 VIEWS | IN 60 FOLDERS

Really Big Update —Oct. 3, 2017


  • Krosan Restorer - untapping Cabal Coffers sounds great
  • Nykthos, Shrine to Nyx - moving away from taplands and want to test this
  • Arcane Lighthouse - has niche uses, but nice to have
  • Bane of Progress - helps to wipe hexproof or shroud enchantments and just do a clean sweep as opposed to Rec Sage or Caustic Caterpillar
  • Lotus Vale - sacrificing lands isn't always bad because I can play them from the yard with Ramunap Excavator and with The Gitrog Monster sacrificing lands can draw us cards
  • Fleshbag Marauder - finally decided to cave and put this in
  • Merciless Executioner - same with this, finally decided they needed to be here
  • Thief of Blood - Vampire Hexmage on steroids, this wipes superfriends and +1/+1 counter strategies off the map
  • The Gitrog Monster - helps with ramp and the downside of sacrificing a land can be gotten around by simply sacrificing and recurring the GitGudFrog himself
  • Phyrexian Delver - I have no creatures with CMC greater than 8, so this wont hurt too much and it's just value
  • Crop Rotation - helps fetch out specific lands
  • Glacial Chasm - to stop aggro decks
  • Maze of Ith - helps against voltron or just annoying attacking creatures in general
  • Mindslicer - I mean this seems fantastic; force your opponents to ditch their hands and move into top-deck mode while you're mostly unaffected
  • Sadistic Hypnotist - I was keeping this deck from being a certain level of mean before now, but this card is too good to pass up; sorcery speed is the only thing that keeps this card from being completely busted


    • Liliana, Heretical Healer  Flip - she's cute and fitting with the theme, but generally not that useful
    • Winding Constrictor - cute, but not necessary to win and honestly was well deserved in it's replacement
    • Crypt of Agadeem - coming in tapped hurts and it was never that useful anyways
    • Hissing Quagmire - just moving away from taplands and the creature part of this wasn't ever useful
    • Temple of Malady - moving away from taplands
    • Birthing Pod - nice, but the once a turn thing killed it for me
    • Shaman of Forgotten Ways - not that useful and more gimmicky than anything
    • Shambling Shell - only kept it because it could self sacrifice
    • Morgue Thrull - self sacrifice, ultimately never wanted to see it
    • Zulaport Cutthroat - just didn't like it anymore
    • 1x Forest and 1x Swamp - I'm still at 18 basics, so this seems fine
    • Ogre Slumlord - the extra tokens just aren't necessary anymore
    • Victimize - ultimately not that useful, it never seemed to be something I desperately wanted and more often than not I wished it was something else
    • Crow of Dark Tidings - originally in for self mill and being a flying blocker, Stinkweed Imp does the job just fine for blocking and honestly this card does so little in the scheme of a game