This deck tries to jam many "Win the game" cards and combos just for the lulz.
Here are some possible combos included :

1. Deceiver Exarch + Splinter Twin : Classic Combo
2. Immolating Souleater + Mayael's Aria : Since Aria's trigger check the power on resolution, it's possible to pay 36 life to pump Immolating Souleater to 19/1 with the upkeep trigger on the stack. The +1/+1 counter pumps the souleater to 20/2, then you gain 10 life, then you win!
3. Dark Depths + Thespian's Stage : Create a 20/20 (useful with Aria also).
4. Immolating Souleater + Near-Death Experience + Odd life total : If your life total is odd, it's possible to pay life to go to 1 at the end of the opponent's turn to get the win on the upkeep.
5. Armageddon + Heroic Intervention : Destroy all lands but your own.
6. Armageddon + Faith's Reward : Destroy all lands, but get your own back.
7. Mycosynth Lattice + Vandalblast (overloaded) : Destroy everything you don't control.
8. Hellkite Tyrant + Mycosynth Lattice : Steal Everything from a player, then win the game next turn (probably).
9. Biovisionary + Rite of Replication (kicked) : Create enough Biovisionary to win on the end step.
10. Ashnod's Altar + Kitchen Finks + Melira, Sylvok Outcast : Infinite colorless mana + Infinite life

The goal is to have fun trying to meet those alternate win conditions while still having some interaction, not to win on turn 4. But of course... if a win DOES happen turn 4... well... :P

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