- 1x Earwig Squad
- 3x Faerie Macabre
- 4x Guul Draz Vampire
- 4x Nightshade Stinger
- 2x Oona's Blackguard
- 4x Prickly Boggart
Nice, MB-rogues was my fav morningtide archetype. Never even crossed my mind to use Macabre or Guul Draz though, Nice!!! This deck is sick, super-hating on the opponent is nice. Potentially consider the 1/1 flying rogue for B instead of the tunneler. What you want is to hit the opponent every turn. Tunneler slows you down and doesn't damage the opponent. Also instead of volcanic strenght maybe Duress or something similar to round out the massive hate? that way you can pluck their best stuff and then go nuts with morsel theft or the other prowl discard spell. Also maybe consider chain lightning over Inversion - you're not going Haakon on their ass so you may as well play as much reach as possible. NI isn't going to kill an opponent, but it will kill the same x/3 creatures as chain lightning.
April 12, 2012 10:48 a.m.
Nice ideas, thanks! I'll edit some things. My thought was: Hey, some will also play creature typed decks, and since the Frogtosser Banneret]] is reducing the cost of Morsel Theft, Cloak and Dagger AND Nameless Inversion (YEAH!) AND all my creatures I thought I'll give it a try :D
April 12, 2012 11:05 a.m.
Ah, maybe + the 4th Bolt and instead of 3 Inversions I could play 3 Terminate... still thinking.
April 12, 2012 11:15 a.m.
Honestly, in this format with all the combo and storm, LB is probably better than Nameless Inversion because you can kill your opponent with it and stop them from comboing you out. It already costs 1 without the buff from the Banneret (who is an all-star in this deck btw) and will kill your opponent as well as a creature. I'd say go with the NI if your Noble was Wort, but as it is I'd strongly argue for Bolt/Chain Lightning in NI's place. Terminate is a strong option if you expect to see a lot of >= 4 toughness, but I'd argue that LB/NI is better than it for a variety of reasons, not the least of which is that it's hard to get RB when you need it in this format without a Chromatic Star/Sphere, in pauper there aren't as many >= 4 toughness creatures, and in this deck you need to use your removal NOW in order to clear out blockers and enable Prowl in order to actually win the race. If you're not prowling, you're not getting the efficiency you want and are essentially playing a worse version of Mono Red Burn.
April 12, 2012 11:32 a.m.
Hrm. You are right... thinking I'll go with 4 LB and 3 Doom Blade for now.
April 12, 2012 11:40 a.m.
Getting the last points of damage and some above the Bolt-Range. But that is more like an excuse, because I honestly don't know what I should put in as a 1of... suggestions? Maybe 1of Bonesplitter?
April 12, 2012 2:47 p.m.
How about... * suspense *... nothing? It is never a good idea to have a 1 of in your deck unless there is a very specific purpose for it (Mirror-Mad Phantasm) or you intend to search it up with 6+ search spells. Just toss in a 4th Doom Blade.
April 12, 2012 2:48 p.m.
April 12, 2012 2:56 p.m.
A good question to ask yourself is this: Does your deck plan to get to six mana? If not, play something, anything else. If you consistently kill before you have mana up for Corrupt, then you'd be better served elsewhere for the card slot.
Also LB is way better at getting the last points of damage in than Volcanic Strength is. Opponents don't always have mountains. Personally I think that I'd play 8 Bolt variants because I always like red burn, but there's arguments both ways. Monocolored is more consistent, but if you're killing an opponent with your creatures when they have <= 6 life then LB could speed up your clock a turn while potentially adding inconsistency in that you're playing 2 colors.
April 12, 2012 4:08 p.m.
Nothing says 'this game is over' quite like Corrupt, it is easily one of the strongest finishers any Mono Black deck has. I kinda like it in this deck, especially since Earwig Squad is heavily slowing down any combo deck and taking care of threat removal in any other deck.
April 12, 2012 4:11 p.m.
I don't know...seems like having to pay 8cmc for your noble is pretty late game for a noble deck. I could be wrong but even with say, two Frogtosser Banneret on the field you couldn't get it out before turn 6. While I think the deck looks fun, I don't think it'll last too well...Does black have any mana ramps?
April 12, 2012 5:13 p.m.
How does his Noble cost 8? It costs 3 mana if a rogue deals damage that turn, so he can cast it on turn 3...
April 12, 2012 5:17 p.m.
Maybe you thougth Prowl was Kicker? Actually playtesting said: Even turn two with Ritual ;)
April 12, 2012 5:20 p.m.
With two Dark Rituals, but that is not very likely.
April 12, 2012 5:21 p.m.
This was my start in 4 of 6 games. Why do you think I need two Rituals?
April 12, 2012 5:25 p.m.
I was thinking of a different situation in my head, I was not exactly thinking logically. So never mind me, a turn 2 Earwig Squad it is!
April 12, 2012 5:30 p.m.
No problem, I have this very often :D Sorry if I sounded a bit snippy.
April 12, 2012 5:33 p.m.
There's also this:
- Ritual, Enabler, Banneret, attack, 19
- Banneret for 1, attack, 16, Earwig for 1
Hilarious that this guy only gets better when bounced.
Ultimately I think this could go more control or more aggro, and I think it's really strong, maybe teir 1 after testing and tuning. Are you leaning more towards aggro or dedicated hate control? Because if it's hate control the finisher of Cabal Coffers + Drain life is amazing, but if you're going dedicated aggro it's not as applicable because you want to finish the game before that.
April 12, 2012 6:04 p.m.
Gotta say, this type of deck is exactly what I wanted to see in the format!
April 12, 2012 7:38 p.m.
Yea, that's my bad, I was thinking prowl was a new version of kicker, guess I need to read more closely :D looks like a pretty mean deck now that the cost is only 3 (after dealing damage). I like it! +1
April 12, 2012 9:27 p.m.
Thanks graft! :D And hey mandroid, I'll look over yours and let's see if we can create an archetype.
April 13, 2012 5:07 a.m.
Really, like I said, I think this deck can go one of 2 ways - all-in aggro or board control. My build is 90% aggro with that other 10% being disruption.
You honestly don't even need many rogues for board control really, as you'll probably be in a real good position come turns 3-5 due to (at least in my build) Hymn and Wrench Mind. Then you just cast Noble and rip their win-conditions then attack ftw while backing it up with good black spells.
April 13, 2012 12:37 p.m.
Surgical Extraction is a Rare. I can't use it in this Format.