Description

"It's easy to think you're a god when you're twice as powerful as everyone else."

Especially with this kind of entourage...

Mayael has prayed, and the Angels and Gods have answered. With their combined power and the aide of her ally Garruk Wildspeaker, she will prevail.

This is my Mayael the Anima toolbox deck. Its kind of aggro-y but it takes enough time to set up that it's kind of midrange-y too.

I like to put all my ducks in a row before I go on offense.

Enter Birthing Pod! It does so much for improving the toolboxing capabilities of the deck. I can find a useful but expendable utility creatures only to pod them away next turn, cough cough Karmic Guide cough cough Double Score! I like toolbox decks.

Between Wild Pair and Pod, there are few creatures I don't have access to at a moments notice.

Vorinclex, Voice of Hunger is the mana doubler I've been looking for. (supplemented by Mirari's Wake) I can now power out creatures AND my artifacts and enchantments. Too bad he's a Wild Pair loner. (again, unless Mirari's Wake is active)

Wild Pair is the main engine for the deck. I like to think it all works nicely in isolation, but with Wild Pair everything falls together. Answers and card advantage start falling out of my hand. Now that I have Vorinclex, I dont have to choose between Mayael activations and casting enchantments.

Regal Force and Knollspine Dragon provide one-shot draw power, so much of it at times that I've ended up adding Reliquary Tower. Those heavy one-timers are supplemented by Soul of the Harvest, Garruk, Primal Hunter and Drumhunter. These guys pull pretty decent grinder minutes too.

Warstorm Surge+Knollspine Dragon draws me a fresh hand. Both of these cards sat on the bench for awhile during testing, but they're both too useful to ignore. The more graveyard interaction I bring in the more useful Knollspine Dragon becomes.

Privileged Position, Lightning Greaves, Dauntless Escort and Avacyn, Angel of Hope provide some general protection.

Novablast Wurm and Balefire Dragon serve as convenient board wipers.

Warstorm Surge creates some EtB burn. Spot removal on demand...theoretically.

Moving forward, my Maybeboard will consist of cards I am testing, and my Sideboard are the cards that have been removed to allow for those cards to get a tryout.

What does everyone think? It's reaching a happy point, and I find it very fun to play, but suggestions, +1's and conversation are always welcome. The game is always evolving.

Updates

To War! — May 16, 2014

I haven't been able to play this deck in it's most recent form lately, but it finally happened this week.

I had two games, which I learned a lot.

Game 1: Don't piss off the Scion of the Ur-Dragon player when you don't have flying defense ready...lost to Commander Damage...first one knocked out.

Game 2: The deck recovered from Wash Out naming green on turn 6, which bounced my Garruk Wildspeaker, beast token and Wild Pair back to my hand. The Kira, Great Glass-Spinner player ended up countering my Avacyn (which the Scion player ended up reanimating...) and Venser, Shaper Savanting my Sigarda and I still won.

Controlling Gisela, Blade of Goldnight, Warstorm Surge, Wild Pair and Sword of Feast and Famine all at the same time is just too much pressure for people to handle...


Small tweaks — Jan. 5, 2014

Sylvan Tutor out Survival of the Fittest in. I'm playing around with more graveyard interactions and Survival makes me able to get the creature I want/need. Now.

Chromatic Lantern out, Ancient Tomb in: with this mana base the speed of the extra mana is more valuable than the color fixing.


Wild Pairs! — Oct. 7, 2012

1: null set

2: Elvish Piper

3: Stoneforge Mystic, Eternal Witness, Azusa, Lost but Seeking, Lotus Cobra

4: Karmic Guide, Oracle of Mul Daya, Knight of the Reliquary

5: null set

6: Courser of Kruphix, Seedborn Muse

7: Aurelia, the Warleader, Linvala, Keeper of Silence

8: Urabrask the Hidden, Garruk's Packleader

9: null set

10: Craterhoof Behemoth, Sigarda, Host of Herons, Gisela, Blade of Goldnight, Regal Force, Reya Dawnbringer

11: Angel of Serenity, Hellkite Tyrant, Krosan Tusker, Iroas, God of Victory, Xenagos, God of Revels

12: Admonition Angel, Akroma, Angel of Wrath, Sun Titan, Soul of the Harvest, Balefire Dragon, Windbrisk Raptor.

13: Vorinclex, Voice of Hunger

14: Novablast Wurm, Iona, Shield of Emeria

15: null set

16: Godsire, Avacyn, Angel of Hope.

Edit: 06/04/13

With the addition of Mirari's Wake this becomes even more fun and complicated.


Interactions. — Oct. 6, 2012

This deck has some very fun things going on in it. More to come as we run into them...

Knight of the Reliquary+Admonition Angel: Exile Party

Knight of the Reliquary+Admonition Angel+Seedborn Muse: exile shaker...

Hardcast Craterhoof Behemoth + Wild Pair always equals Gisela, Blade of Goldnight and a ridiculous amount of doubled trampling damage.

Mayael the Anima+Seedborn Muse+3RGW= a fatty for each untap step

Godsire+Warstorm Surge=boom! You better have some hexproof, shroud or protection.

Avacyn, Angel of Hope+Privileged Position= I win? Pretty much until someone destroys my enchantment...or you know Wash Out or Cyclonic Rift...that's why Iona, Shield of Emeria is important.

Avacyn, Angel of Hope+Novablast Wurm=one sided board wipes are fun (less fun if somebody controls a Grave Pact though.)

Wild Pair+Warstorm Surge=blast away.

Wild Pair+Warstorm Surge+Gisela, Blade of Goldnight= Ouch.

Gisela, Blade of Goldnight+Balefire Dragon= You better have removal, flying or reach, or not care about your creatures very much...

Add Aurelia, the Warleader to the above...that's not very nice...

Aurelia, the Warleader+Sun Titan+Fetchlands= Multiple attack phases means mega ramp mofoga...

Admonition Angel+Sun Titan+fetchlands= exile party

Knollspine Dragon+Warstorm Surge+Wild Pair=card draw!!

Wild Pair+Birthing Pod= tutor value!

Birthing Pod+Paleoloth+Assorted power 5 or greater creatures= recursion engine

Birthing Pod+Sun Titan+Eternal Witness= powerful recursion engine.

I wish Birthing Pod could be used at instant speed...

More to come. Let me know if there are any you see!

KillthatBUG says... #1

I don't know if it's a bad idea or not (Since I have no idea what your meta is), but what about something like Dosan the Falling Leaf? It may not always do something, but when it works, it could potentially stop blue dead in its tracks. In addition, it's a creature that you could Birthing Pod for.

November 29, 2014 1:57 p.m.

MindAblaze! says... #2

It's an interesting interaction. I just don't know what I'd replace for it. I'm currently wanting to find room for Rampaging Baloths and Thunderfoot Baloth.

November 29, 2014 5:33 p.m.
December 22, 2014 10:10 p.m.

MindAblaze! says... #4

I like Worldspine Wurm in a vacuum. A huge creature that turns into 3 decent sized creatures fits well with my Timmy. That being said, it doesn't fit this deck particularly well (other than having great synergy with Warstorm Surge.) My deck is primarily built around two main value engines, and one general philosophy. I want my deck to be able to recover from the inevitable board wipes, so I use Wild Pair to ensure that every creature I cast after a wipe will give me two creatures, and I use Birthing Pod to create a value chain of useful effects. The philosophy I'm talking about involves making sure all my creatures do something/have some effect on the board before they inevitably die, due to the pressure this deck can put on, and the tendency for players to run X for 1 sweeper effects to get rid of problems. While the wurm does have the effect of spewing (large) tokens when it dies, it doesn't fit in my pod chain, and doesn't pair up with any other cards P/T. As far as how it fits with the "creatures need to do something" philosophy; I want creatures that have some sort of enchantment style effect like Sigarda, Host of Herons, Urabrask the Hidden, Linvala, Keeper of Silence or Avacyn, Angel of Hope. Alternatively, I like them to do something when they a) attack, or b) enter the battlefield. Aurelia, the Warleader, Regal Force and Novablast Wurm all fit here. Lastly I have utility creatures that draw me cards or help me filter my mana, and the wurm doesn't help that either. Unfortunately it's just a 15/15 that turns sideways, and spews little wurms when it dies. While that's not bad, it just doesn't really make the cut.

I'm open to argument though, let me know what you think. Thanks for the feedback Chargingbadgerrrrrrrr!

December 23, 2014 10:56 a.m.

msterling15 says... #5

I'm interested in why you aren't running Reveillark. In my opinion its good fodder for Birthing Pod and can fetch Linvala, Keeper of Silence with Wild Pair. Also, Trostani's Summoner is pretty fun to fetch with Wild Pair. I know you don't have alot of one ones in this deck or any way to bounce her, but I just had to mention her because she is, by far, my favorite card to get with Wild Pair. Sorry I couldn't just let her go unmentioned.

December 23, 2014 3:24 p.m.

MindAblaze! says... #6

I believe you. In a different deck I'd run it for sure, considering I was already running it in my Roon of the Hidden Realm deck for awhile.

I just don't see Reveillarks LTB ability as being particularly relevant most of the time. I have a few good creatures with power 2 or less (I'm thinking Karmic Guide here) but I feel like it would be underwhelming a lot of the time as I only have 10 targets for it in total. I do like getting my Lotus Cobra back after they kill it though. What do you think?

December 23, 2014 3:33 p.m.

msterling15 says... #7

Haha yeah I use Wild Pair and Trostani's Summoner in my Roon Deck. Wild Pair is pretty deadly if it sees play.

I completely forgot that it was power 2 or less. That does make It pretty underwhelming in this deck. I feel like Sun Titan/Karmic Guide Probably are better suited than Reveillark. I don't know why, but I thought you said you wanted more recursion somewhere in the description, but now I can't find it. If this isn't the case, please forgive me for suggesting so many recursion cards that don't really fit the deck haha.

If you are looking for more recursion, however, you could try Saffi Eriksdotter. It isn't as strong as Karmic Guide since the cards have to be on the battlefield to keep them there. I'm just thinking Karmic Guide and Saffi Eriksdotter would pair really well together since you can fetch either of them with Wild Pair and worst case scenario you just don't pay Karmic Guide's echo and name her then boom you can bring back 2 creatures. Then these two with Sun Titan would get real ugly.

December 24, 2014 1:32 p.m.

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Date added 2 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.52
Folders Favorites, EDH Naya, commander, edh stuff, Decks from Other I like, Decklist Reference, commander decks of interest, Cool stuffs, COMMANDER, Mayael, EDH Decks, Top Decks, EDH, Deck Ideas, EDH, Commander Decks, Awesome Mayael Deck, Awesome, Interesting Decks, Want to build
Top rank #48 on 2012-08-22

Last update 3 weeks ago

+1 Dosan the Falling Leaf maybe
+1 Krosan Grip main
-1 Krosan Grip main

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