- 1x Admonition Angel
- 1x Akroma, Angel of Wrath
- 1x Angel of Serenity
- 1x Aurelia, the Warleader
- 1x Avacyn, Angel of Hope
- 1x Azusa, Lost but Seeking
- 1x Balefire Dragon
- 1x Courser of Kruphix
- 1x Craterhoof Behemoth
- 1x Elvish Piper
- 1x Eternal Witness
- 1x Gisela, Blade of Goldnight
- 1x Godsire
- 1x Heliod, God of the Sun
- 1x Hellkite Tyrant
- 1x Iona, Shield of Emeria
- 1x Iroas, God of Victory
- 1x Karmic Guide
- 1x Knight of the Reliquary
- 1x Knollspine Dragon
- 1x Krosan Tusker
- 1x Linvala, Keeper of Silence
- 1x Lotus Cobra
- 1x Novablast Wurm
- 1x Oracle of Mul Daya
- 1x Regal Force
- 1x Reya Dawnbringer
- 1x Seedborn Muse
- 1x Sigarda, Host of Herons
- 1x Soul of the Harvest
- 1x Stoneforge Mystic
- 1x Sun Titan
- 1x Vorinclex, Voice of Hunger
- 1x Windbrisk Raptor
- 1x Xenagos, God of Revels
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Bloodstained Mire
- 1x City of Brass
- 1x Clifftop Retreat
- 1x Flooded Strand
- 2x Forest
- 1x Jungle Shrine
- 1x Marsh Flats
- 1x Misty Rainforest
- 1x Mosswort Bridge
- 2x Mountain
- 2x Plains
- 1x Plateau
- 1x Razorverge Thicket
- 1x Reflecting Pool
- 1x Reliquary Tower
- 1x Rootbound Crag
- 1x Sacred Foundry
- 1x Savannah
- 1x Scalding Tarn
- 1x Stomping Ground
- 1x Strip Mine
- 1x Sunpetal Grove
- 1x Taiga
- 1x Tectonic Edge
- 1x Temple Garden
- 1x Verdant Catacombs
- 1x Wasteland
- 1x Winding Canyons
- 1x Windswept Heath
- 1x Wooded Foothills
- 1x Aura Shards
- 1x Defense of the Heart
- 1x Exploration
- 1x Greater Good
- 1x Mirari's Wake
- 1x Privileged Position
- 1x Survival of the Fittest
- 1x Sylvan Library
- 1x Warstorm Surge
- 1x Wild Pair
- 1x Birthing Pod
- 1x Coalition Relic
- 1x Crucible of Worlds
- 1x Lightning Greaves
- 1x Mana Crypt
- 1x Scroll Rack
- 1x Sol Ring
- 1x Sword of Feast and Famine
"It's easy to think you're a god when you're twice as powerful as everyone else."
Especially with this kind of entourage...
Mayael has prayed, and the Angels and Gods have answered. With their combined power and the aide of her ally Garruk Wildspeaker, she will prevail.
This is my Mayael the Anima toolbox deck. Its kind of aggro-y but it takes enough time to set up that it's kind of midrange-y too.
I like to put all my ducks in a row before I go on offense.
Enter Birthing Pod! It does so much for improving the toolboxing capabilities of the deck. I can find a useful but expendable utility creatures only to pod them away next turn, cough cough Karmic Guide cough cough Double Score! I like toolbox decks.
Between Wild Pair and Pod, there are few creatures I don't have access to at a moments notice.
Vorinclex, Voice of Hunger is the mana doubler I've been looking for. (supplemented by Mirari's Wake) I can now power out creatures AND my artifacts and enchantments. Too bad he's a Wild Pair loner. (again, unless Mirari's Wake is active)
Wild Pair is the main engine for the deck. I like to think it all works nicely in isolation, but with Wild Pair everything falls together. Answers and card advantage start falling out of my hand. Now that I have Vorinclex, I dont have to choose between Mayael activations and casting enchantments.
Regal Force and Knollspine Dragon provide one-shot draw power, so much of it at times that I've ended up adding Reliquary Tower. Those heavy one-timers are supplemented by Soul of the Harvest, Garruk, Primal Hunter and Drumhunter. These guys pull pretty decent grinder minutes too.
Warstorm Surge+Knollspine Dragon draws me a fresh hand. Both of these cards sat on the bench for awhile during testing, but they're both too useful to ignore. The more graveyard interaction I bring in the more useful Knollspine Dragon becomes.
Warstorm Surge creates some EtB burn. Spot removal on demand...theoretically.
Moving forward, my Maybeboard will consist of cards I am testing, and my Sideboard are the cards that have been removed to allow for those cards to get a tryout.
What does everyone think? It's reaching a happy point, and I find it very fun to play, but suggestions, +1's and conversation are always welcome. The game is always evolving.
I haven't been able to play this deck in it's most recent form lately, but it finally happened this week.
I had two games, which I learned a lot.
Game 1: Don't piss off the Scion of the Ur-Dragon player when you don't have flying defense ready...lost to Commander Damage...first one knocked out.
Game 2: The deck recovered from Wash Out naming green on turn 6, which bounced my Garruk Wildspeaker, beast token and Wild Pair back to my hand. The Kira, Great Glass-Spinner player ended up countering my Avacyn (which the Scion player ended up reanimating...) and Venser, Shaper Savanting my Sigarda and I still won.
1: null set
2: Elvish Piper
5: null set
9: null set
15: null set
With the addition of Mirari's Wake this becomes even more fun and complicated.
This deck has some very fun things going on in it. More to come as we run into them...
Add Aurelia, the Warleader to the above...that's not very nice...
I wish Birthing Pod could be used at instant speed...
More to come. Let me know if there are any you see!
I don't know if it's a bad idea or not (Since I have no idea what your meta is), but what about something like Dosan the Falling Leaf? It may not always do something, but when it works, it could potentially stop blue dead in its tracks. In addition, it's a creature that you could Birthing Pod for.
November 29, 2014 1:57 p.m.
November 29, 2014 5:33 p.m.
I like Worldspine Wurm in a vacuum. A huge creature that turns into 3 decent sized creatures fits well with my Timmy. That being said, it doesn't fit this deck particularly well (other than having great synergy with Warstorm Surge.) My deck is primarily built around two main value engines, and one general philosophy. I want my deck to be able to recover from the inevitable board wipes, so I use Wild Pair to ensure that every creature I cast after a wipe will give me two creatures, and I use Birthing Pod to create a value chain of useful effects. The philosophy I'm talking about involves making sure all my creatures do something/have some effect on the board before they inevitably die, due to the pressure this deck can put on, and the tendency for players to run X for 1 sweeper effects to get rid of problems. While the wurm does have the effect of spewing (large) tokens when it dies, it doesn't fit in my pod chain, and doesn't pair up with any other cards P/T. As far as how it fits with the "creatures need to do something" philosophy; I want creatures that have some sort of enchantment style effect like Sigarda, Host of Herons, Urabrask the Hidden, Linvala, Keeper of Silence or Avacyn, Angel of Hope. Alternatively, I like them to do something when they a) attack, or b) enter the battlefield. Aurelia, the Warleader, Regal Force and Novablast Wurm all fit here. Lastly I have utility creatures that draw me cards or help me filter my mana, and the wurm doesn't help that either. Unfortunately it's just a 15/15 that turns sideways, and spews little wurms when it dies. While that's not bad, it just doesn't really make the cut.
I'm open to argument though, let me know what you think. Thanks for the feedback Chargingbadgerrrrrrrr!
December 23, 2014 10:56 a.m.
I'm interested in why you aren't running Reveillark. In my opinion its good fodder for Birthing Pod and can fetch Linvala, Keeper of Silence with Wild Pair. Also, Trostani's Summoner is pretty fun to fetch with Wild Pair. I know you don't have alot of one ones in this deck or any way to bounce her, but I just had to mention her because she is, by far, my favorite card to get with Wild Pair. Sorry I couldn't just let her go unmentioned.
December 23, 2014 3:24 p.m.
I believe you. In a different deck I'd run it for sure, considering I was already running it in my Roon of the Hidden Realm deck for awhile.
I just don't see Reveillarks LTB ability as being particularly relevant most of the time. I have a few good creatures with power 2 or less (I'm thinking Karmic Guide here) but I feel like it would be underwhelming a lot of the time as I only have 10 targets for it in total. I do like getting my Lotus Cobra back after they kill it though. What do you think?
December 23, 2014 3:33 p.m.
I completely forgot that it was power 2 or less. That does make It pretty underwhelming in this deck. I feel like Sun Titan/Karmic Guide Probably are better suited than Reveillark. I don't know why, but I thought you said you wanted more recursion somewhere in the description, but now I can't find it. If this isn't the case, please forgive me for suggesting so many recursion cards that don't really fit the deck haha.
If you are looking for more recursion, however, you could try Saffi Eriksdotter. It isn't as strong as Karmic Guide since the cards have to be on the battlefield to keep them there. I'm just thinking Karmic Guide and Saffi Eriksdotter would pair really well together since you can fetch either of them with Wild Pair and worst case scenario you just don't pay Karmic Guide's echo and name her then boom you can bring back 2 creatures. Then these two with Sun Titan would get real ugly.
December 24, 2014 1:32 p.m.
Add in Karametra God of Harvests to pair up with Vorniclux
March 25, 2015 1:23 p.m.
Karametra, God of Harvests is one I've been looking at. It's definitely in my maybeboard, but I don't know what I'd take out to make room for it as I don't feel like the effect is game breaking. It ramps after I cast a creature late game, and doesn't have any evasion as an attacker. It's interesting, but kind of fringe. What do you think?
March 25, 2015 1:29 p.m.
If you have a sac outlet there are some fun things to do with the karmic guide and reveillark/sun titan...
March 25, 2015 3:28 p.m.
I've considered Reveillark, but it always comes back to the fact that outside of a combo scenario it doesn't do enough for this deck. If I ever decide to put a Junk list together, I'd probably end up having some kind of graveyard shenanigans in it.
March 25, 2015 5:09 p.m.
Greater Good has the potential to be insane in this deck- The ability to easily protect yourself from Wrath effects is invaluable, and this is probably one of the better ways to do so in a deck that plays a lot of big, expensive creatures.
March 25, 2015 5:18 p.m.
I just don't know what to replace. I'm not hugely worried about wraths (or Mind Control effects,) as they're not particularly prevalent in my battlecruiser meta but I do have a copy just in case I find myself needing it.
March 25, 2015 6:20 p.m.
If you're not sure what to cut, I'd suggest cutting Garruk's Packleader, Elvish Piper, Krosan Tusker, and Windbrisk Raptor at the very least. I just don't think they're powerful/fast enough for battlecruiser Magic, especially if targeted removal is abundant in your meta.
March 25, 2015 11:27 p.m.
I suggest looking at my Marath deck, in alot of ways it looks like a Mayael deck but I prefer Marath as it allows me to run little to no removal outside of the commander.
March 26, 2015 4:51 p.m.
@ KillDatBUG Elvish Piper and Windbrisk Raptor are staying though as the first one gets me stuff for cheap, and anything I use to protect Mayael I can use on the piper. In a slow moving clunky metagame, my fast mana fueled aggro/midrange deck tends to draw a lot of attention. I find I only have to swing once with Windbrisk Raptor and entourage to give me the space I need to keep up the pressure.
I've been back and forth on Garruk's Packleader and Krosan Tusker though. A couple of thoughts, passive draw over time is nice in a deck that after 5 mana puts out mostly creatures with high power. The tusker is almost always a Divination that draws me one land guaranteed and when I have 3 cards that let me play an extra land/turn (or two) it's usually a good play. Plus, in a pinch I can cast it with Wild Pair out to go get any number of cards in the 11 slot (or Vorinclex if I control Mirari's Wake.) I'm leaning toward swapping the packleader out if I'm going to run Greater Good, but I wonder if there's enough upside to justify it. I do kind of want to shoehorn a graveyard subtheme in here, and putting Greater Good and Paleoloth back in would fit nicely with Birthing Pod, Reya Dawnbringer, Survival of the Fittest and Karmic Guide...
March 26, 2015 7:04 p.m.
Iona, Oracle, Hellkite Tyrant, Heliod. Survival, greater good
The above are the cards that are in the deck list vs what's actually in the deck right now. Just for testing.
March 30, 2015 10:55 p.m.
Dragonlord Dromoka can turn off any plans your opponents have counterspellwise. Also you could throw in Atarka, World Render who is just huge and has the ability to give your other dragons double strike. Mayael's Aria is also really good win con for any anima decks plus it gets extra points for flavor! Love the deck!!
March 31, 2015 6:50 p.m.
I like Dragonlord Dromoka. I don't run that many dragons that Atarka would be great, but it's still a good card and combos awesomely with Xenagod. What would you suggest I replace?
Mayael's Aria has beautiful art, is nice and flavourful, but is incredibly slow. It doesn't effect the board for a few turns when played on curve, and doesn't do more for me than anything I'm currently running. I do appreciate the suggestion though.
March 31, 2015 7:27 p.m.
I would replace Krosan Tusker for sure because I think you have enough ramp with all your play extra land cards. I am not sure about a second card this deck is really neatly packed but I think Knight of the Reliquary isn't the best in this deck due to the small amount of forests and plains to sacrifice with it's ability. It might get pretty big with the amount of fetches but I think that Atarka or Dromoka would have more of an impact on the game. Those are my suggestions and it is nice to see a deck where it is hard to replace things. This is definitely the best Mayael deck I've looked at.
March 31, 2015 7:57 p.m.
Thanks! I appreciate that. I'm back and forth on Krosan Tusker. I appreciate that my ramp is decent, but I feel like that all my Exploration effects make the Tusker even better. Just because this is the best place for it doesn't mean it deserves a slot though.
March 31, 2015 8:35 p.m.
i count 22 legal mayael targets, is that enough to consistently hit a creature with activations?
i've been sticking to around 27-28 and i still whiff usually once per game.
April 15, 2015 10:37 p.m.
Honestly, I miss more often than I like. I usually only play her as a mana sink late game though, unless I have some fast mana going early but that tends to draw the removal in my direction. I'm considering finding room for Illusionist's Bracers since it digs me through the top ten for the same mana and potentially hits two creatures. That would make Misty better at the same time, since she's usually just a Sword of Feast and Famine tutor.
April 15, 2015 10:47 p.m.
Have you considered running Blightsteel Colossus and any of the Eldrazi titans? Blightsteel Colossus will 1 shot anyone you are having a hard time getting through their defenses with Warstorm Surge on the field, and Eldrazi are challenging to face off against. I understand Control Magic can be a pain, but having Homeward Path stops it in it's tracks. Plus any sac outlets can stop a Mind Control effect dead in it's tracks. I run Diamond Valley and Miren, the Moaning Well for sac outlets. And on a side note, Timmy is pleased with Eldrazi.
April 15, 2015 11:10 p.m.
the way I upped my fatty count was by replacing non-creature cards with creatures that filled a similar role.
April 15, 2015 11:15 p.m.
@ Eternaldark866 I have chosen to exclude Blightsteel and the Eldrazi because I find Infect and Annihilator to be anti-social. It's the same reason Iona isn't in my real life build.
@ bmorri9 The issue is the lost functionality with a few of the swaps you suggested. Archetype only protects creatures, for example.
Stalking Vengeance is probably a legitimate change, although it's reliant on my stuff dying vs entering the battlefield, and creatures are much easier to dispose of making it more fragile than Warstorm Surge.
Scourge of the Throne requires I attack the player with the highest life total, which isn't always a good idea. Also, Aurelia untaps all my creatures which has allowed me a second use out of Mayael in the past.
Garruk, Primal Hunter is awesome in this deck. Being able to spit out bodies and draw me handfuls of cards is great. I recognize Mayael is usually about flopping them off the top, but because of Wild Pairs central role in this deck I often want them in hand too.
April 16, 2015 6:05 p.m.
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|Date added||2 years|
|Last updated||1 month|
This deck is Commander / EDH legal.
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|Top rank||#48 on 2012-08-22|