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Mayael's big dumb beasts

Commander / EDH RGW (Naya)

tknocker


Maybeboard


Typical Mayael the Anima deck. The goal is to play Mayael and use her ability as often as possible. Each creature is a part of your tool box, they all do something besides being big (aside from Ghalta, Primal Hunger but big scary T-Rex). Use Planar Bridge to cheat out whatever creature you want, but it also hits planeswalkers, lands, enchantments, and artifacts. Illusionist's Bracers + Mayael the Anima is a powerful combo. You get 2 activations of her ability for 6 mana every turn, that definitely tips the board in your favor. Ruric Thar, the Unbowed is brutal against non-creature strategies. Just getting rid of him will usually cost someone 6 life. Blood Sun is new in the deck, but I realized that, while it is active, lands lose their "enter the battlefield tapped" abilities. Boros Garrison + Gruul Turf + Selesnya Sanctuary don't bounce other lands, but still tap for 2 mana while Blood Sun is on the battle field.

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Date added 6 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

45 - 0 Rares

14 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 5.44
Tokens Elephant 3/3 G, Satyr 2/2 GR, The Monarch, Wurm 5/5 G w/ Trample
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