Mayael with giant wurms.

The general goal with this deck is to get large creatures into play, either using Mayael's ability (all your the big creatures are over 5 mana cost, so her ability saves you mana), or by ramping into big mana with cards like Keeper of Progenitus and Xenagos, the Reveler. Hunting Grounds, Descendants' Path, and Lurking Predators also help get huge creatures into play quickly.

In a longer game, Drum Hunter, Garruk's Packleader, Soul of the Harvest, and Domri Rade give you ways to draw cards. Feldon of the Third Path gives you a way to replay cards from your graveyard for cheap (and trigger ETB effects) and Panglacial Wurm can be a great way to get some board presence after a wipe.

There are also a lot of ways to gain life to keep you in a longer game, even as an obvious threat. Trostani, Selesnya's Voice, Sunseed Nurturer, Wall of Reverence, and Angelic Chorus get you life for any creatures played. Dragonlord Dromoka and Wurmcoil Engine come with lifelink, while Behemoth Sledge, Loxodon Warhammer, and True Conviction can grant it your creatures.

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Revision 3 See all

(5 years ago)

+1 Mayael the Anima main
Date added 10 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

31 - 0 Rares

27 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.61
Tokens Cat 2/2 W, Copy Clone, Elemental 8/8 GW, Emblem Domri Rade, Insect 1/1 G, Satyr 2/2 GR, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample, Wurm 6/6 B
Folders EDH Constructed, edh, ideas, Deck Inspiration, Stolen EDH, Test
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