Description

At this point my deck is beyond any budget or reason. It's more so of an combo deck rather than fair deck. Powerful Naya deck that builds it power around huge synergy and the ability to combo out.Impactful plays include turn 4 active Mayael through bloom tender or mana rocks orr resolving Survival of the Fittest to go infinite

http://imgur.com/YEF7oEo

key parts of the deck: Survival of the Fittest, Tooth and Nail Karmic Guide Seedborn Muse,Bloom Tender

Updates

I've been coming back to my dear elf recently, I've made some arrangements around the list.Main gist of it is that we are cutting most of the explosive 0 cost artifacts and put in value/utility cards in those slots.

What this will accomplish:

We are no longer bent up on being a glass cannon and can actually use our absurd creature base to our advantage. With the utility added we are not afraid to let the game go on.

What this takes away from us:

We've had to lose the best draws to include a few wraths so we don't get ran over past turn 4.

We no longer have the redundancy to Activate Mayael on turn 3.

Comments

Afasia says... #1

Switched up Worn powerstone for Explore.I might go back but I'm trying this out for now. I could use some cards that replace themselves.

August 29, 2013 1:50 p.m.

Inthe0ry says... #2

Quicksilver Amulet , Lurking Predators , Elvish Piper , Defense of the Heart are all great tools for the deck.

Sylvan Library with mayeal is also ridiculous and a lot of fun.

August 29, 2013 1:57 p.m.

Afasia says... #3

Quicksilver Amulet tapers off so fast, Lurking Predators is a hit and miss, Elvish Piper is way too fragile. Defense of the Heart is seen miles away.I have one slot for library manipulation and I'm maybe trying to find another, but Sylvan Library is sadly on the 3rd place in the contest.

I've played Mayael for a few years so I pretty much know all the cards in it inside out. The list I have mainly gives up all utility except the ones that make you win. This deck runs through pure board advantage and being able to relentlessly put out must-be-dealt cards and creatures. I've ran all of those cards at some point but I realized that I can just straight up play cards that win the game, yeah it might hurt me occasionally but I'm totally ok with it.

The deck is super consistent and has such a huge amount of synergy in it.

August 30, 2013 4:07 a.m.

Afasia says... #4

http://www.reddit.com/r/EDH/comments/1lgt12/proudly_joining_redh_mayael_the_anima/

August 31, 2013 4:46 p.m.

NinjaNate says... #5

I have been playing Mayael as my main since I found EDH too. Illusionist's Bracers , Rings of Brighthearth , and Strionic Resonator are anazing in this deck. How you can run Mayael without Sensei's Divining Top and Sylvan Library is beyond me. Warstorm Surge is possibly the best enchantment for this deck ever. Congregation at Dawn is amazing in this deck too. Here is my list http://tappedout.net/mtg-decks/mayael-and-her-fatties/. It wins more than any other EDH deck I have.

September 1, 2013 7:49 p.m.

MindAblaze says... #6

It seems like going all in on mana rocks would be dangerous. I'd be afraid of the Vandalblast s hiding in every Rx deck out there. Any mana source is vulnerable and I realize that and I guess if you can aggro the crap out of people and it works then all the power to you.

September 3, 2013 7:03 p.m.

Afasia says... #7

Yeah vandalblast still costs 5 mana. And if someone ramps to it fast enough they are using mana rocks too. The deck is VERY explosive I have a 60% chance to hit +8mana on turn 4. I understand the risks but with no one around to exploit it I am in free reign. I was playing a game online where I was hit with 6 fax removal spells in first 3 turns. That put me down. But not for too long. I still have the ability to just cast my things on time with everyone else, because they spent all their mana on dealing with my board instead of developing theirs.

September 4, 2013 6:40 a.m.

NinjaNate says... #8

In my deck I only run 2 mana rocks and as I have said I usually win any game it plays in. I also have alot more utility in my fatties. For example, Purity says you can only kill me with combat damages. It also happens to have synergy with Mana Crypt .

September 4, 2013 11:36 a.m.

MindAblaze says... #9

The beauty thing about Mayael is every deck you look at is different. Obviously a lot of the staples are going to be in most versions but the nuances really let the pilots shine through.

September 4, 2013 12:40 p.m.

Afasia says... #10

Just got back from playing.Highlights of the evening include a game of 2HG with me being alone as 5th turn 2 sneak attack into kozilek, turn 3, put down Avatar of Slaughter+Angel Of Serenity killing 1 team, then passing turn and blocking an attacker with moldgraf recurring AoS+AoS and swining for game.

Yeah Nate, guess we work on a different levels. I could put out the mana rocks and be two turns slower and play some utlity and wraths to compensate.

Yeah I agree MindAblaze, I love how much variety you can have in Mayael considering you basically have only like 30 slots that you can have any kind of variety.

September 4, 2013 3:10 p.m.

MTdude says... #11

Akroma's Memorial and Garruk, Caller of Beasts seem good in here. Also Lurking Predators as well

September 5, 2013 6:07 a.m.

Afasia says... #12

Nice to see you in MTdude!Akroma's Memorial is sadly a card that costs too much for what it does. All of my creatures are already able to win, I don't need them to win more through memorial. The slots would be taken from the creatures, and I'd rather pay 7mana for a fat than Paying homage to Akroma, flavor-wise I could make the nod for her. It would be cool to have her iconic presence looming here. Woes of struggling between Vorthos and Spike.

Garruk, Caller of Beasts Was decent but I felt that it lacked the raw power I wanted from it. I didn't have that green creature in my hand that often to truly abuse it and I felt like the +1 hurt me unless I had rack out. WIth more ways to manipulate top/hand I'd see him good. Sadly enough he lacks the power/impact I'm looking with the slot. Garruk, Primal Hunter Always draws me +5 cards or starts putting threats out.Lurking Predators isa good showcase of cards that I'd love to play but cant. The effect is really good and the card is reasonable costed. But I just don't have slots to durdle around. I'd either eat into tempo or redundancy when making the cut for it. And why would I want to make my deck more bad to occasionally play lottery with my top card?

September 5, 2013 7 a.m.

MTdude says... #13

Why do you have Wall of Roots in there? If i may ask :)

September 5, 2013 7:25 a.m.

Afasia says... #14

Wall of Roots is basically another talisman or signet. It's just another card that has immediate effect on the board. For example you can go turn 1 ancient tomb+0cmc rock into Wall of roots casting another 2cmc spell. With rampant growth or something smilar I'd be just stuck with taking 2 damage and having mana over It's another signet basically When my Mana Crypt arrives in post I will have to take out a a signet(which one, boros or selesnya??) because Wall of Roots gains me 1 mana immediatly with 2 cost whereas signet needs to have 1 to pump it.

September 5, 2013 7:32 a.m.

MTdude says... #15

Why not replace it with like a Coalition Relic ? More stable AND you can use it more than 5 times :p Also, someone i didn't see in here. Elesh Norn, Grand Cenobite . I know you cant fetch her with Meyel, but she is still an amazing piece in any creature based deck. And just for (LOLs) i want to see Warstorm Surge in here :) lots of fatties, lots of damage. And an instant kill with Blightsteel Colossus

September 5, 2013 7:38 a.m.

Afasia says... #16

Coalition costs 3, I need things that cost 2 because I can cast things that cost 2 surprisingly often on turn1, AND that gets me turn 2 Mayael. Elesh was never in my lists, it's a pure win more card and would server as an Infest only, and I dont have slots again for anything that is only utility, I get the same effect through various creatures. Warstorm Surge is another Lurking Predators Big Flashy enchantment that I would need to cut a fat to make room for.

The deck has very very very tight slots. It's the reason most all of these good stuffs cards are out, they are simply not synergistic enough to warrant a cut from anything that is inside right now. Or at least then you'd have to reason it out to me very plainly, card-for-card

September 5, 2013 7:46 a.m.

Inthe0ry says... #17

How about Mirrari's Wake? you have been worried a lot about consistency in mana and this is a medium cost enchantment that gives a small buff to your team and doubles your mana. I personally run 39 lands in my Mayeal. I like to be able to hard cast if they have answers for mayael or the other methods of cheating out big creatures.

Another option, instead of running all the artifacts for ramp is running ramp spells. This would thin your deck and allow you to hit your fatties more consistently.

I for sure understand your arguments, however, topping a Cultivate compared to a signet late game would be much more advantageous. Moreover, it allows you to run those board changing enchantments such as True Conviction , Lurking Predators , Mirrari's Wake, Warstorm Surge .

Also you run Wall of Roots but were opposed to Elvish Piper . Personally one turn of using elvish piper always beats out a turn two mayael. Mayaels ability cant even be used until you have 6 mana so I personally dont see a point in turn twoing her unless you have a way to use her the next turn. In addition, if you get the piper out and its targeted it draws out removal from your opponents that wont be there when you start dropping mayael or other hard to deal with fatties.

Just my two cents I suppose.

September 5, 2013 3:22 p.m.

Inthe0ry says... #18

Sorry, thats Mirari's Wake not some random persons deck :P

September 5, 2013 3:23 p.m.

Afasia says... #19

Very nice Discussion Inthe0ry, you really put some effort into that. I really understand your points and see where you come from, let me try to explain my theory of deck building a bit, maybe you can see where I come from?

Let me dig into it: If I'd run a mana doubler it would be mana reflection by far, it goes infinite with Basalt Monolith and has a lot of synergy with the deck in general, It's a game breaker on turn 3.

Running ramp spells is a whole different anima(L). With artifact mana I can spiral out of control about 2 turns faster than anyone using spell/land based ramp. I do use the best sorcery speed ramp spells, because they are as fast as mana rocks. The 2 cmc spells net me 1 mana per turn. And this is soooo crucial when the deck aims to hit 8 mana by turn 4, I've had games where I play turn 2 sylvan primordial.

The deck has a very redundant and mean function of Bloom Tender followed by next turn virtual free Mayael. I agree that It's sucky to draw signet later on. And there are occasional situations where you are the target on the board and your hand is shred. Then you are out of the game. A good way to figure out rocks/lands is cutting a land per two rocks. I'm a bit skimpy on my lands because I really only need to hit 2, that's usually enough.Thing about all of those enchantments is that they are not creatures AND they need creatures to be effective. When I have more power and mana out than anyone else I simply do not need them. Elvish Piper hits my hand, which I often don't have, I can play my hand out. Mayael is also very strong pseudo CA. It draws me a card with a good 70% chance. WIth piper I'd need to get something in my hand first. And the piper. I already spend like 2/3 of my tutors spells getting either Seedborn Or Bloom Tender. Wall of Roots is another 2 cmc spell that actually costs 1. All for the sake of emptying your hand as soon as possible.

Really, my EDH deck building philosophy starts from the point where I want to cast anything on my deck by 4, and I want to win with it. I'd love if if you'd find a hole to poke Warstorm surge in, because cutting artifact mana will falter my probabilities of hitting 8 mana on turn 4, and cutting fat will make my whole game plan of getting mayael weaker and pretty much any other slot left over is either Tutors or Game-winners.

September 5, 2013 3:41 p.m.

Inthe0ry says... #20

Two cards, just off another quick look at the list, that do not seem to synergize are Urabrask the Hidden and Mind Stone . Mind stone does not accelerate your mana per say like a Sol Ring or something of that sort and could be replaced with something like Regal Force if you need some draw power. Urabrask to me seems to be in their purely for the utility yet cannot be cheated with mayael. You have plenty of search spells in the deck but with the power in the other creatures you have I doubt you would be searching urabrask.

If you are set on the mana rocks its your style and flavor you bring to the deck. It has been working, as you said, so why change it if you get the acceleration you need.

September 5, 2013 4:05 p.m.

Afasia says... #21

Urabrask the Hidden is there when people start targetting the anger in gy. And the deck loves haste, it picks up notch when ever you can just rip mayael off the side and start jamming. Or then plain old "cast it sideways to the table". It's redundancy, It's a shame it cant be picked with Mayael though yeah, If it had 5 power it would be absolute bonkers.Mind Stone is just another 2cmc rock that gives you 1mana, besides it replaces itself which is very good.I actually just took out Regal Force for a mana rock. I felt like it was doing a bit little being so restricting and was just a dumb 5/5 after ETB. I dont really missing TnN'ing for avenger+regal either.

Yeah I play with lots of different people and I love it when people roll their eyes when I go: "forest Crop rotation ancient tomb Signet mox diamond bloom tender."

September 5, 2013 4:22 p.m.

johnny_mac says... #22

"since no super expensive cards"

TCG avg price of the deck: $1,164.6

October 30, 2013 6:32 p.m.

Afasia says... #23

we've got there Johnny!

November 2, 2013 6:14 p.m.

Afasia says... #24

Needless to say Archetype of Endurance will be godsent for this deck.Cards that can be cut for it are:

Avenger of Zendikar

Dense Foliage

What's your take on it? I feel like AoZ is not giving much value with so many artifacts and due to the lack of cradle.

January 17, 2014 8:28 a.m.

TehRazorBack says... #25

As far as Mayael decks go, you've built one that is quite different and original. That is a sick amount of mana rocks, and I like the combos possible. I like this a lot. +1

An Academy Rector could help get out the Survival of the Fittest , help the combos get off

April 9, 2014 8:52 p.m.

Afasia says... #26

I've been thinkin gabout jamming in Academy Rector especially since acquiring Imperial Recruiter but then I'd need to run something to get rid of and it become mighty complicated. Recruiter is silly powerful so I've been almost lulled into adding silly things like Village Bell-Ringer just to combo through recruiter kiki copy recrtuier get village but it all seems a rather hassle.

Problem is that the deck is suuper tight on slots and running these cards I feel would take out an actual impact card.

April 13, 2014 6:49 p.m.

TehRazorBack says... #27

Didn't see that Imperial Recruiter interaction, I like it. I run Academy Rector in Ghave, so I've never tried it without sac outlets on hand. And I know your feels, so many cards yet so little space.

I recently took Blightsteel Colossus out of my deck, how do you find playing it? The issue is 15 infect instead of 10. With Xenagod out it makes it more feasable, but i've never been too happy when top-decking it with mayael.

April 13, 2014 9:33 p.m.

Flareking99 says... #28

Use the new Ajani, Mentor of Heroes . He's good at finding enchantments, creatures, and beefing up the ones that you already have. His ultimate is just for the lols.

May 24, 2014 8:36 p.m.

Franco6224 says... #29

this is a really weird mayael deck. Why run artifact ramp when you could just run green ramp. Cultivate Kodama's Reach Farseek Tempt with Discovery Sakura-Tribe Elder Rampant Growth are just some of the cards you can run to get fast mana and be just as explosive if not more than artifact ramp, and the lands dont die to something like vandalblast.

June 12, 2014 1:57 p.m.

hubatish says... #30

Priest of Titania is pretty good with your general. Depending on how consistently you get green mana, could be better than Mind Stone . Does look like a pretty explosive deck.

September 12, 2014 9:49 a.m.

Afasia says... #31

Problem with Priest of Titania And mostly all sorcery speed ramp spells that you cant cash them in on the same turn. Artifact mana albeit being slightly more fragile is so good when you can just chain your whole openings 7 through Mana Vault and a few signets.

September 18, 2014 3:36 p.m.

Flareking99 says... #32

Concordant Crossroads because at this point, why not.

September 18, 2014 5:58 p.m.

Flutterswag says... #33

Heya, really like your list, kinda curious why you run so many mana rocks in a green color though? Is it faster then just straight up ramp? Can't you afford to run ramp spells in your playgroup because they will outramp you? Also is it correct that you run 33 lands because of the amount of rocks you have?

I also have a mayael list, I don't need to make it as cut throat as yours and I like my green mana ramp :P But could you take a look at mine and my planned upgrades? Could use some input from someone who knows what he is doing ;)

November 11, 2014 10:17 a.m.

Flutterswag says... #34

Never mind my comment :p Just read through the comment section and it became quite clear what your intentions are :P Would still love it though if you could take a look at my deck; I don't plan to make it super cut throat cause I want to run some of the splashier stuff like warstorm, rings of brightheart surge and lurking predators.

November 11, 2014 11:03 a.m.

M00nNoizE says... #35

Hey, I really like your list. I have a similar list I have been playing a lot and working on for about a year now and I have a couple questions for you. What is the reason for including the Ancient Den and Tree of Tales? Do you think going with more mana rocks is the way to go to make the deck faster or is it mainly to avoid all out land destruction or both? I want my deck to be as nasty as possible like yours. I'm looking into including Moat into this deck at some point, have you tried it out in here? Here smy list if you're interested. http://tappedout.net/mtg-decks/mayael-multiplayer-competitive/

December 16, 2014 11:19 a.m.

dgreen040 says... #36

Hey gotta say that I really enjoy your version of this deck. I have recently been trying to revamp my Mayael deck as well. It was the first deck that I made and I really like the idea of it so I have been trying to improve mine a little bit at a time, if you had some time it would be super awesome if you could check mine out and tell me what you think. Like Flutterswag said, you certainly seem to know what you are doing. Definitely love the deck!

February 13, 2015 9:39 p.m.

Goretast says... #37

I really like this list. It's been 5 months since your last update, anything new? With Battle for Zendikar around the corner what additions do you think you'll make to the deck? I'm liking the new Ulamog and breaker of armies.

September 7, 2015 7:31 p.m.

Afasia says... #38

Hey guys. It's time to update my list and put it to shape again.With life and school going infinite I found most of my year doing and spending a lot of time outside MtG/EDH. With things settling down I'm rearranging some time for my beloved format and Mayael especially, I miss my blind anima.

Will put up an update during this weekend so stay tuned.

December 31, 2015 3:20 p.m.

Slamtrain says... #39

Big fan of this list. Story time:

Mayael is one of my favorite commanders (Timmy player at heart) due to being able to throw out huge, devastating creatures at nearly any moment.

While building Mayael, I was subsequently building (and slowly sinking more money into) a Jhoira of the Ghitu land destruction/make you sad/etc. deck. For a time, the two decks were very even, but as the money investment in Jhoira grew, so did the gap between them. "I've had enough!", I declared, and started assembling the biggest and most fearsome creatures imaginable to combat Jhoira's equally big and scary creatures (and bazillion turns, land wreckage, etc.). Ulamog, Kozilek, Avacyn, Iona, Worldspine Wurm, you name it, I was equipping the deck with it. At one point every single creature in the deck was 5 power or greater. If I hit a creature with Mayael, it would trigger, and it would make an impact.

The deck improved...but it wasn't enough. Jhoira would blow out Mayael before Mayael could even get going (I'd wager my Jhoira deck is probably...80% or better).

"Mana ramp!", I shouted next. I needed tons of ramp. I took out everything not essential to the deck. The deck would be mana ramp and big creatures.

It wasn't enough. It was still too slow. I needed help, and I needed it quickly, so I took to the Internet. I searched Mayael primers, Mayael lists, and came across this list.

Now at the time, I was running over 30 5+ power creatures (I think you run closer to 20). "Mana rocks?", I asked. "Why would you run mana rocks in this deck?"

The deck had stalled out and I had no answers. I didn't like the thought of mana rocks. I thought they were wastes of space that could be used for something useful.

After getting wrecked by Jhoira time and time again over a period of several weeks, I went back to the drawing board and rediscovered this list. "Mana rocks.", I said. "There must be a reason for these."

Your deck was different than the others. It had several cut throat non-5-power cards (hence the name, ha) that would only be used in a really difficult environment, so I elected to adopt some of the things your deck used. I cut out everything extra I had in the deck. The board wipes I had, the "revive creature" spells like Breath of Life, they all came out. I put in 6 or 7 mana rocks. I didn't even have a Sol Ring until this point. I spent a gob of money on lands that didn't enter tapped or that had ways to enter untapped (This helped as much as anything).

I went back and reexamined the value of all my 5 power creatures and shoved more mana-boosting power into the deck, and I must say...

...the deck transformed. It was like attaching a jet engine to a car. Suddenly I was finding ways to occasionally activate Mayael on turn 4 instead of turn 6, and it was in large part due to the mana rocks. I don't know why I ever doubted them, but your list made me realize their value. As a fellow Mayael player, I do thank you for this. It has made my battles with Jhoira much more enjoyable (and much more even!)

Looking forward to your upcoming updates to see how you change your deck. My build is still more Power 5+ heavy but the mana rocks idea definitely came from you. Sadly my build of it isn't updated on here otherwise I'd share.

TL;DR - Don't ignore mana rocks in Mayael. They help and they help a bunch!

January 5, 2016 7:48 a.m.

Afasia says... #40

thanks Slamtrain it means a lot to me to read these things.It's such a great feeling knowing that people are being inspired not by the list alone but also playing their favorite general on a different level.

I'm currently in a stage where I'm taking in the spoilers and adapting the list somewhat. In it's current form it's a pure glass cannon, make it or break it by turn 4.

After spending some time with some truly disgusting decks about a year ago I think I will modify this list to take in a little bit more sustain, I will avoid to tamper with the speed but make it slightly more durable for the long run. Some of these new cards look great for it.

January 6, 2016 6:57 a.m.

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