This is the first deck that I have built, I just got into Magic TCG literally 2 days ago. Played my first few games last night (booster draft). I really like green and I like making unconventional themed builds in everything. So feel free to help me out, I appreciate everything. Have some mercy though, still new and some stuff hasn't really stuck yet.

Theme of this build is River creatures, going for a mid game aggro? I don't know if that's a thing. If not then I guess this would just be a mid-range deck. Haven't done sideboard stuff before, so I just put stuff in the sideboard I think could work in this build (so more like hey these cards might be good in the main deck).

Mechanics wise I'm trying to get the -1/-1 counters on and get them taken off with other mechanics such as defiant greatmaw, hapatra's mark, etc. Maybe a turn or so after that, power them up with other counters while trying to keep at least 4 mana left to summon a Quarry Hauler to superpower an already powered up creature.

Please help, I really do appreciate it. Also I would really appreciate it if you put a reasoning behind your suggestion so that I can learn and not make the same mistake again.

Am trying to keep it mono-green, as I really like the green archetypes. Not really a fan of the other colors. (However I will take suggestions for non-green, just know that I really would like it to be a mono-green). If this deck isn't usable I could do with a splash of another color, while still keeping a majority of the deck green.

*EDIT- I've gotten the suggestion, on reddit, to look at Nest of Scarabs and Hapatra, Vizier of Poisons. I agree and think these cards have good synergy with what I'm going for. If I add these cards to the deck (so a splash of black) I need to figure out what to drop in order to make room for these and some black mana lands. Or I could go over what I have now, which is 64 cards. ( I think). Until then I'm gonna add those cards into the maybe section.


Updates Add

So after some more suggestions, and my own observations from playing more games this weekend at my LGS, I have made some more revisions. Mainly evening out my land ratio, as I noticed some times I would have a hand full of black counter creatures and no swamps at all (that deck luck wasn't there). Also adding in blooming marsh as that is a good land for those early rounds when I don't get much lands. I added in creeping molds as more often than not people were playing with enchantment/artifact of some sort and well if they don't I can pop it to take away one of their lands (which can be a bit of a setback) I took away blossoming defense as more often than not I would get wiped by a board wiper (very rarely was it just single target creatures) But I will think about putting some in my sideboard in case that doesn't pan out.

SO FAR this deck is doing pretty good I win about half my games so far.... AND I DON'T EVEN HAVE MY NEST OF SCARABS!!! I get them today so that will help out alot. Thanks for all your help and suggestions and please continue to give me feedback as I'm still learning!


Compare to inventory
Date added 1 year
Last updated 1 year
Splash colors B

This deck is Standard legal.

Cards 60
Avg. CMC 2.72
Tokens 1/1 Snake
Folders Maws, playtest, Standard, Standard 'n stuff, Deck Ideas
Top rank #9 on 2017-08-27
Ignored suggestions
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Revision 3 See all

1 year ago)

-2 Shed Weakness main
+2 Torment of Venom main
-2 Blossoming Defense main
+2 Never main
+4 Blooming Marsh main
+4 Swamp main
-8 Forest main
-3 Rishkar, Peema Renegade main
+3 Creeping Mold main
+2 Blossoming Defense side
-2 Gift of Strength side
+2 Bristling Hydra side
+2 Heroic Intervention side
+2 Crook of Condemnation side
-2 Panharmonicon side
-2 Bontu's Last Reckoning side
+1 Torment of Hailfire side
-1 Spidery Grasp side
-2 Creeping Mold side
-2 Creeping Mold maybe
and 22 other change(s)