Lore note: Kelfae is the Elfhame Marwyn is the leader of.

Elven tribal and ramp. Green casting a lot of big spells, just like Green do. I love elves, they're a simple tribe, but extremely effective and can stampede over everybody. Change it to custom sorting if you want a short summary on what the deck does without my giant wall of text.

We're elves with ramp in the command zone, so we have all the ramp we need. But some important bits of ramp are the non-elves Nykthos, Shrine to Nyx , Growing Rites of Itlimoc  , and Burgeoning all of which can flood us with mana to pay costs, cast big boys, or feed Ezuri. Increasing Savagery is nicely on curve, and when targeting Marwyn allows us to ramp beyond what most of the rest of the table can dream of.

Sword of the Paruns , Staff of Domination , and Thousand-Year Elixir are artifacts that can untap our mana dorks or Marwyn for more mana. If we can get more than three mana or four off of Marwyn, Elvish Archdruid , or Priest of Titania , we can infinitely untap her to tap for mana with Sword of the Paruns, Staff of Domination, or Umbral Mantle for infinite mana.

Beast Whisperer , Soul of the Harvest , Guardian Project , and Lifecrafter's Bestiary all draw us cards for casting our creatures, while Regal Force draws us cards for already having a lot of creatures out. And Ohran Frostfang awards us for going on the offensive, drawing us cards for dealing damage to our opponents.

We can tutor for any of our Win-con creatures easily. Chord of Calling has convoke to make it easier to get something big, though mana should be no problem. Green Sun's Zenith can grab anything we need in our deck, and so can Finale of Devastation , the latter of which which can also be a win condition. Fauna Shaman is repeatable tutoring, discarding less useful creatures to search for a better one. And finally Fierce Empath is both an elf and a Tutor for a big creature, while also triggering Marwyn to make us ever so closer to casting the creature we grabbed.

Gaea's Blessing , Road of Return , Eternal Witness , Seasons Past , Eternal Witness , and Loaming Shaman all can recycle cards to reuse again.

On the removal front, we have Natural State , Krosan Grip , Force of Vigor , and Return to Nature to take care of artifacts and enchantments, and finally Reclamation Sage and Beast Within as multi-purpose removal.

For disruption, we run two "counter-counterspells"- Autumn's Veil and Veil of Summer . We also run Gaea's Blessing to counter any milling strategies, and Gaea's Herald protects our win-con creatures from being countered.

To protect Marwyn, other than the two veils, we also run the boots- Swiftfoot Boots and Lightning Greaves , both of which also give out commander haste.

Ramp up and play Triumph of the Hordes , Overwhelming Stampede , God-Eternal Rhonas , or Craterhoof Behemoth to run over our opponents. Pathbreaker Ibex can get crazy with a pumped up Marwyn to repeatedly pump up creatures, and with infinite mana we can keep feeding Ezuri's ability to ridiculous amounts of trampling elves. With Temur Sabertooth and infinite mana we can repeatedly bounce Rhonas, Forerunners, and Craterhoof to infinitely buffs all of our creatures. And finally, Finale of Devastation can get crazy by feeding it with enough mana to get 10+ to get a win-con creature as well as buff our army.



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Date added 3 months
Last updated 4 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.00
Tokens 3/3 Beast, 1/1 Elf Warrior
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