Sideboard


Maybeboard


OK so the idea is I took an Angel Chord deck and I added some qualities of Aristocrats. My big win combo is Spike Feeder + Archangel of Thune for the infinite life gain. Now i know that combo on its own is a bit of a long shot hence the Spellskite to help me get my combo out and deal with a little bit of the spot removal.

My contingency is two fold 1.) I have Ayli, Eternal Pilgrim in here due to her being a great sac outlet that has synergy with Archangel of Thune, using Kitchen Finks and Bloodghast as the main targets for recurrence as well as Doomed Traveler for value. 2.) I took a hint from Aristocrats and mainboarded Blood Artist for the ping damage as a sac plus an extra proc out of Archangel of Thune every time not to mention i feel like a turn 2 Blood Artist will slow down aggro and possibly make them think twice before swinging considering every one of there creatures that die ping them and every one of my creatures that die.....ping them, and with cards like Doomed Traveler to block they got to ask whether running into a wall is weakening the wall or making it stronger.

Other card interactions are Field of Ruin and Windswept Heath to add more Bloodghast procs as well as more lands in the graveyard for Deathrite Shaman to use as Ramp Courser of Kruphix to help make sure i get land drops as often as possible for more Bloodghast Procs and also added Procs on Archangel of Thune, Deathrite Shaman can also be used to either ping the Opponent to help get my Bloodghast in Haste range or used as Life gain for more Archangel of Thune Procs, Lastly Mid-Late Game Ayli, Eternal Pilgrim can be used as spot control with my life 30+

Sideboard: Voice or Resurgence is for Control, Blind Obedience is for Aggro, Melira, Sylvok Outcast is for Infect, Torpor Orb is for Humans, Fracturing Gust is for Affinity

Maybeboard: Scavenging Ooze, i dont know if i want to run him over Deathrite Shaman since he can chain off life gain and gets super huge quick with Archangel of Thune running Deathrite Shaman over it for the extra utility right now, Wall of Roots I like for ramp plus its a good blocker for aggro and a larger sac body if i need the health my only hang up is the extra mana. I need to play test with itReturn to the Ranks, I'm considering this since ive seen it work wonders in Aristocrats decks but i still not sold on it since i already have recurrence from Kitchen Finks and Bloodghast, Im considering as a sideboard card right now.Viscera Seer, only considering because my only sac outlet right now is Ayli, Eternal Pilgrim and it would add an extra outlet to proc Blood Artist and i mean it dose add a little bit of card control but i feel like it makes it almost moot with Courser of Kruphix letting me see my top card anywayLingering Souls, I love this card and would love to find a place for it but i cant help but feel like its almost out of place granted it adds more bodies i can throw onto the field in a pinch but other than that it doesnt add alot to the deck and i already have a lot one drops as well the fact currently my whole Mainboard is Creatures so im not exactly hurting for targets the most i can see it used for is maybe an ace in my sleeve late game casting it from the graveyard while i have no cards in hand Oran-Rief, the Vastwood, This is card i forgot about till recently when i saw another deck using it m main thought for using it is that it could help make my Kitchen Finks come back from the graveyard if I dont have Archangel of Thune on the field however im not sold on it as it does come into the field tapped

Comments and suggestions are welcome and wanted! thanks for looking!

Suggestions

Updates Add

I added 3x Viscera Seers to the Mainboard moved the 2x Scavenging Oozes to the sideboard and removed a Doomed Traveler Viscera Seer is actually really good and with out realizing it Archangel of Thune + Kitchen Finks + Viscera Seer made an Infinite combo while i was play testing so thats cool as a long shot win con

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Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 2 Mythic Rares

32 - 12 Rares

13 - 0 Uncommons

6 - 0 Commons

Cards 61
Avg. CMC 2.32
Tokens Elemental */* GW, Spirit 1/1 W
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