Looks interesting, but I'm not quite sure what the deck is trying to do. Is it an aggro deck or a control deck? If you are going for an aggro strategy, then cards like Fumigate, Arguel's Blood Fast, and Anointer Priest don't make much sense. If you are going for a control deck, then Earthshaker Khenra, Kari Zev, Skyship Raider, and Oketra the True seem out of place. By trying do too many things at once, you end up a bunch of cards you don't want to see in the same hand.
November 15, 2017 11:44 a.m.
I'm trying to understand your point of view, but I don't. The deck is not trying to be a control deck. Let me explain why I run those cards.
Fumigate- Since I've played with this deck, I've noticed you will not have a board all the time, this card comes in handy, and with Hidden Stockpile & Anointed Procession you wouldn't mind if tokens get cleared on your side. Arguel's Blood Fast- With all the life you gain this will be a great mana sink for draw power, to refill your hand.
Earthshaker Khenra It doesn't seem out of place, this card wins games. Anointed Procession + Earthshaker Khenra doubles the token when externalize. Now, imagine with multiple copies of Anointed Procession out.
Oketra the True- Token producing and hard to deal with when activated, how does this seem out of place? This deck is a token deck.
The deck doesn't try to do many things at once, the curve is good, I haven't had a problem with it.
November 15, 2017 12:23 p.m.
LevahnTaupe So it sounds like you want to make this an aggro deck then. There is nothing wrong with any of the cards you mentioned by themselves. The problem is that you end up with a deck where a bunch of the cards clash with each other. A hand with fumigate is great when you are behind, but if you are ahead, it ends up being a dead card.
To put it another way, your goal with an aggro deck is to end the game as fast as possible. The longer the game goes, the more opportunities you give your opponent to stablize and find a way to win. So by playing cards like Blood Fast and Fumigate, you actually play right into your opponents plans. That doesn't mean those cards can't find a home in an aggro deck, they just need to be part of a sideboard plan that swaps out conflicting cards.
My suggestion would be to either remove those three cards (bloodfast, fumigate, and annointer priest) or move them to the sideboard. Replace them with cards that actually help you advance your game plan. Bomat Courier, Adorned Pouncer, Servo Exhibition, and Start / Finish would all be good options.
I actually really like the idea of the deck. Using hasty creatures to flip landing early is an idea I haven't seen tried anywhere. You just need to focus on excecuting that gameplan as consistently as possible.
November 16, 2017 9:20 a.m.
it isn't aggro at all, it's much more of a midrange tokens deck that can sometimes win off the small aggro creatures.
November 16, 2017 9:57 a.m.
The aggro creatures are all played for their late game synergy with annointer priest and annointed procession to go over the top of stuff
November 16, 2017 9:58 a.m.
It must be something!!!!! I needs to be classified!!!! I really like the deck...so I classify it as a deck I would play.
November 16, 2017 1:53 p.m.
LevahnTaupe I think I see now what you are going for. Something like a Mardu version of the G/W aggro deck that popped up at the Pro Tour. Aggressive creatures that can trade up and then come back for more if the game goes long. That makes much more sense.
Here is another crazy thought. What if you cut black out of the deck and just went R/W aggro? You loose Bloodfast, Fatal Push, Hidden Stockpile, and Unlicensed Disintegration. Bloodfast isn't that good anyway for this deck. Hidden Stockpile is nice but the deck will probably work without it. If you really wanted it you could even just splash black to keep it in. Fatal Push and Disintegration are good cards, but Red and White offer plenty of alternative removal options.
November 16, 2017 2:38 p.m.
@ Vortical42 You continuously think this deck should be aggro, it isn't what the deck wants to do. Cutting black out of the deck is ridiculous, you'll loose key cards like Hidden Stockpile, and Fatal Push ( which is the best kill spell as of right now).
November 17, 2017 10:44 a.m.
Thank you for saying what I would.
I'm glad you like the deck!
November 17, 2017 10:46 a.m.
love This deck!! Start to finish seems strong here. You probably know this but I just wanted to double check that u know ragavan is legendary and wont work with anointed procession. Kari Zev is obviously still an excellent card in this deck tho.
November 17, 2017 1:21 p.m.
@Legendary_penguin_of_death Yes, thank you for double checking with me, but I already know that ragavan is legendary and won't work with the anointed procession. I'm glad you love the deck! I might end up trying Start to Finish.
November 17, 2017 1:50 p.m.
LevahnTaupe Please don't misunderstand, I'm not trying to tell you how to build your deck. I actually really like the idea, and if you think it needs black, then keep black in.
November 17, 2017 5:06 p.m.
vortical42 I didn't misunderstand you.I don't think you understood what the deck was trying to do at first. Thank you for your recommendations, but the list will stay how it is for the time being.
November 18, 2017 12:18 p.m.
I think the deck is a cool take on a tokens strategy. However, I do feel I need to comment on the Kari zev interaction with legions landing. The Ragavan token attacking does not count as a third attacker for the sake of legions landing, since you are not declaring ragavan as an attacker. So unless you had another creature coming in with haste like the kenra on T3 the landing wouldn't flip. However it is a nice interaction with hidden stock pile and giving you a revolt trigger off ragavan leaving the battlefield.
November 20, 2017 11:24 a.m.
Luckily, that interaction never happened at FNM
November 20, 2017 12:38 p.m.
Have you considered Crested Sunmare? With the lifegain in this deck, it gives you another way to produce free tokens, but these tokens actually have some strength. Plus it makes your digging and scrying more lethal. If you have multiple copies of sunmare out, they become hard to remove. I think it fits better than oketra even though she makes tokens also... her tokens cost mana and are significantly weaker. I think sunmare becomes a clear wincon and would deserve multiple copies.
To test it out i would start by removing 1x stockpile, 1x legions landing, 2x renegade map... add 4 sunmares. Play test a bit and go from there. You want this deck rolling turn after turn after turn by turn 6 and i think sunmare will get you there.
I think khenra is more powerful than kari zev and deserves a 4 of in your deck. It also has better synergy with procession later on and i dont think you need ragavan to trigger revolt and given the suggestion above, i would rather see kari zev out all together to keep the stockpile i suggested removing, and adding a 4th khenra.
Lastly, im not convinced splashing the red for 7 cards is worth it. None of the splashed cards are critical to the deck, nor are they game breaking. I think you could find plays that are comparable in black and white to simplify the mana base and create more consistency. Adorned Pouncer Trueheart Duelist come to mind.
November 20, 2017 1:45 p.m.
acidzero Are you sure the ragavan token doesn't count for Landing? The text for LL requires 3 attacking creatures, but is doesn't say anything about declaring attacks. I can't find anything that gives a clear ruling one way or the other, so if there is an official ruling somewhere, it would be useful to know.
November 20, 2017 4:54 p.m.
vortical42 He's right, I checked the ruling on Gatherer.
November 20, 2017 5:45 p.m.
No Oketra's Monument?? Seems like a very natural fit for this deck. Sacred Cats might also be good additions. I think Ruin Raider is good and has its place, but I think the cats are better. If you get out Hidden Stockpile you should be able to draw cards from that. I get that Ruin Raider provides an additional 3x in card draw engines, but at what cost? You have enough 4 and 5 drops in here that it could be painful. At least the cats have lifelink, which is pretty nice.
Cool deck! +1 from me!
November 21, 2017 9:02 p.m.
Oketra's Monument doesn't seem good enough with eleven creatures. Sacred Cat wasn't that good when I tested it out. I control my draws with Hidden Stockpile so Ruin Raider doesn't hurt me as much.I'm glad you think it's a cool deck! Thank you.
November 21, 2017 9:16 p.m.
Cool deck. I'm running a somewhat similar deck, UW token. I have taken out Cast Out from my deck in favor of Ixalan's Binding. I found that I never cycle the Cast Outs since so many decks are running creatures that have to be answered like Scarab God and Hostage Taker and Ixalan's Binding is a better answer. Also against control decks, putting Ixalan's Binding on a Torrential Gearhulk is very useful to keep them from playing any more of those pesky guys and getting more value from their graveyard. The problem I have run into is closing out games. Three of my games went to draws at last Standard event. A lot of the decks I was up against were decks that had a lot of control so it made things slow going.
November 22, 2017 1:34 a.m.
I will take that into consideration, but I often find myself cycling cast out.Thank you! I'm glad you think it's a cool deck
November 22, 2017 8:37 a.m.
LevahnTaupe Looks pretty solid. You might want an option to close out games, especially against control where just swinging with a bunch of tokens can be risky thanks to Settle the Wreckage. You can splash a mana or two of pretty much any color so there are plenty of options. Vraska is the most common choice, but you could also run Angel of Invention or even Approach of the Second Sun if you want to stick to two colors.
I would also think about cutting Hour of Revelation from your sideboard. You already have Fumigate as a sweeper and you also have the option of running Bontu's Last Reckoning or Yahenni's Expertise if you need something faster. HoR doesn't hit anything you can't already deal with and it has the nasty downside of destroying your own engine pieces.
November 22, 2017 10:28 a.m.
Thanks for the suggestion, but I tested this deck up against control, and I was able to come back after the board wipes thanks to Hidden Stockpile and my other token producers. I tested Angel of Invention and it wasn't the best, I always ended up not needing it. I rather use Shefet Dunes as a one time punch.
November 22, 2017 10:42 a.m.
Also, I could always side in Lost Legacy to get rid of the problems.
November 22, 2017 10:43 a.m.
this looks like a lot of fun! What are your worst match ups?
November 24, 2017 12:56 a.m.
As of right now, my worst matchup is desert red. This deck is capable of beating Sauti/Temur energy. I need to test it out in next weeks FNM to see how it performs against others.
November 24, 2017 7:38 a.m.
There are only 11 creatures. I played tested it & the performance was weak.
November 24, 2017 9:19 a.m.
I'm running a similar deck but it's UW tokens. It can be kind of slow against Sultai Energy. If your opponent gets out the Glint-Sleeved Siphoners then they can swing in and get card draw to find more answers against you. I've decided recently to add Desert's Hold to my sideboard because this is somewhat quick removal. You have Fatal Push so you are probably already good. I've thought about switching to black to use Bontu. I use Glory-Bound Initiate as my lifegain piece. The lifegain can be vital. I played against a BG deck at FNM. She played Torment of Hailfire against me as well as Sword-Point Diplomacy. Both times I ended up taking 9 health, but I was able to do this because I had gained a lot of life. The life gain was critical to helping me win the game.
November 27, 2017 8:01 a.m.
LevahnTaupe If you are having issues with either version of mono-red, you might want to add Vraska's Contempt and Essence Extraction to your sideboard. Contempt deals with Hazoret and Chandra ToD. Extraction helps deal with Sand Strangler and more importantly with Ferocidon. As a bonus, they both also give you a bit of lifegain to help stabilize.
Walk the Plank is another possible option, but I don't think it is quite as good against mono-red. The only target you really want it for is glorybringer. Unfortunately, WtP is sorcery speed and Glorybringer usually demands an instant speed answer.
November 27, 2017 9:41 a.m.
Another good instant-speed removal is Never / Return. One mana cheaper than Vraska's Contempt, though without the 2 life gained. It depends whether you want the small life gain (which can be important), or the 1 less mana to cast? Both require , which is unfortunate, but both are good removal.
November 27, 2017 9:48 a.m.
BioProfDude With a deck that can go wide like this, the 'kill planeswalker' clause is just gravy. The reason you want Vraska's Contempt is that it answers indestructible or recursive threats like Hazoret or The Scarab God.
November 27, 2017 12:07 p.m.
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|Date added||1 month|
|Last updated||2 weeks|
This deck is Standard legal.
|Tokens||1/1 Servo, 1/1 Warrior, 2/2 Vampire|
|Folders||potential deck ideas, Interesting Standard Decks, Like, Favorite Standard, Standard, bw|
|Top rank||#2 on 2017-11-24|