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Mardu Servo Mayhem(Updated for AKH)

Standard* Artifact Competitive RBW (Mardu) Tokens

Balthuzad


Sideboard


Maybeboard

Sorcery (1)

Creature (1)

Land (1)


This is my first deck being posted on this site. Hope I can get some great feedback from all of you!

THE GOAL: So the goal of the deck is to spawn multiple servos to attack and defend myself with, while dealing consistent damage as each servo enters and leaves the field. My thoughts when making this deck were to take as much advantage of my servos as possible. Each time a servo attacks/defends, enters the battlefield or leaves, there should be an impact. This deck isn't meant to give me a quick victory. Instead, the goal is to burn my opponent down, bit by bit.

THE CARDS:

Let's start with the creatures.

The first creature I considered putting into this deck was Reckless Fireweaver. This card is a two drop that deals 1 damage to each opponent every time an artifact enters the battlefield under my control. Since I'll be spawning servos throughout the match constantly, the damage from this card, especially if I have multiple copies on the field, is bound to add up fast.

The second creature I considered was Metallic Mimic. I wanted my servos to be entering and leaving the battlefield constantly to trigger card effects, but that doesn't mean I wanted them to be weak while they're on the battlefield. I decided to add this card to give my servos a nice little boost. Now instead of just being cannon-fodder blockers, they can actually deal some serious damage by themselves. I had originally decided on adding Chief of the Foundry to this deck, but thanks to forum feedback, I chose to replace it with Metallic Mimic due to the fact that Metallic Mimic can synergize with Animation Module and because it's cheaper as well.

The third creature I considered was Syndicate Trafficker. This is a great card. A two-drop 3/1, Syndicate Trafficker is able to sacrifice artifacts to become indestructible. On top of that, he gains a 1+/1+ counter each time he uses his ability. This makes him a supreme blocker. He can block any attack without fear of being destroyed, and his ability will help to trigger the effects of two of my main spells, Hidden Stockpile and Animation Module.

The Fourth creature I considered for this deck is Weaponcraft Enthusiast. There isn't a lot that is very special about this card, but he performs at his role well. That is, his purpose is to help spawn servos. He can go one of two ways, depending on what other cards I have on the battlefield. If I have a lot of Reckless Fireweaver, I'll use his fabricate ability to spawn two servos, which will trigger the Reckless Fireweaver's ability. On the other hand, if I have multiple copies of Animation Module, I would use his fabricate ability to give him two 1+/1+ counters, then spawn servos with the Animation Module. This creature is part of the backbone of this deck, whose job it is to supply servos.

The fifth and six creatures I decided to add are my most expensive in mana: Angel of Invention and Marionette Master. These two creatures fulfill essentially the same role as Weaponcraft Enthusiast, in that they both have fabricate. However, each one also comes with an added bonus - Angel of Invention has vigilance/lifelink to keep my life up and also grants 1+/1+ to all my other creatures. Marionette Master has the awesome ability that deals damage to each opponent equal to Marionette Master's power every time an artifact leaves the battlefield. So if I choose to give her the 3 1+/1+ counters from her fabricate, she'll deal 4 damage every time I lose a servo. That'll result in a swift death for any opponent that comes up against her.

Alright, let's move on to the non-creature spells.

Let's start with Hidden Stockpile. This two-cost spell is perhaps the most important card in this deck. It's an enchantment with revolt, so at my end step, if a permanent I controlled left the battlefield, I get a 1/1 servo. My goal is to get multiple copies of this card out onto the battlefield. That way, for every servo I lose, I'm guaranteed at least two to take its place.

Next is Underhanded Designs. This two-cost spell is a little bit like the Reckless Fireweaver because it deals 1 damage to each opponent every time an artifact enters the battlefield under my control. The bad news is, it costs 1 mana to activate this card's ability. The good news is the ability not only does 1 damage to my opponent(s), it also heals me for 1. It's a nice card to help slowly burn my opponent's life while keeping my own life afloat. Oh, and it also can be used a removal spell to destroy target creatures, if I sacrifice it.

After that, we have Animation Module. This card is HUGELY important. Almost as important as Hidden Stockpile. Every time a 1+/1+ counter is placed on a permanent I control, I can pay 1 mana and generate a servo. So anytime I use Syndicate Trafficker's ability or any of my three different fabricate creatures' ability to put 1+/1+ counters on them, I'll get a servo. After that, I can use Animation Module's second ability to continuously add 1+/1+ counters to any creature with a 1+/1+ counter already on it, to keep spawning servos and making creatures like Angel of Invention or Marionette Master even more powerful.

After this, most of the other non-creature spells I have are pretty straight forward.

Sram's Expertise poops out 3 servos, while letting me cast a 3CMC card for free.

Inspiring Statuary gives all my non-artifact spells improvise, making them easier to cast. Potentially I could get Marionette Master out for 2 black mana, and Angel of Invention/Sram's Expertise out for 2 white mana.

Servo Schematicis an artifact that spawns a servo. If I have Syndicate Trafficker out, I can sacrifice the Servo Schematic with Syndicate Trafficker's ability and get another servo as well. (if it triggers Hidden Stockpile's revolt, I could get many servos)

Lastly, I have Unlicensed Disintegration. This is a solid removal spell that also deals 3 damage to my opponent.

So that's it! Tell me what you think! There's a lot of synergy in this deck. Pretty much every card works together in some form. Hopefully the TO community can provide any feedback if necessary. Thanks so much!

Suggestions

Updates Add

Removed my two Inspiring Statuary because I wasn't getting enough value out of it and replaced it with two Herald of Anguish.

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Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 4 Mythic Rares

27 - 6 Rares

11 - 0 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.92
Tokens Servo 1/1 C
Folders Standard ideas
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