3
Embodiment of Agonies
- This is one of my favorite cards in M20. I read an article by Patrick Chaplin about different ideas for embodiment, and tried to build a deck around the rakdos variant. As I tested it, I started removing more and more of the cards that tried to break embodiment, and decided that just playing a fair game was enough to eventually win with a 7/7 flying demon. I also lowered the copies to 3 since I only really need to see 1 or 2 in the game for it to be good, and if I see it in my opening hand or early in the game it usually just ends up in the graveyard before it becomes useful. The only time I play it as a 2/2 or a 3/3 is when I need a blocker against aggro. One downside of having this card, however, is that I don't want too many of any card in my deck so that I can have enough different costs to make it big. This is the reason I don't play more than 3 of any card. In testing, the deck usually draws the game out until Embodiment gets anywhere from 5-9 power consistently.
3
Legion Warboss
- The other important 3-drop creature. I like having warboss in the deck because it can put a ton of pressure on the opponent. It draws in removal spells early to hopefully get an important threat to resolve, and if they don't answer it it will just win on it's own fairly quickly. However, it is mainly in the deck to help against control decks that go bigger than me, because without it there isn't a fast enough clock that to stop us from getting pushed out of the game. Against any creature strategy it gets boarded out usually. Depending on what the meta looks like, I believe this can be switched out for
Rotting Regisaur
. Even though it forces us to discard, the dino is better in midrange match-ups because we don't try to draw a ton of cards. If we are expecting to fight more control, I would leave warboss in as it also wins the game quickly, but can leave a creature the turn it comes down and doesn't give us card disadvantage if they answer it on our next turn. Depending on what I'm testing, I will switch between the two cards.
3
Rix Maadi Reveler
- While tormenting voice might be a better card in terms of tempo, I like reveler because it's a blocker that can help fix my hand, apply pressure to planeswalkers, and can be a card draw engine late when we run out of cards. It helps get rid of any embodiment of agonies when they are dead cards, and works well with sorin since he can bring one back if need be or we can draw 3 with his +2.
3
Charming Prince
- Replaced
Dreadhorde Invasion
in my original list. As I am already playing a bear that gives card selection, you can guess I really like this card. Being able to look for more answers or threats, gain life against aggro, and blink a Reveler to draw a card or Embodiment to make it bigger/ give pseudo-vigilance sounds great. I would even add some other creatures with good ETB effects just for more options with this card. The only problem is it doesn't fill the graveyard for Embodiment like Reveler does, but it can scry for cards that do if that's what you are looking for.
3
Rankle, Master of Pranks
- A good card for us to try and keep parity with the card advantage the opponent is trying to gain. This deck naturally empties its hand faster than other midrange or control decks and wants cards in the graveyard, so having a creature that can help lower the cards in the opponent's hand at the same time, as well as try and draw to an out if we need it or help clear the board if they aren't going wide. When Rankle isn't answered, it usually wins us the game by putting us so far ahead.
2
Knight of the Ebon Legion
- Currently removed as I have been lowering the mana the deck has, and this causes us to not really require a mana sink. Most of the time when I play it, it ends up being just a 1/2 and more of a "win more" card if it does start going off. I am going to test some higher cmc creatures in it's place.
Reasoning for Knight of Ebon Legion Show
This is still a very good card, and if you don't want to go down the self discard path and end up with plenty of mana to spend, this would be great to have.
2
Murderous Rider
- While not best used in this deck, it is still an amazing card that I feel is a must play in black. It's a creature, it's a kill spell, all it needs to do now is my taxes and it's perfect. It works well with
Mausoleum Secrets
as it is a creature if we discard it and can go back into our deck if the creature dies for us to find.
2
Skarrgan Hellkite
- Skarrgan Hellkite is a card that I am almost always happy to play against a deck. It's good against control when they run out of answers because of the other creatures, can usually take down a planeswalker on board or threaten a good amount of damage, and can be a good mana sink if there isn't a threat of removal for it. It might not be the most powerful card, but it is versatile enough that I think it's worth a spot.
1
Cavalier of Night
- Removed for another
Sorin, Vengeful Bloodlord
Reasoning for Cavalier Show
This spot can be replaced with doom whisperer, because I think both have good and bad points and can go either way with having one in the deck. I don't want to have a ton of expensive cards that can be bounced for no value and possibly not do anything, so that's why there is only 1. The nice thing about cavalier is if they try to just kill it, it can bring back a warboss or 6/6+ embodiment and those can be even scarier. Lifelink is also relevant as this deck can hurt itself a lot.