My own spin on the Aristocrat deck that has been running around. Manabase is still in progress but the main deck is pretty solid other than shifting quantities around. Everything is either making tokens, using tokens, or providing some value to tokens. I really like this setup and will explain card choices
One Drops:
3x
Footlight Fiend
More food with value. Extra value with Heros out
Two Drops:
3x
Raptor Hatchling
Replaced Hunted Witness. For 1 more mana you get a 3/3 with trample which is a bitch for low to the ground decks and a much better clock against control.
4x
Hero of Precinct One
First key half of the token factories which is why it's a 4 of. While there are quite a few mono colored cards in the deck, there are enough gold cards to always get value out of it.
3x
Priest of Forgotten Gods
One of the engines harnessing all the tokens this deck makes. She's not ideal to play on curve, and multiples are wonky so I only keep her as a 3 of. She's meh against aggro, ok against control that plays out big slow bombs, and shines against midrange.
2x
Pitiless Pontiff
She keeps the ground in check and almost always has food. I've never wanted more than 2 out.
3x
Revival / Revenge
Counted as a 2 drops since that's mostly how it's played. Almost every single card in this deck has a huge target on it's head. Revive is an answer to answers other than Vraska's and Settle the Wreckage. It's an extra copy of every creature. If you curve out to Revenge it's hilarious. MVP card
Three Drops:
2
Tajic, Legion's Edge
Replaced
Fireblade Artist
. Overall more of a threat with the added bonus of being a
Selfless Spirit
against red.
3x
Judith, the Scourge Diva
: No need to explain you know why she's here. 3 cuz she's legendary but honestly with Revive as backup I might cut her down to 2.
4x
Legion Warboss
The other key half of the token factory team. Any token that makes it past it's first combat is value. It can pump up priests and tokens.
3x
Midnight Reaper
Another key card in the archtype no need to explain
3x
Mortify
Removal that's good against aggro, control, and combo. What's not to like?
1x
Bedevil
For those times where you wish your mortify was a Bedevil
Four Drops:
3x
Vindictive Vampire
An absolute gem once she's actually out. She's board wipe insurance, extra damage, life gain, and best of all she's the only card that cares if tokens die. She makes sure Warboss tokens always do something. She'd be a 4 of if she weren't so expensive + required a full board for best value.
3x:
Heroic Reinforcements
My absolute favorite card in the deck. So much value and game flipping potential. It does everything you need: triggers Hero, gives Priest food, board wide haste/anthem, and gets better with every consecutive cast. I wish I could justify having 4.
Sideboard:
2 x
Kaya's Wrath
Against midrange and aggro. I don't mind my creatures dying especially if it's provide a flood of one sided value
3x
Consecrate / Consume
For Tyrants, Wild Growth Walkers, Krasis, and Drakes
3x
Drill Bit
Against control
3x
Plaguecrafter
Against Control and midrange
2x
Ethereal Absolution
Against other token decks
2:
Deafening Clarion
Against aggro and Mono Red
Comments, Feedback, and Discussion is welcome!