Sideboard


My own spin on the Aristocrat deck that has been running around. Manabase is still in progress but the main deck is pretty solid other than shifting quantities around. Everything is either making tokens, using tokens, or providing some value to tokens. I really like this setup and will explain card choices

One Drops:

3x Footlight Fiend More food with value. Extra value with Heros out

Two Drops:

3x Raptor Hatchling Replaced Hunted Witness. For 1 more mana you get a 3/3 with trample which is a bitch for low to the ground decks and a much better clock against control.

4x Hero of Precinct One First key half of the token factories which is why it's a 4 of. While there are quite a few mono colored cards in the deck, there are enough gold cards to always get value out of it.

3x Priest of Forgotten Gods One of the engines harnessing all the tokens this deck makes. She's not ideal to play on curve, and multiples are wonky so I only keep her as a 3 of. She's meh against aggro, ok against control that plays out big slow bombs, and shines against midrange.

2x Pitiless Pontiff She keeps the ground in check and almost always has food. I've never wanted more than 2 out.

3x Revival / Revenge Counted as a 2 drops since that's mostly how it's played. Almost every single card in this deck has a huge target on it's head. Revive is an answer to answers other than Vraska's and Settle the Wreckage. It's an extra copy of every creature. If you curve out to Revenge it's hilarious. MVP card

Three Drops:

2 Tajic, Legion's Edge Replaced Fireblade Artist . Overall more of a threat with the added bonus of being a Selfless Spirit against red.

3x Judith, the Scourge Diva : No need to explain you know why she's here. 3 cuz she's legendary but honestly with Revive as backup I might cut her down to 2.

4x Legion Warboss The other key half of the token factory team. Any token that makes it past it's first combat is value. It can pump up priests and tokens.

3x Midnight Reaper Another key card in the archtype no need to explain

3x Mortify Removal that's good against aggro, control, and combo. What's not to like?

1x Bedevil For those times where you wish your mortify was a Bedevil

Four Drops:

3x Vindictive Vampire An absolute gem once she's actually out. She's board wipe insurance, extra damage, life gain, and best of all she's the only card that cares if tokens die. She makes sure Warboss tokens always do something. She'd be a 4 of if she weren't so expensive + required a full board for best value.

3x: Heroic Reinforcements My absolute favorite card in the deck. So much value and game flipping potential. It does everything you need: triggers Hero, gives Priest food, board wide haste/anthem, and gets better with every consecutive cast. I wish I could justify having 4.

Sideboard:

2 x Kaya's Wrath Against midrange and aggro. I don't mind my creatures dying especially if it's provide a flood of one sided value

3x Consecrate / Consume For Tyrants, Wild Growth Walkers, Krasis, and Drakes

3x Drill Bit Against control

3x Plaguecrafter Against Control and midrange

2x Ethereal Absolution Against other token decks

2: Deafening Clarion Against aggro and Mono Red

Comments, Feedback, and Discussion is welcome!

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

32 - 6 Rares

17 - 9 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 3.08
Tokens Dinosaur 3/3 G w/ Trample, Goblin 1/1 R, Human 1/1 W, Soldier 1/1 W, Spirit 1/1 WB
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