Inspiration: Marath of the Titans, Marath kiki bears

Plan A: Kiki-Jiki Combo

Kiki-Jiki, Mirror Breaker / Splinter Twin + Zealous Conscripts / Village Bell-Ringer / Felidar Guardian.

This is perhaps the most supported win condition in the deck, and requires the least pieces to assemble.

Plan B: Infinite Mana Marath Burn

Devoted Druid + Vizier of Remedies = Infinite Mana.
Infinite Mana + Skyshroud Elf = Infinite Mana.
Infinite Mana + Marath, Will of the Wild = Infinite Damage.

In this win condition, Marath, Will of the Wild is utilized as a mana sink for an infinite mana combo. This win condition requires a few more moving pieces, and is therefore a little less consistent than the Kiki combo. However, most of the pieces function perfectly well outside the combo, making it a painless inclusion into the deck. When there is a Torpor Orb type effect out on the battlefield, thereby shutting down Plan A, this is a great alternative to start building towards.

Plan C: Win Through Combat Damage

When both of your main combos are shut down, the last resort is combat damage. There are a few cards included in the deck to pressure your opponents life total in pursuit of the win condition.
Shaman of Forgotten Ways functions as a great mana dork outside of any win condition, but has added utility here due to it's Biorhythm activated ability. This either immediately kills more non-creature oriented strategies, or dramatically reduces everybodies lifetotal to a more manageable number.
Purphoros, God of the Forge is just amazing for applying pressure to your opponents life total from creature ETBs, notably from the token generating ability of Marath, Will of the Wild. Furthermore, this card can prove helpful for Plan A if your opponents have a Ghostly Prison or Blind Obediance type effect that would prevent you from effectively entering into combat.
Cathars' Crusade has amazing synergy with Marath, Will of the Wild, as it effectively removes the "Remove a +1/+1 counter" clause from Marath, Will of the Wild's activated ability. Additionally, it helps grow all your elemental tokens and other hate bears into a size that can actually pressure opponents. Another notable synergy is Cathars' Crusade + Marath, Will of the Wild + Devoted Druid, which essentially unables you to use infinite to make infinite Elemental Tokens with Marath, Will of the Wild, each of which has essentially infinite +1/+1 counters on it.

Infinite Combos

Kiki-Jiki, Mirror Breaker or Splinter Twin + Zealous Conscripts = Infinite Tokens w/ Haste
Kiki-Jiki, Mirror Breaker or Splinter Twin + Great Oak Guardian = Infinite Tokens w/ Haste
Kiki-Jiki, Mirror Breaker or Splinter Twin + Midnight Guard = Infinite Tokens w/ Haste
Kiki-Jiki, Mirror Breaker + Restoration Angel = Infinite Tokens w/ Haste
Kiki-Jiki, Mirror Breaker + Felidar Guardian = Infinite Tokens w/ Haste

Restoration Angel + Felidar Guardian = Infinite Blinks. Pair with Purphoros, God of the Forge for infinite damage upon ETB triggers.

Synergies

Marath, Will of the Wild + Skullclamp = : Draw two cards
Marath, Will of the Wild + Gyre Sage = Power up your dork
Marath, Will of the Wild + Kitchen Finks = Reset Persist
Marath, Will of the Wild + Aura Shards = : Naturalize
Marath, Will of the Wild + Mentor of the Meek = : Draw a card.

Early Game

The goal of the early game (Turns 1 - 3) should be to accelerate your mana through dorks (Birds of Paradise, Arbor Elf, etc.) and rocks (Sol Ring, Chrome Mox, etc.).

Mid Game

Once you've established your mana base, it's time to start denying your opponents resources. This is where your HateBears and other Stax effects come into play. You'll need to assess the table to determine which stax effects will be most important (See Stax Selection), and tutor accordingly.
If your table seems like it'll be light on interaction, or you're the fastest combo, it may sometimes be appropriate to start sculpting your hand for a combo finish at this stage of the game.

Late Game

After your opponents have either exhausted their mana, or entered into a thorough Stax lockdown, you can start sculpting your hand for a combo finish. I generally prioritize Kiki-Jiki, Mirror Breaker combo pieces that have flash, so that your opponents have less opportunities to destroy them.

Match-Ups: Key Stax Elements

Yidris, Maelstrom Wielder: Ethersworn Canonist / Eidolon of Rhetoric can stop cascade shenanigans. Similiarly, Thalia, Guardian of Thraben can make cascading awkward. Blood Moon / Magus of the Moon can be used if the player has a super greedy mana base (Melt Banana).

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

53 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.40
Tokens Copy Clone, Elemental X/X G, Emblem Domri Rade
Folders "Come not within the measure of Marath." - Shakespear
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