Started as an out of the box Commander 2013 precon Marath deck. I had an idea for a Naya Superfriends deck with Doubling Season. There's a lot of synergy here with going really wide with creatures and pooping out tokens like no one's business! I chose Marath to helm the deck because I was looking for what synergizes most with my main strategy, planeswalkers and Doubling Season, his ability to put out tokens (usually just 1/1's for efficiency) and put +1/+1 counters on creatures fit's the bill to a T.

There's a semi group hug theme planned with cards like Dictate of Karametra + Heartbeat of Spring to add one or two additional mana for every land any player would tap for mana. This speeds up games and helps with acceleration, as the next theme is HUGE CMC SPELLS. The newest overperformer in the deck is Sunbird's Invocation as once it's out it allows for a psuedo cascade effect (which's actually better than cascade) where you can play 6-8 drops and search the top 6-8 cards of your library and cast another spell with CMC 6-8 or less! This more than anything helps this deck ramp out and go out of control. The next theme is of course, tokens and counters. Cards like Cathar's Crusade + Anointed Procession + Doubling Season + Increasing Devotion Just win you the game and completely flood the board with gigantic creatures, even if they would enter as measly 1/1's, Cathar's puts counters on them all equal to the amount of entering creatures if they would enter at the same time. Ashnod's Altar + Cathars' Crusade or Cathars' Crusade + Doubling Season or Cathars' Crusade + Hardened Scales make Marath go either semi-infinite in the latter 2 combos, or fully infinite with the first combo.

The Planeswalkers are the last thing to talk about. A lot of them are there to help my creatures stay alive or deal damage or to just build the hoard in the case of Elspeth, Sun's Champion. Xenagos, the Reveler helps to provide insane mana ramp with Marath and the rest of my token theme, Ajani Steadfast make's you pretty much unkillable if he makes it to his ultimate. Samut, the Tested helps you tutor out 2 other planeswalkers or creatures and put them into play if she manages to ult, usually causing people to scoop.

I lied, The last theme is X cost spells. Because I have the possibility of causing one basic land counting for 4 mana because of my additional mana enchantments, X cost cards become insanely powerful. Casting Genesis Wave where X is 25 is hilarious in several ways. Martial Coup is an equally hilarious board wipe that gives me a bunch of 1/1's, PERFECT. Then i just have a bunch of Hydras that either have X in their mana cost and enter with X +1/+1 counters or activated abilities with X costs. I'm sure it's blatantly obvious how insanely light on creature removal this deck is, both single target and board wipe. My only justification is that Marath is a pretty powerful form of removal that I pretty much always should have access to, not to mention cards like Dictate of the Twin Gods + Warstorm Surge to provide other forms of direct damage and damage multiplication. All in all it's an insanely fun and spikey deck to play, you develop slowly but then once turn 5 or 6 hit you completely combo off and build your board more in a single turn than all your opponents have managed in all their previous turns. Open to suggestions.

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