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Mana Ramp (Using Tokens)

Modern

EscapeMC


A first attempt at a mana ramp deck, I had a lot of options to explore. For one I originally had the idea to go for Cryptolith Rite and just tons of tokens to get lots of mana right off the bat. But I found this inconsistent as there are no modern white tutors for enchantments or anything really that was cheap. So keeping this theme, I included a few more win cons. If I am able to stack up enough mana early on, Craterhoof Benemoth I found would be amazing for an expensive drop that would shake the game, especially my main source of mana would be from tokens, which means I already have a ton of tokens. Also Explore In there for some extra lands and drawing too.

Another alternative if I get a ton ton of mana but no Chord of Calling or Craterhoof Behemoth itself is Helix Pinnacle. An easy guaranteed chance after 100 mana to win. Done. Simple

Lastly I have the GW infinite in this deck being Midnight Guard and Presence of Gond as a last resort (even though I have nearly a full playset of each...).

I would love any suggestions from you all about this deck. It is a work in progress so far, and I bet I will have someone say "too many win cons" or "focus one win con more." I want this! Because I want to know how many I really should have, and how much to focus each one.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

11 - 0 Rares

1 - 0 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 2.49
Tokens Elf Warrior 1/1 G, Human 1/1 W, Saproling 1/1 G, Servo 1/1 C, Warrior 1/1 W
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