Deck edit and tips for mattmccrackin

For some reason I was inspired to help you quite thoroughly in your venture to create this deck. I currently have a Marath token deck and have considered turning it into sliver queen for some time now.

Off the bat, the deck was unfocused. The combos you are trying to assemble will rarely come together and are fragile. Along with this, a large chunk of the cards needed for those combos don't have the synergy with the rest of the deck to make it worth playing them.

In your description you stated that you just want to win by making tokens so that is what I pushed the entire deck towards. I took your lead on the base of the deck and found optimal versions when I could. I took out the life gain/soul sisters because honestly if you're assembling a combo quick enough it is going to be completely irrelevant. What I replaced them with though is damage to each opponent in the form of Purphoros, Zulaport Cutthroat, and Impact Tremors. Pair any one of these with ashnod's altar and your commander and you deal infinite damage to your opponents.

The next combo I've added to the deck is the classic Earthcraft + Squirrel Nest. With this combo you can create an infinite number of tapped squirrels at instant speed.

I also found that you did not include any token doublers so I have added those as well for value. (Anointed Procession, Parallel Lives, Doubling Season)

If you want to be a real dick (and I do) Aura Shards is disgusting so that is in there too.

For big mana it is easiest to make the deck base green (mostly green producing lands) not only will it ramp you the quickest and most efficiently, it will support the splashing of the other colors. Also, ramping with land is far safer than ramping with artifacts as artifacts are the easiest permanent to destroy other than creatures. Next is a rank of the other colors importance to the deck from most to least:

White - tutors, removal, and general token shenanigans Black - tutors, card draw and removal Red - damage and wincons Blue - card draw + Cyclonic Rift!

You also asked for alternate win conditions and Epic Struggle is perfect here.

The deck is ramp, tutors, card draw, and repeatable value. I've included a few lands but not a full mana base. If you have the budget to buy fetches, I would definitely do that.

I threw this together pretty quickly but it should hum pretty well.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

44 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 73
Avg. CMC 3.10
Tokens Beast 3/3 G, Horror */* C, Saproling 1/1 G, Sliver 1/1 C, Spirit 1/1 C, Squirrel 1/1 G, Warrior 1/1 W
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