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Why is Omnath always so angry? {input appreciated}

Commander / EDH Aggro Burn Ramp RG (Gruul)

allaboutthatmana


Sideboard

Artifact (1)


Maybeboard


Are you full of rage like Omnath, Locus of Rage? Or maybe you woke up on the wrong side of the bed like Borborygmos Enraged, either way you have some pent up Anger problems.... and this is the deck for you!!

Aggro meets burn meets combo/synergy. YOU ARE THE AGGRESSOR AT THE TABLE. People will try to keep you in check, but if they dont for a turn or two, they tend to lose.

I made this deck to be able to compete with some higher tier commander decks as well as be not crazy overpowering as to demolish my casual group. SB and MB are cards that I have considered for the deck, if you think any of them should be in the main Id love to hear the argument for any of them. The deck does play relatively simple.... But it is a lot of fun to have to constantly be kept in check and if you don't, you can overrun the game super fast.

Step 1- Get Omnath out ASAP with some early game ramp/setup (Ideally with a land in hand so you can use his ability right away)

Step 2- Once he is out he will become a massive target, you need to get value out of it right away either with a draw engine, more ramp, and ideally a damage ETB enchantment

Step 3- Abuse landfall like there is no tomorrow

Step 4A- Overrun your opponents with fat tokens

Step 4B- Use direct damage to burn all your opponents creatures/faces with sac outlets and omnath's ability

NOTES:

Omnath gets a lot of hate because he can get out of control if left on the field. So it is really nice that we should be able to cast him 4-6 times over the course of a game. HE MUST BE ON THE BATTLEFIELD TO WIN THE GAME

A lot of the times, once Omnom is on the battlefield, you feel the need to ramp asap! DON'T. Because he is so targeted for removal, when your sorcery speed ramp is on the stack, people murder ya boi, and you just get some lands out of it. Try to space your ramp out over the course of the game unless you're on a clock due to opponents flyers (spoiler alert RG doesnt have a lot of flying outside of dragons). Another big reason is that it is hard to draw a lot of cards in this deck so you do not want to be topdecking for as long as you can help it.

You are almost always the aggressor at the table, which can be a lot of fun but also incurs most people to try and control you, this is where you can play politics-- as a mercenary essentially. "I wont use my burn triggers/ attack you so you insert other control players name here can help me deal with control player with a vendetta against me. It can be a lot of fun to be the muscle at the table of durdley decks.

Don't play Omnath if--you don't like to shuffle your deck multiple times a turn, want to let your opponents beat each other up and be passive, don't want to have to pay 17 to recast your commander, or if you aren't a fan of playing a deck that is incredibly commander-centric.

Reasons to play-- you like going full Timmy mode and smashing people with big hasty/stompy things, you shuffle cards in your spare time as a way to calm yourself, you want to have deterrent against wrath effects, you play modern bun and haven't found a fun commander deck (like myself til now), or you want to just have fun with a deck that doesn't run any infinite combos. People cant say that Omnomn is not a fair commander.

Maybeboard are cards that I have not acquired due to budget reasons or that I am currently wanting to test out

SYNERGIES--

Every land drop once you have omnath out can result in a lot of awesome things:

A 5/5 token

5 damage anywhere (warstorm surge/where ancients tread)

2 damage to everyplayer (Purphoros)

Drawing cards (elemental bond/horn of greed etc)

One combo to burn them all (NO LONGER IN DECK BUT WORTH NOTING IF YOU WANT TO BUILD YOUR OWN OMNATH DECK):

Amulet of vigor+perilous forays allows for pretty fun burn combo--a land drop, token creation, tap land for mana and sac the token that was just made this way, searching for a basic land card and coming into play tapped, token creation, untapping it due to amulet's trigger, tapping for a colorless mana etc etc. This combo allows for you to burn the opponents or creatures for as many basic lands that are in your deck (making them all bolts if omnath is on the battlefield).

Cards that have been excluded

Doubling Season-- Budget constraints

fetchlands-- budget constraints

Crucible of Worlds-- budget!

Ghirapur Orrery etc I find that I have enough cards in hand most of the time and It does a lot to help everyone else accelerate when I should be accelerating more.

Price of Glory-- I dont want to be the land destruction guy at the table but it is realllly good

cards that I haven't seen/heard of yet so please make suggestions!If you have any input on this I would really like to hear it!

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Date added 7 years
Last updated 7 years
Exclude colors WUB
Splash colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 2 Mythic Rares

27 - 0 Rares

16 - 1 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens 2/2 C Artifact Creature Spawn, Ashaya, the Awoken World, Beast 3/3 G, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Elephant 3-3 G, Emblem Nissa, Vital Force
Folders EDH decks currently
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