Basically, this deck used board wipes for creatures and lands at sorcery speed to engineer the game so that Zurgo and your other indestructible creatures can attack without any lands or creatures on the opponents' fields to stop him. I highly recommend NOT building the deck to voltron primarily with auras/equipments because of the possibility of losing card advantage/tempo through the form of removal, even as simple as a Murder on an opponents turn.

Last updated: 07-31-2014.

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Revision 1 See all

(9 years ago)

+1 Ancient Den main
+1 Ancient Tomb main
+1 Battlefield Forge main
+1 Blasphemous Act main
+1 Boseiju, Who Shelters All main
+1 Buried Ruin main
+1 Cavern of Souls main
+1 Caves of Koilos main
+1 City of Brass main
+1 Command Tower main
+1 Crucible of Worlds main
+1 Crypt of Agadeem main
+1 Dakmor Salvage main
+1 Darksteel Citadel main
+1 Emeria, the Sky Ruin main
-1 Fated Retribution main
+1 Fetid Heath main
+1 Flagstones of Trokair main
+1 Forbidden Orchard main
+1 Godless Shrine main
and 39 other change(s)
Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

61 - 0 Rares

11 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.56
Tokens Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Enchantment Cleric 2/1 W, Phyrexian Horror X/X C, Soldier 1/1 W, Spirit 1/1 C, Spirit 1/1 W
Folders EDH/Commander
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