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Some games, you madcap yourself for 12 to get a Cataclysmic Gearhulk onto an empty board. Some games you Madcap yourself for 2 while Combustible Gearhulk hits your opponent for 14 off the etb. Other Games you grind out the Ever After value train into Brisela, Voice of Nightmares .

But you will never EVER have a "boring" game at fnm.

  • Chandra is for those long running Control matchups
  • Forsake is to deal with Cast Out, or whatever Gearhulk they decide to toss at you
  • Lost Legacy is an MVP against Zombie decks, always name Plague Belcher then Diregraf Colossus
  • Repel not only makes midrange lethal swings look foolish, but also stops madcap damage
  • Sweltering suns is great, you run only 1 creature that dies to it, and even then it's getting melded once it hits the board
  • Inverter of Truth is the extra spicy tech card that refills your library. No need to worry about decking yourself when you got this bad boy in your hand.

Remember while playing

  1. Prioritize pitching your angels and Gearhulks to Cathartic Reunion, you'll get them back later
  2. If you have a 2 land hand with Vessel and madcap, snap keep that hand
  3. You run thin and tall board states, so don't feel bad if Cataclysmic ever forces you to sac something
  4. Don't be afraid to plop an angel by them self if you feel you'll lose without them helping your board state
  5. Encourage your opponent to take Combustible Gearhulk damage to the face, after all they wouldn't want you to gain card advantage would they?
  6. This is a gimmicky deck, don't get too upset about losing games to your own madcap smacking you for 18 and then getting shocked with damage on the stack

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Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 3 Mythic Rares

26 - 7 Rares

4 - 2 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 4.74
Tokens Emblem Chandra, Torch of Defiance, Zombie 2/2 B
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