Description

There is a lot going on in this deck.

Ideally you want to Turn 4 Aetherworks Marvel into Ulamog, the Ceaseless Hunger.

Alternate targets in order of best to worst:

It is possible to dig for an artifact on Turn 3 if you played a Vessel of Volatility on Turn 2 using Madcap Experiment.

Targets from best to worst on Turn 3:

If by Turn 4 you have dropped a Woodweaver's Puzzleknot you can play Indomitable Creativity for a chance at the following (from best to worst):

As a side note:

Sideboarding:

Sideboard rework in progress...

Updates

Comments

sobektheblack says... #1

Just a heads up marvel into an X spell is bad as X=0

January 23, 2017 11:44 p.m.

Yxion says... #3

Yeah I fixed that. Thanks for pointing it out.

January 23, 2017 11:53 p.m.

mlssufan01 says... #4

with only 12 artifacts, madcap will kill you. You'll draw 7, play 4 lands in order to play it, meaning if you play it turn 4, you have a 12/49 chance of hitting one artifact, and the gearhulk dies to removal.You're hoping to hit your wincon by turn 4, with only 1 removal spell.madcap being at 4 also leaves it open to pretty much any counterspell, which is all over the format, and same with marvel.

January 24, 2017 10:47 a.m.

Yxion says... #5

@missufan01Yes there is the possibility that Madcap can do some significant damage. After about 50 or so playtests, the most damage I took was 7 to get a Marvel. I actually took 9 once but got a Woodweaver's so only took a net 6 damage. Also, Gearhulk's ability is what is important, not so much him. Anything can be countered (for the most part), and everything can be removed one way or another. That is just how the game works. I appreciate the feedback though.

I will post updates on the decks actual performance this weekend.

January 24, 2017 11:10 a.m.

I'm just in awe at the fact that you can afford an $850 standard deck while I'm sitting here debating whether I should drop 60 on Jace, the Mind Sculptor for my superfriends edh deck lol

January 24, 2017 4:10 p.m.

I'm just in awe at the fact that you can afford an $850 standard deck while I'm sitting here debating whether I should drop 60 on Jace, the Mind Sculptor for my superfriends edh deck lol

January 24, 2017 4:10 p.m.

Yxion says... #8

I actually have a collection of over 400,000 cards. Well, probably closer to 425,000 now as I cracked 48 boxes of Aether Revolt.

January 24, 2017 7:46 p.m.

Yxion...i just started playing last may lmao never have opened a box

im now going to take it as a challenge to foil out as many cards as i can in my weenie-superfriends edh deck...at least my generals are foil lol

January 24, 2017 7:51 p.m.

Yxion says... #10

I'll probably swap the deck back to the cheapest version so people can see what it would realistically cost to build. Also, my advice is to not worry about foil so much. I used to do that a long time ago when I had a small collection (<1000 cards) and all it did was hinder my ability to play different things. Mind you now I am mostly interested in standard, but I also buy and sell cards a lot, so I run into a lot of foils. Sadly most of the ones in this deck will probably not see FNM cause I will not want to play with them and drop their value. lol

January 24, 2017 8:27 p.m.

Yxion says... #11

Even after switching it back, still almost $300. ._.

January 24, 2017 8:30 p.m.

lol

i think im gonna do just the legendary creatures, battle lands, and basic lands. which will cost only about $30 total once i finish so I can get actual cards I need

January 24, 2017 8:43 p.m.

*some legendary creatures and other cool art cards

January 24, 2017 8:43 p.m.

Ok. So, "ideally, you turn four marvel into.."

Maybe,

"Ideally, [if your opponent doesn't have a counter spell] [and isn't aggro], you turn four marvel into.."

Err.. Marvel requires energy.. So..

"Ideally, [if your opponent doesn't have a counter spell] [and isn't aggro], [you have a one in fifteen chance of drawing a Woodweaver's Puzzleknot. You'll then need to sacrifice it turn three. So that Ulamog that's been holed up in your hand after draw is going to become incredibly creative. How creative you might ask? Indomitably so. Because that card ain't gonna have a target, excluding the Marvel. And you WANT that..) You'll want to turn four marvel into.."

I think I need a more in depth play guide, the two times I playtested I ko'd myself with a Madcap Experiment.

January 24, 2017 11:56 p.m.

Silliness aside, I'd love for this deck to work. Have you looked at Servo Exhibition Oath of Gideon Sram's Expertise or Confirm Suspicions alongside Indomitable Creativity?

January 25, 2017 12:01 a.m.

mlssufan01 says... #16

The indomitable creativity is actually supposed to turn servos and thopters into gearhulks; but you really need a crazy deck to do it, and I'm not exactly sure how to go about it; I suppose playing GB or GW in standard you can Sram's expertise into inspiring statuary then play madcap into cataclysmic gearhulk; its not even good idea but when it works itll be the most joyous occasion ever.

January 25, 2017 12:10 a.m.

mlssufan01 says... #17

sry, meant indomitable, not madcap

January 25, 2017 12:10 a.m.

Yxion says... #18

@dwarvishandsavy

If you suicide with Madcap you should probably not play decks with lottery cards cause your luck is BAD!

First I will go ahead and say this:Assuming you go second your opponent can potentially counter anything (unless it can't be countered) starting Turn 1 in standard. If your constantly assuming your opponent is going to counter spell everything you play, then you should be looking at counter-control decks. (I am actually working on one you might like at the moment.)

If your still here:The dream pull here is either Turn 4 Marvel > Ulamog, or Indomitable Creativity > Ulamog. Sure with IC you don't get the cast effect but it's still a 10/10 Indestructible that mills like a champ. That doesn't mean you have to get either of those to win. You can win with Gearhulk, or with Chandra. (Chandra being a longshot.) But unless they start counterspelling Vessel of Volatility (which they might but from my experience, if they don't know what your playing they would probably let you then counter whatever your ramping for) you can even potentially hard cast Ulamog Turn 5. At that point, let them counter it. I am still killing 2 of their lands. And with Madcap or Indomitable Creativity, if they don't counter them, they can't counter what it pulls because the subsequent targets are not cast.

Let's face the facts, control is strong, is this deck going to beat control everytime? No, but I have played Marvel decks into control many many times, using many variations (including control myself). Control cannot ALWAYS stop it. At this point you have to look at other decks. If they aren't running control then all you have to worry about is dealing lethal faster than them. I have been play testing this deck 10-20 times a day since I created it and it consistently can do lethal by turn 6 on average (early as turn 3 if you Madcap into Gearhulk and roll 20+) and can drop Ulamog Turn 4-6 quite often. From my experience playing Ulamog decks, a LOT of people at FNM scoop to Ulamog, not everyone (although they still end up losing 90% of the time) but still a lot.

Is this a super competitive deck? Maybe not, but I still feel that it is a solid build that is streamlined to accomplish it's goals. Could I splash blue and run counter-counter to protect my combo? Sure, but then I am diluting the deck and instead of multiple ways of going off turn 3-4 then I might be short a mana color or dealing with more lands coming into play tapped, or having protection for my combo but not drawing it.

Every deck has it's faults, what I am trying to achieve with this deck is a state that gives you multiple options to pull multiple win conditions while still being able to hard cast all of those win conditions early.

Heck if this gives you any insight into the type of decks I liked playing, I played mono-red Dragonforce from day-1 until it wasn't standard anymore.

January 25, 2017 12:27 a.m.

Yxion says... #19

@missufan01

Agreed. Although it is harder to fully utilize IC in standard due to the cost involved. 3 Red mana is something easy to work with in Modern, but even running dual-color in standard needing three red can slow you way down.

With IC in this deck you best case is ulamog/gearhulk worst case is you get 3 energy and 3 life, which you would have gotten anyways, just at one mana less, BUT maybe you you couldn't tap for green anyways?

January 25, 2017 12:35 a.m.

Yxion says... #20

@dwarvishandsavy

This deck is more centered around Ulamog/Gearhulk. IC just happens to be a tool I can use in this deck to get them. This is not a deck built around IC. If I was building around IC W/R is the obvious choice for early servo generation, or U/R for control and clue or even thopter.

January 25, 2017 12:37 a.m.

Gotcha, I'm also a risk taker, I think you've gotta be to want to play IC! Ok so can I get your thoughts on Ulamog + IC + Marvel and r/w IC

January 25, 2017 12:44 p.m.

Also, here's IC with the Cat Lady :)

January 25, 2017 12:50 p.m.

Yxion says... #23

Yeah I am on mobile right now, but I will put something together tomorrow. Also if your running infinite creature generation, IC, is kinda pointless. You'll just want a lot of mana. I'll try to come up with something interesting.

January 25, 2017 10:58 p.m.

hamiam says... #24

Awesome +1

February 1, 2017 1:34 a.m.

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Date added 3 months
Last updated 1 month
Splash colors G
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 4.11
Folders noice, Budget Decks, Idea help, Decks I like, Mono, Burn, Decks to Watch, Good looking decks, Standard, Cool Decks, See all 12
Top rank #5 on 2017-02-02
Views 2444