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Marath Synergy Toolbox

Commander / EDH RGW (Naya)

Zompires


Sideboard


This my tool box. It has something for most occasions. It thrives on abuse and generally bounces back pretty well.

It doesn’t run a lot of tutors. But if it gets punished enough it will run about 5 more than it does.

Marath holds the spotlight in this deck as he is useful. He can:

-make stuff bigger. (Making cards like Gyre Sage a dumping ground to stock up for a big turn.) An added benefit of this is he doesn’t just move counters, he removes and retargets. Allowing you to play Doubling Season and retarget Marath effectively doubling his counters. Doing this on your opponents end step is amazing. This makes Marath even more potent than Zurgo being able to swell up to lethal commander damage in an instant before damage is dealt.

-Make lots of tokens. (Sometimes you just gotta go wide instead of going high to get through. This also adds value to cards like Death's Presence Goblin Bombardment Druids' Repository or if all three are on the board, let’s be green and recycle everything! 1, make tokens. 2, swing and charge up repository. 3, flings tokens at opponent with the goblin bombardment. 4, charge up Marath with Deaths Presence. 5, repeat if needed.

-Marath can also ping independently. Making cards like Basilisk Collar and Nightshade Peddler very very valuable as pings can use deathtouch/lifelink. If an opponent plays a commander, Marath has a stock to shove through their bikes spokes.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 4 Mythic Rares

46 - 11 Rares

14 - 8 Uncommons

10 - 3 Commons

Cards 100
Avg. CMC 3.68
Tokens Beast 3/3 G, Copy Clone, Dragon 5/5 R, Elemental 5/5 RG, Elemental X/X G, Elf Druid 1/1 G, Elf Warrior 1/1 GW, Insect 1/1 G w/ Flying, Deathtouch, Myr 1/1 C, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 RW, Spirit 1/1 W
Folders "Come not within the measure of Marath." - Shakespear
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