Maybeboard


Or at least the first.

This is a goblin token aristocrats deck, primarily helmed by Ravos for the sake of graveyard recursion and the anthem in the command zone (plus a flier doesn't hurt.) It's intended to cast goblins, create goblin tokens, and sac/recur as much as possible to deal damage, draw cards, add mana to your mana pool or just to make more goblins. Krark might often be more useful as a cheap goblin than anything else, but rest assured he comes with a tight suite of synergies. This deck is pretty complicated, with a ton of unconventional lines that take some time to learn, but from what little testing I've done since I updated it from my old Wort build, it's pretty potent. I'll probably come back here and write up a full primer once I've played with the deck more. For now, I'll leave you with a few stray thoughts.

Skirk Prospector is this deck's real commander. Cast it soon and often, and tutor for it first whenever you can--by itself, it at least doubles your max speed as you tear gracelessly toward victory. Incredibly difficult to remove without grave hate, synergistic with almost every card in the deck, and easily the best ramp piece. If the Prospector is in your opening hand, turn four wins aren't unheard of, and at the very least you'll always be able to cast Krark on two and Ravos on three if you don't miss land drops.

Without the Prospector, the deck gets grindier and more aristocrats-y. It's more about value and tokens than about aggressive efficiency. I'd say it's still too early for me to talk strategy about this approach--since it's Plan B I can't playtest it as easily. But what I can say is: you've got enough juice to run for a very long time.

That's why Ravos is in charge. Goblins are one of my favorite tribes, but the decks always bugged me when I tried to build them, which is why I ultimately settled on Wort as my commander in the first place. But with Krark's printing, Ravos could sub in for Auntie and bring white with him, which is a pretty phenomenal add to the deck and really allows the aristocrats elements to get out of control, fast.

This deck is so full of rad synergies--I don't even know where to begin. Lots of nuclear cards like Lifeline, Mana Echoes, and the Prospector work together in very interesting ways. Lifeline and Mirror March with a sac outlet (especially the Prospector, of course) means you're blinking and copying all your goblins on EACH end step. Krark and Deadly Rollick? That's a free double exile every time. Just keep casting it! And I could go on.

And of course there's more than a few infinite combos--this is probably the strongest deck I've ever built, for that reason; if things are going well, you'll usually find an opportunity to win before you need to resort to "go wide" combat damage wincons. Learning the way the deck weaves itself together has proven a very fun experience in its own right.

I'll surely come up with more to say over time. For now, I strongly suggest playtesting the deck for yourself.

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Date added 6 years
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Companion Zone, Copy Clone, Goblin 1/1 R, Human Soldier 1/1 W, Morph 2/2 C, Treasure, Zombie 2/2 B
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