Creature (4)


Alliances are stretched as everyone tries to help Jace secure victory

The Plan:

Attack early and often, using flying creatures early on to deal combat damage to your opponents and help get the right combination of cards with Jace (Usually in starting Hand) either by drawing and discarding or simiply drawing.

The deck tries to rule the skies, using Favorable Winds to boost all creatures with flying, and certain draw/counter mechanics to make these creatures more viable.

Ideally combat should not be preventable however, given any creatures with flying or reach, Unsummon and utilising either tapping creatures or returing them to their owners hands is stalling until it is possible to secure victory


Jace, Cunning Castaway + Skyship Plunderer or Jace, Ingenious Mind-Mage + Skyship Plunderer is used to help build loyalty. Turn 2 Skyship Plunderer flowed by a Turn 3 Jace is one of the best starting combinations possible


Although the main focus of this deck is Jace, Cunning Castaway, I am only playing two copies,as due to the legendary rule, and his final ability I do not feel I need more copies, however if you disagree feel free to explain or alter this deck

As always, if you like it +1


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Date added 2 months
Last updated 1 month
Exclude colors WBRG
Key combos

This deck is Standard legal.

Cards 62
Avg. CMC 2.02
Tokens 1/1 Illusion
Folders Control Ideas, Mono Blue, 1. Standard, Saved Budget Decks
Top rank #35 on 2017-11-12
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Revision 9 See all

1 month ago)

+3 Nimble Obstructionist side
+4 Select for Inspection side
+2 Galestrike side