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Low to the Ground Hallar

Commander / EDH*

FunkyJammies


My version of Hallar, the Firefletcher that I've been tuning since he was spoiled. I think that trying to be as fast as possible is the best way to build Hallar, because it only takes a few kickers in conjunction with attacks to nuke someone. Ideal play pattern is turn one and two ramping to settup a kicker on every subsequent turn. Our remaining slots aim to support Hallar in the case of interaction or lacking a critical mass of kickers. To this end, we run some cheap +1/+1 counter stuff, recursion, and protection. Speaking of critical mass of kicker spells, there simply aren't enough good RG kicker spells, so we're running a few questionable choices. I hope that anybody wishing to build Hallar can use this for inspiration, and if you're also on the Hallar train- please give critiques.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 0 Rares

25 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Beast 3/3 G, Karox Bladewing 4/4 R, Saproling 1/1 G, Wolf 2/2 G
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