Need Feedback

I Play with Other 4+ Friends, Huge Battle some aggro, combo and control Decks. This Deck Want to be really competitive to Win! Any Suggestions to improve the Deck Let me Know.


Normalmente Juego con un Grupo de 4 o mas amigos, usan todo tipo de decks, control, agrro, combo, la idea de este deck es que sea competitivo y pueda ganar en la mayoria de circunstancias.





usaDiabetic says... #1

Curiosity is a infinite combo with Niv-Mizzet, the Firemind.

Maybe Mirage Mirror?

August 13, 2017 1:12 a.m.

LordZoeba says... #2

In a Multiplayers Match with 99 cards in a deck i can Kill 4 players with that combo?

Mirage Mirror seems really nice card to add

August 14, 2017 2:15 p.m.

usaDiabetic says... #3

LordZoeba....not if everyone is somehow still at 40 by the time you have both cards out. Can definitely finish a game when it's down to 1 or 2 opponent's, possible to kill all 3.(unless someone is on lifegain and at 140 life)

August 14, 2017 2:40 p.m.

LordZoeba says... #4

Nice!!! usaDiabetic I will Add this card.. what u wll remove to make a room? u have another suggestion?

August 14, 2017 4:09 p.m.

usaDiabetic says... #5

LordZoeba maybe cut supplant form or curse of the swine

August 14, 2017 7:56 p.m.

usaDiabetic says... #6

another good card to add could be Ulamog, the Infinite Gyre

August 14, 2017 8 p.m.

Avulth says... #7

In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.

August 15, 2017 7:09 p.m.

LordZoeba says... #8

Avulth nice suggestion... really good cards what you think i must remove from the to make some space for some of thsose cards?

August 16, 2017 4:05 p.m.

Avulth says... #9

My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.

August 16, 2017 4:29 p.m.

LordZoeba says... #10

So better have extra turn than counter removals... interesting Suggestion!!!

August 17, 2017 3:19 p.m.

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Compare to inventory
Date added 4 months
Last updated 3 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.89
Tokens 2/2 Boar
Views 163