Lord of Tresserhorn

Commander / EDH

bigkr88 Score: Unrated


Part commander damage win, part creature recursion, part control. The basic idea is to get a few tokens and cheap/good in the graveyard creatures out, a bit of equipment, drop Lord of Tresserhorn, equip, and begin swinging. If Tresserhorn is removed, then backup win conditions include using enchants and take control effects to create a constant recursion effect of sacrificing creatures, forcing the opponent to sacrifice creatures, and then gaining control of those creatures. The big instant win combo is Jokulhaups plus Grave Betrayal; wipe the board of everything but planeswalkers and enchants, and then gain control of all the creatures the opponents lost, with no hope of a response as they just lost all their lands. Obviously, land destruction in Commander sucks, but I included Jokulhaups to only cast it alongside Grave Betrayal, and if the combo goes off I will win in a turn or two anyways.


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1 missing from calculation

Date added 2 years
Last updated 2 years

This deck is Commander / EDH legal.

Cards 101
Avg. CMC 4.05
Tokens 3/3 Wurm, 1/1 Goblin, 0/1 Serf, 3/3 Wurm, 5/5 Elemental, 2/2 Zombie, 1/1 Zombie Wizard, 1/1 Snake, 0/1 Eldrazi Spawn
Views 359