The concept of this deck is to be the most likely to win on turn 2 as I possibly can. To basically win on turn 2 here is what you need: x1 Saprazzan Skerry , Hickory Woodlot , Remote Farm or Irrigation Ditch .

x1 Pillar of the Paruns , City of Brass , or Mana Confluence .

x1 Ardent Plea , Captured Sunlight , or Shardless Agent

x1 of any other card

This deck is very similar to a Living End deck with its winton. the idea is that you need to cast Ardent Plea , Captured Sunlight , or Shardless Agent as early as you can. there is only 1 card in the deck that costs less than 3 and that is Hypergenesis . when you cascade and get Hypergenesis you just put your biggest creature into play and hopefully Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre will be enough to take care of your opponent on turn 2. if they put something of theirs into play just play something else of yours its probably bigger. The wincons in this deck can be changed to whatever you want but that is the basic premise.
I have to double check the calculations but I think that if you include mulligans you have around an 11% chance of the combo going off on t2 which is pretty much a win in most cases. I am fairly certain that at least the concept of this deck is the best possible t2 win combo type of deck possible. I can't prove it but it seems intuitive because no other way to cheat Emrakul, the Aeons Torn out on turn 2 uses less cards because you only need 1 cascade card to get him out. let me know if you have any suggestions to improve the consistency of the deck but I am pretty sure this concept has the highest chance of winning with the idea of cheating something big out early. maybe there is a variant of maneless dredge that is better but I doubt it. the takeaway from this is that, while this deck is cool it is more of a one time trick deck to play against you friends or something. 11% is not really that much. also it takes 0 skill to play. you literally don't make any decisions during the entire game. your opponent might as well be a brick wall because the only thing that really matters in a game with this deck is the luck of the draw. it will not be fun for you or your opponent. thanks for checking the deck out!


Updates Add


Date added 3 years
Last updated 2 months

This deck is Legacy legal.

Rarity (main - side)

22 - 4 Mythic Rares

19 - 3 Rares

4 - 4 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 8.06
Folders Legacy
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