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Look of innocence

Commander / EDH

imugly36


This Commander deck seems like a basic mill deck. It is not, this deck is made up of trickery so you can kill your opponent off guard. This deck is made up of a mill commander who does his thing in milling the opponent. Also you have your standard mill cards like: Mind Grind,Mind Funeral,Glimpse the Unthinkable,and Jace, Memory Adept. To name a couple. That is all a front yes the mill cards are solid, but it isn't something that will terrify your opponents. They expect you just to be some kid or adult who can be easily dealt with. The thing is you have several secrete weapons. These secret weapons are three opponent killing combos that you can blast them with out of the blue. The first combo is Mindcrank and Bloodchief Ascension(http://tappedout.net/mtg-combos/bloodchief-ascension+mindcrank/). All you need to do is damage them a bit and the combos either mills them to zero or brings there life total to zero first. The second combo is tunnel vision. Tunnels vision allows you to mill someone until they reach a named card. Say if you cast a card like Spell Crumple or Hinder which allows you to put countered card on bottom of opponents library and then you name that card then the deck gets milled to one card. which next time they draw they have lost the game. The last combo in this deck is the donate combo Donate is a card that allows to give any permanent you have to opponent. This card goes well with demonic pact. Demonic Pact it allows you to choose one of the ability in your upkeep to choose on of the ability that hasn't been chosen already. The last one of the choices is you lose the game. What you have to do is make it so it is at you lose the game and use donate to give it to someone. Then they lose the game boom there gone. The thing is need to be able to actually get to these cards. Well 15 tutors should be able to help these are necessary if you want to win these are how you get the pieces of the game winning combos. It is nice because it makes way easier to attack the opponent in any way you want with ease. The rest of the cards are just to control the enemy's a bit so you don't get destroyed right away. With cards to slow down you being attacked like: Propaganda, and Intruder Alarm. Plus there are several walls to have extra blockers. Also there are counter spells to keep the opponents from doing something naughty. Plus there a bit of removal like damnation to make no armies of creatures get out of hand. Especially token armies. This is the deck I would like to hear anyone's opinion on it constructive criticism is helpful.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

28 - 0 Rares

22 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.93
Tokens Marit Lage, Spirit 1/1 C
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